
Gene
*A:M User*-
Posts
485 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Gene
-
Ciao Antonio, Benvenuto In che parte dell'Italia siete? Eugene
-
I noticed that you have 4 patches on the top of each tread. Why not extrude a single patch to make a cube and use this instead of what you have? I can't tell if you beveled each tread, but unless you are getting in real close, your patch count should go down by a factor of at least 2 times. Also, make sure that there are no patches on the very bottom (the part that won't be seen) Cheers, Eugene
-
Would it be possible to show a close up of the wireframe? I think the geometry looks great! I recently did a tire with a bump map. I wouldn't say that it is as good as yours, but I wasn't getting very close in the shots. Cheers, Eugene
-
Stian, Great work as always! Cheers, Eugene
-
John, No offense, but I thought you might have wandered into the video section at Blockbuster and looked at "Yoga for Couples". Took me a bit, but I finally understand what creature you are talking about.... The eyes would definitely help! E
-
Stian Very nice work. I really like the layout of the splines. Do you have any good resources for references or are these from photos? Cheers, Eugene
-
John, That's excellent!
-
Hello All, I have a situation where I have created a walk cycle and want my character to wave and turn his body during and after the cycle. The problem is that as soon as I move any bone which is keyed in the walk action, it wipes out all the previous keyframes from the action for that specific bone. So, for example, the feet are cycling quite nicely along a path and if halfway through I move one of the foot control bones just slightly, then that specific bone no longer cycles normally. (I hope this makes some sense). Can someone help me out here? Thanks, Eugene
-
David, Nice work on the metalic finish! Looks Sharp! E
-
Roger, I could have used that a while back, but never thought of it. It's quite a simple thing to do once you see how someone else did it! Thanks, Eugene
-
How did you approach the twist in the wire? Eugene
-
Entity, Thanks very much...it's good to have these kinds of resources available. Cheers, Eugene
-
-
I think the really great part of this is that it is scientific, but at the same time leaves a lot of artistic creativity up to the Modeler, Animator. I am also really interested in what can be done with AM in this field. Best of Luck Eugene
-
Jamagica, Your quick! This took me about 1.5 hours. Not a very detailed model, but good enough for distance shots. E
-
and the model.... Cheers, E Umbrella.mdl
-
a little mov.... Umbrella.mov
-
I saw a post about an Umbrella and I decided to make one up, plus throw in a pose slider for control....basically adjusted CP's. There is no rig/bones on this model Cheers, Eugene
-
Good for itchy feet! Was supposed to be rubber material, but the bump map is set at 100%...simply scale down to your liking... Cheers, Eugene
-
And the model file... E BathroomScale.mdl
-
-
Nicely done. I really like the layout of these ads. Professional work. Cheers, Eugene
-
Don't forget...skycast and skylights can work wonders! Eugene
-
I would most likely start with Streaks...this is usually a good place to start for rain.
-
Just a model I am doing for fun... I am looking for any ideas or suggestions that you think might be on a bicycle from the future? (Not too futuristic...maybe 5-10 years from now). Thanks, Eugene