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Hash, Inc. - Animation:Master

Elm

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Everything posted by Elm

  1. The landscape was done pretty simple - just some patch hills equipped with gradient snow, that's been adjusted in bump scale 'n so on. There were used three different material adjustments - one very fine snow for the foremost layer, then a snow material with less details for the middleground, and a third material for the background layer - where the bump simulates smaller hills of snow on the patches. Of course you only get nice results if you render out multiple passes for each light (there was a "sun" and a "moon" light, as well as a POISSANT DOME (Y E E E A A A H H H) - 25 lights zbuffered. The city at the end was more tricky - it was our first successful try with displacement maps - and it worked out very well. the greatest problem here was to get windows mapped on the displaced patches from a 90 degree angle. this was done by setting up a light that shines through a cookie cut mapped patch (mapped with the windows that led the light pass through). this light, of course casted shadows. The displaced city did NOT cast shadows, so the "window-light" could reach all displaced patches of the city. We even could have done the city with simple image planes, but in fact it is 3D, just for the challenge. I put the city layer on our server, so you can see, that we even put small "cars" into it. this is an animated colour map, done in after effects. Unfortunately, you can't even see these in the final spot... http://www.soulcage-department.de/Saturn-City.mov (6 MB) And here's a downloadable version of the spot: http://www.soulcage-department.de/Saturn-Weih-Soul-Sml.mov (10 MB) Greetings, elm.
  2. Hey Users, hey hashers! We've been busy again, shortening our lifetime Watch our latest commercial on our homepage http://www.soulcage-department.de Go to "Our Work". Have fun and do not hesitate to comment.
  3. Hey Fuchur. U da man. I just couldn't have explained that better. elm.
  4. Thanks guys. The timeframe was 20 days. Greetz, elm & troups.
  5. Here:s a downloadable Quicktime version: Bisc& Family
  6. Hi all! We just finished a new commercial, which is released in Germany and soon in the Netherlands, too. Check it out, as always under "Our Work" on our homepage. Have fun!
  7. Nice work guys, just fabulous! Reminds me of my all time favourite Beck - videos! Keep on!
  8. no. we still stick to 10.5. our experiments with 11 weren't very promising (but that was back in its beta days...)
  9. "Geiz ist geil" -Geiz: stinginess - geil: def Stinginess is def. or Stinginess rocks. It shall tell that the prices at SATURN Electronics Warehouse are really low. And all that the lyrics contain are phrases that end on 'geil'. Like 'anniversary is geil (Saturn just celebrates 10th anniversary in austria), party is geil, saturn is geil. Not our idea, but i think it's pretty funny.
  10. Hi Greg. There seems to be some kind of misunderstanding. We didn't use any "non-professional" software.
  11. I had to do it all, cause i'm the only one over here with a musical and rhythmic sensitivity!
  12. Thanks! SATURN is an electronics warehouse. It's big and popular in Germany, Austria and I guess Switzerland, too. The commercial is on air in Austria, where Saturn celebrates it's 10th anniversary. Greetings, Elm. BTW: HERE'S THE DIRECT LINK
  13. Was that one rendered with one of those great domelight setups by Yves Poissant? If not, you should DEFINITELY do so ( my suggestion - a 25 light dome). GREAT! greetings, Elm.
  14. OHH MY GOD HOW I LUV THIS CAR!!!! the nu mustang looks so cool, the coolest car that will ever be built. can't wait to see it in REAL !
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