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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. Thanks guys! Working on window treatments. Trying to figure out the best way to rig them.
  2. Nice! He looks like one of the muppets.
  3. BitMapPlus, there are very few decals on the set.
  4. 1) I asked about the interior of the rooms and it was said it was not necessary. So shades/curtains got overlooked. 2) I'm not finished with the night/day transition, which is only to be used as a possible transition between scenes. It is not to be used by the participants. All the participants should set the time of day on the light rig model, at the begining of the animation. 3) I thought about this and haven't had time to work on it. 4) I'm not done adding props to the scene. A few plants on the fire escapes is a good idea. I'm also trying to keep the props to a minimum, to keep the render times as low as possible.
  5. Ok, rendering a test animation of sunrise to sunset. I didn't animate the moon yet though. Animating the moon will most likely cause dark shadow areas. I really don't want to add more lights into the scene. I'll post the test render when finished. Added a picnic table and benches. Still need patio furniture, garbage cans (can use the one from bus stop) and grill.
  6. Thanks everyone! No, it goes from noon to night or night to noon, which ever way you want to look at it.
  7. Oh, do we need any exterior props, such as patio furniture, picnic table, garbage cans in alley, etc?
  8. It would of caused dark areas on the other side of the scene. Well, since I didn't get any answers from my question, other than Chris' reply, this is the final set. Who do I send it to or do I post it here? (53 secs per frame) YourName_001.mov
  9. Go to each bones property, open the bone position and set the Z rotation to 0.
  10. Here's the updated render. YourName_000.mov
  11. Rerendering a new lighting test. Removed the building behind the camera and upped the intensity of the moon light. It should be fairly easy to order the shots according to the placement of the shadows. On another note, should I add exterior lights/fixtures by the exterior doors? That would add 3 more lights into the scene which will increase the render times.
  12. Here's a new test render. Unfortunately, the shadows from the building and the light for the streetlamp added 11 secs to the render (55 secs per frame). YourName_000.mov
  13. I don't have much of an installer for the face rig and no instructions. The rig is fairly easy to install, but the weighting is the killer, it takes alot of time. I can install it in about 15mins, but the weighting probably takes longer than the weighting for the 2008 rig.
  14. What were your multipass settings set to? I vaguely remember discussion about a light jittering feature, and they get averaged out with multiple passes but might be noticeable at multipass=1x1. (And for good measure, what were you using for AO?) 5 passes and no AO. The jitter of the lights are within a single frame, each pass the light moves. and for each frame it starts over again. A 1x1 pass, the light will not jitter. I may have the light too far from the scene. But this should not be an issue for this project, the day/night lights should not be animated, you need to set it to the time of day at the start of your animation and leave it there. The only lights that could be animated are the the lights the user adds for the rooms. Robert, the shadows aren't too bad, I'll post a new render animation as soon as it's done.
  15. Try using a hair image with the base color, shape and transparency.
  16. Ok, added a building behind camera for shadows. 44 seconds a frame in v16b 64 bit.
  17. I thought about the building the viewer would be in, but I think that will put most of the scene in shadow, I'll experiment.
  18. Sorry for the large file size, I was testing a light setup model. It has a pose slider for day/night renders. Or do we want a constant lighting scheme? I don't know why, the shadows have a slight jitter to them, any ideas as to what is causing that? YourName_000.mov
  19. Thanks Rodney for moving the topics. I think we should keep it the 2011 project. It will start in 2011, but the final product will be finished in 2012. That was the same for the Bus Stop project, it started in 2010, but finished in 2011. Either way, it doesn't really matter.
  20. This topic should also be moved to the community project forum.
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