sprockets A:M Decaling Screen frosted donut medals buildings Rubik's Cube Nidaros Cathedral Tongue Sandwich
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

heyvern

Hash Fellow
  • Posts

    5,210
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by heyvern

  1. You are keying the poses in the emotion poses correct? Check to make sure that the key filters are set to record those poses within your other poses. At the bottom of the interface are all those gizmos that control what gets keyed like bone motion, muscle motion, etc. I think there is one for pose sliders... it may be the "etc" thingy... can't remember off hand. Anyway... that might be a place to check. Vernon "!" Zehr
  2. No problems Paul. I know you well enough to know that you wouldn't have posted that link intentionally if you knew what was in there... ... now if it were sandgroper who posted that... I would have not been so surprised. I clicked on one of the comics that had some pretty explicit hard core images and story lines... I mean... no imagination required if you get my drift. ... usually I need my credit card for stuff like that... so... Thanks! Vernon "!" Zehr
  3. Uh... I guess Bode (father and son) is an "acquired" taste... You may want to give a slight warning to people next time for links like that... It is a bit much to see that at 5 am before I've had my coffee... although... I don't feel I need my coffee as much now. Vernon "Wake up call!" Zehr
  4. AM is a fabulous program. It is however unique. It relies on the concept of "Hash Spline" technology to create models and to animate virtually all of the attributes of anything in that model. If you plan to work with other polygon based applications or models you may find the pipeline for that a bit tough. Hash splines and AM are NOT based on polygons. Going "back and forth" between AM and polygons is not a trip to the happy zoo on shiny flying magic shoes. There is export and import to various polygon formats and if you visit the game forum here for AM you will find there are tools and pipelines for working with polygons if you need to. I am one of those AM users who has no need for polygons and doesn't really like them anyway. So this whole topic has no effect on me at all. But apparently there are some people who do use polygons and get frustrated when... ... a whole pile of polygon models they have created or downloaded can't magically be transformed into the AM format. ... they can't send their AM projects to someone else and have it magically rez-up, completely intact with images, rig and animation in Polygon Pro MCP®. (sorry I just watched Tron again) AM is capable of doing ANYTHING AND EVERYTHING. But is not a polygon based application.. if it was it wouldn't be any better than anything. It is the spline technology that makes it so fluid and simple to model with. Taking that away or... adding "more" polygon support... would just make it "like everyone else". Slippin Lizard is incorrect. Unwarranted or unjustified comparisons are the only things that Martin doesn't approve of. You will find a very helpful community here. Good luck on your decision. Vernon "!" Zehr
  5. http://www.hash.com/htmlHelp/v10.5/Technical_Reference.htm Click on User Interface and Environment You will find descriptions of all the buttons and tools. The art of animation master book that came with the program also has descriptions of the tools. If you lost that too you can download it. Do a search on the forum. I can't remember exactly where it is but I am pretty sure it is somewhere here in the Learning Animation Master forum. Vernon "!" Zehr
  6. I use a Wacom Graphire3 with mouse and pen. The mouse is excellent. It only has two "real" buttons with a click on the scroll wheel but this is more than enough for me. I never did remember what all those buttons were programmed to do on my 5 button mouse... hard to reach around anyway. It works with AM right out of the box! The scroll wheel zooms. Scroll wheel click/drag drags the view. Right/left mouse clicks just like... well... just like windows for you Mac folk. The pen has the clicky button thing and the eraser on the other end... just like a pencil without the crumbs! I highly recommend it. I have a very small one that takes little space... but I don't mind it at all. The small size doesn't hamper its usefulness in my opinion. It was also fairly cheap. I have been using it now non stop for... almost a year I think. The only small problem is the bottom of the mouse gets... kind of... dirty. It is like a clothy paperish material. Every once in a while I rub it on my jeans or sweater and it glides smooth again. p.s. I even spilled coffee on it and it still works! Who knows for how long though. Vernon "!" Zehr
  7. If you experience numbness in the "last" two or three fingers (pinky ring or middle) that is the first "real" indication of carpal tunnel. Another thing to keep in mind... carpal tunnel can happen for no reason at all... you don't have to use a keyboard or mouse extensively to get it... but it does aggravate it. My father uses a computer... but... not that much... not even everyday... it was not "caused" by the computer. He used manual and then electric typewriters for years... longer than computer keyboards and never had a problem. For a long time he didn't even know what was causing the pain in his shoulders. His doctor thought it was something else entirely. Thought it was some other crazy thing and put him on all kinds of medication... that didn't work. He thought it was just "old age" or arthritis. He then went to a specialist who immediately scheduled the "surgery"... if you really want to call it that... I don't even think they knocked him out... can't remember. It cracked me up when all of his "other" symptoms went away just from his carpal tunnel surgery. If you think you have it... definitely get it checked out. The process my father had was a piece of cake. All he had was a small bandage on his hand and a few stitches. He was back up and running in a few days. It was not as scary as it use to be and the overall effect was incredible. Interestingly... he had it one hand... had the surgery... then after that healed he got it in the other hand... and had to have that one done. I had no idea that carpal tunnel can effect so much... neck... shoulders... arm... head. I always thought it was just the wrist! Whatever input device you use I strongly recommend a padded wrist support... not just for carpal tunnel necessarily but it keeps your wrist supported and puts less strain on that area. Vernon "!" Zehr
  8. I am a big fan of the "One Big Decal". You don't need a huge hi-res wire frame render for placement. Use the highest you can produce without problems... apply it to the model... then... resize this wire frame decal in photoshop till the keys aren't "fuzzy" in your renders. When you save over the "old" decal image it will update in AM with the "new larger" one. As a matter of fact you could have two decal images... one "smaller" one for distant shots (improves render times possibly)... then switch to the larger one for close ups by swapping the decal image. Vernon "!" Zehr
  9. Yes please edit portions of my presentation as requested. And remember... the camera puts 10 pounds on you... and there may have been several cameras. ----------------- I especially enjoyed Rich's humble presentation... "I didn't bring anything to show you guys... except for this incredible ship with some fantastic renders.. and these realistic overhead fluorescent lights." The AI wizard RULES! "How'd you model those beveled holes?" Rich and I in unison: "AI WIZARD!" p.s. We plan to run Hubukai and Entity through the teleportation pod and merge them into one person to finish that ship design... I think we should throw a fly in there as well (or a chinchilla) just to see what happens. They will probably come out looking like Jeff Goldblum and start pitching Macintosh. p.s.s Rich looked even younger this time. And he didn't bring the painting. Pretty soon he will only post in the new user section. p.s.s.s Seaquest WAS a great show I tell you! Buy season one on DVD right now! Vernon "The cookies are gone" Zehr
  10. I have a small Wacom with a two button mouse and scroll wheel along with the stylus. This is absolutely the best input device I have ever ever used... I love it. I use the mouse in AM and the stylus in Photoshop... just switch back and forth. What I loved about an optical mouse was not having to worry about the wheel sticking... cleaning... etc... so the Wacom with a mouse is the same as the optical mouse... plus I get the stylus for painting in Photoshop. Now all my editing in AM is the same on Mac and PC... because the Wacom uses all the same left click/rt click/scroll click etc... for moving around and editing. ---------- p.s. I use to think that my mouse was causing carpal tunnel... but... my dad actually GOT REAL carpal tunnel in both hands... let me tell you... ... I never had carpal tunnel... never. From his description... I realized carpal tunnel, if you have it diagnosed by a doctor... can be agony. If you "think" you "might" have it... you probably don't. After he described it to me... I realized what a wimp I was. He had 3 fingers numb and tingly all the time. Stabbing nerve pain in his wrist that shot up to his shoulder. His shoulder pain was almost as bad as the wrist. A little pain in my wrist... ha! It goes away after a few days when I change how I hold the mouse and position my hands over the keyboard. My father had both hands done last year. Some new technique... Virtually no scar. Teeny tiny cut... like half an inch... at the base of his hand... can't even see it. Doctor "hides" it along one of the wrinkles. After having this done all the pain went away in his arms and shoulders. Vernon "!" Zehr
  11. I saw strange animals from the north crossing an ice bridge between continents to explore this new world of cold and frozen land... ... or... maybe it was just a big dog in someone's car at the WAWA... it might have been just a big dog. I'm still shivering... but we did have fun... I wouldn't want anyone to think the cold was the only memorable thing about our gathering... I smell of curry and shrimp... and cookies! A whole bag of cookies and they are all mine... I only ate four on the way home... ... Oh... I should mention something about A:M from the meeting... uh... nice ships! Glad to see you got home okay Rich... unless... you found some kind of all night internet cafe near the bus station. Figures... everyone mentions that I appear to have lost weight... and then I eat 50 million cookies. p.s. We should try and use the cookies as enticements to encourage more people to travel to our meetings... of course that would mean less for me... but we all must make sacrifices. Vernon "mnuy mopurth isd fuulll" Zehr
  12. Oh boy! Is it time for the meeting already? Time flies when you're... uh... well... time flies. Yes... slaving away tonight! I get it from both ends so to speak... the stuff I want to show is also for the TWO project... two birds with one stone... I know Bob is probably about ready to fire me... or dock my pay... or... put something in my permanent record... ... uh... I have some other "mystery" things to show... have to see how much time we have. Vernon "!" Zehr
  13. Path Constraint Objects from the online help file. There is more stuff in there about constraints but this should be a good start. http://www.hash.com/htmlHelp/v12.0/Generat...ConstraintA.htm Vernon "!" Zehr
  14. Does anyone else feel this is like... talking someone through brain surgery using morse code? It would really help you a lot if you read some of the book that came with AM. Especially how to use the tools. The tools can be complex but if you have a basic working knowledge of them some of the advice you receive will make more sense. The tutorials in the book also walk you through step by step with screen captures and explanations of what you are doing. You may find if you put aside your current project and do some of those animation tutorials you will learn much faster. And when you return to your project you will find it makes more sense. I understand everyone's desire to help a new user... but sometimes... it is a good idea to recommend they do just a tiny bit of homework first. Just some friendly advice. Keep trying... if you do all the animation exercises in the book I promise it will start to make sense. Read all the sections on what the tools and menus are for. Also you can use the online help that comes with AM. That can be a big help. It lists all the properties your are asking about. Type in "Ease" in the search... it will have many links explaining where it is and what it is to be used for. Look for "Action Properties". It explains what all the properties are in the action property window when you click on it. Vernon "!" Zehr
  15. How many patches on the box? Something similar came up in another thread. If you have only one big patch the decals... act oddly. Adding just a few extra splines might solve it. If you have multiple patches on that mesh... then... I don't have any ideas. Post a wire frame... that might help. Vernon "!" Zehr
  16. Dang! I really should use that site more often. Vernon "!" Zehr
  17. Not... exactly like that. You can create a new folder in the groups folder (right click Groups... New/Folder) and call it "eye" or whatever. Then you can put all those groups in there. If you right click the folder you can "select children". It will select all of the groups in that folder. Hope this is what you are after. ----- Edit ---- You can have folders in folders... so... you know like a tree... you could have... head folder -->eye folder ----->eye groups -->mouth group -->wart group I don't have a wart on my head... just an example. Vernon "!" Zehr
  18. Yeehaa! Looks great! I am pleased to have been of any help with those pesky decal issues. Wow! You aren't kidding about those decals, the last I saw, that whole left side of the keyboard was kind of bare... if you had kept going in "the other direction" you would have had like 30 decals on that one tired, overworked patch. Great job... I can almost hear the music... ah the memories... I was just out of high school... I had long flowing hair... and I was very skinny... 32 inch waist... the sound of the 80's... Flock of Seagulls... Howard Jones... those were the days... Vernon "!" Zehr
  19. Actually... after looking at your model, you could just try extruding the end of that big section a couple of times and slide those cross sections into the "body" of the model. This would be a quick and easy test to see if that would be enough splinage to solve the multiple decal problem. I have found that you don't need a TON of additional splinage for decaling. Sometimes just one or two "extra" patches can help. ------------------ I had this exact problem a loooong time ago on one of the image contest entries... actually it was my first. I had a cardboard box with the surface torn of slightly on the front. I wanted to add a second decal of the corrugated material over the larger decal of the cardboard. This was when I discovered that low patch count causes problems with multiple decals. Basically my second decal had "bits missing" because it wasn't hitting the edges of ANY patch. All I did was split the surface twice horizontally by extruding two extra splines on the ends of the box front. So... instead of one patch I had 3. Worked like a charm. I enlarged my second decal and made sure it covered an entire patch on all four sides. I may be wrong... but I always try to make sure my decals "overlap" and cover at least one entire patch... I never have any trouble with them that way. Fantastic model. Looks great. Congrats! Vernon "!" Zehr
  20. Oh please please... this must be from now on the "go to" demo to show how alphas SHOULD be done in PS and how they work! I have always tried to explain this concept for avoiding "fringes" and for some reason it seems hard for people to understand... this is very very clear and simple and very quick. (p.s. a shortcut for creating the alpha is to, after opening in photoshop, just drag one of the RGB channels to the create alpha dohicky. No flatten or cut and paste! Then you just fill the RGB channel. All channels of RGB are 100% black when the RGB is black... great "premade" alphas built right in.) ---- I had bought an ancient copy of SnapZ pro ages ago... I wonder if I can still upgrade it?... hmm... completely forgot about it when I changed jobs... and computers... I will need to pull that old computer out of the closet and fire it up to find my license. I definitely need this on OSX... definitely. Vernon "!" Zehr
  21. There are many different ways to encode a .wav file... I don't know them off hand... but I know that some wav formats are problematic in AM. I don't know what these are either but I seem to recall mentioning of this on the forum sometime in the past. If you were able to track down a free or demo application for reformatting/converting sound files you could experiment with it to see what might be the issue. As for AVI... don't know about that. AVIs can also have a myriad of different formatting options with codecs and sound formats etc... that might effect compatibility with AM. Best bet would be to find some that work (on the AM CD maybe) and if you can find out what is different with yours... you could maybe find some way to fix it. Vernon "!" Zehr
  22. No cookies!?!? No cookies!?!? Does someone else know how to make cookies? I need the cookies. I want... the cookies. Oh... yes... sorry you can't make it... ... but could you send the cookies anyway? Or could you send Rich the recipe? He was looking for more ways to contribute. Vernon "Cookies!" Zehr
  23. If you are talking about that fantastic keyboard model... ... like you said... if you plan to get real close... higher is better. remember that saving as 300dpi is the same as 72 but a larger pixel dimension. Since AI is vector based... you have to define the dpi on export. AI is "resolution independant". This is probably why you have trouble with the "units matching" from AM to AI. On your keyboard model you have one of those pain in the but problems with decals and resolution... TEXT and SHARP STRAIGHT LINES! Text and straight lines are always a pain and require "higher" resolution so it looks "clean". On top of that you need an alpha on them so they shows over other decals... so you can't even use a grayscale image to save on size. Determining the proper resolution in your case would be based on how you are presenting that model. If it is in an animation and the camera will zoom in on details of it... you need high res decals (what you have currently is more than enough... almost too big actually). (Try this... with your choreography window open in AM double click on one of your decal images in the images folder in the PWS. Press shift+Z that is 100% of it's "natural" size. See how big it is in comparison to the chor window? really big.) If the model is not going to be seen that closely you could easily drop down the res output from AI to 150... remember this is AI... not photoshop. In Photoshop I keep everything at 72 and change the size using the pixel dimensions. ... trial and error is the key. Drop the res... do a full size render and see if the decal looks okay. If it pixelates too much for your liking then bump it back up. If you do this with one decal the same would apply to all of them most likely. Vernon "!" Zehr
  24. Hey dude! You don't have photoshop? You should download the free Gimp application. It has almost all the features of photoshop... it has layers too doesn't it? I am pretty sure it does. The problem with AI is that it is a vector application... there is some funky stuff going on when you export out of it. Plus... it is very hard to crop to the exact pixel dimensions of an image. Try using the "view pixels" feature in AI. It "pixelates" the preview at the resolution of the document... now that I think about it... it might just pixelate to screen resolution... give it a shot anyway... gives you kind of a sample look of how it will appear as a raster image. I use AI sometimes for web graphics and use this to REALLY see what I'm doing. Vernon "!" Zehr
  25. I just did a real fast quicky test and was able to render out the top view for use as placement. I brought that render back in and was able to line it up pretty darn close in a very short time. I then applied this as a decal. The next step would be to use that render and size it up to match the resolution of the other decals and place each one on the big decal (not going to do this but it wouldn't take all that long). Then you just save over top of the original render you used for the decal and BANG! One decal for the whole shebang. I recommend thinking about this only since you may have to reapply all the decals anyway if you have to add splinage. This might make that less of a nightmare. Another tip.. if you use photoshop or something with layers. Save each element on a layer... if it doesn't line up perfectly when applying the decal just nudge it in photoshop and save a new decal. Vernon "!" Zehr
×
×
  • Create New...