sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. Wow he sure is a bendy strechy guy,that looks good ,could do a lot with that I think.You could make some real funny stuff
  2. Great looking model the armour is really nice
  3. Thats suprising how a bit of colour makes so much differance ,looks good Steve sortof more natural
  4. Thank's I see what your on but to me the kneck should be back a bit more maybe to the first spline you have or more .Thats just me ,I think even fat blokes have some kneck lol ,depends on what look your after really,a fat flobery geizer lol or maybe a fold in the throte kneck would do it
  5. Steve can we get a side view ,to see his chinn outline
  6. Good looking head Steve,nice splines
  7. Im pretty sure theres a way Ive done that somehow ,maybe I extruded the page or something but I know its posible Robert
  8. Thats a nice job Robert,it looks real smooth and the edges look good,could it be made to open several pages one after another,like telling a story
  9. incredible model,well done
  10. Thats looking good ,it works very smooth ,is it done with waiting David
  11. The shoulder sounds good,doese the foot arch then with the bowing David
  12. I personally prefer the new one ,allthough your not following the image exactly I think the cheeks sucked in would make a real diferance ,in the image it seems to make the charector more um something ,real more definde.Thank's for the info on the way you work Iwill have to play around with it
  13. Zaryin I would love to see how you use the distorsion box (Ive never used it) and would allso be very interested to see how you use 3d painter as I allways overwright my decals with it so gave up on it. If you ever have the time a tut or 2 would be very welcome.Heres hoping lol
  14. Sorry ,been working away ,I have decals on the skinn and yes sss,plus I used the skinn shader at 20% as I liked it ,so a bit of a mixture really Thank's for your comments and I am over the moon at getting them comments from Matt and Nancy
  15. Got an update ,added clothes ,and a freind the_girls_2.mov
  16. Haha that looks and sounds good ,nice pump thingy
  17. Done some screen cap to try and explain better 2 select the frames you want to make smaller,notice the pointer chages to slide them along or close them in 3 after closing them together select and move them to the left in the timeline 4 select the keys after the moved ones and move them to where you want them in the timeline ps make shore you select all the keys open the timeline up to see them hope this is better lol
  18. You can select the keyframes and drag/move them or sorta squash them then move them back and then move the last frames back to them ,Hell thats not very clear is it ,sorry not very good at explaining this
  19. Done it with gravity off angle 120 ,mass 2 and drag 3,it looks not bad but I need to couler the skull to mach the hair or have more density maybe test_vicki_hair_dyna.mov
  20. Thank's ,I didn't try dynamics yet Rob ,will give it a go allthough Nancy's the one for that
  21. But will leave the clothes untill I got it better test_vicki_hair_2.mov
  22. Mark that looks like an olive tree with olives on it ,Reminds me of Spain
  23. Not good ? that intructions for the 2008 rig is just good and dandy,I used it again today
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