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Everything posted by Wildsided
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Hi guys, just dropping in to let you know that I just posted a new show over on blip.tv. Check it out http://blip.tv/EpicGamin/tech-vlog-episode...l-alive-6407606
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Thanks guys and Rodney that it totally the plan, gonna go for a kind of video rotoscope so the movements look more realistic. Bought a kinect and downloaded some free mocap software (can't afford true bones) but I don't have time to set it all up and experiment right now, so just copying what I'm doing from the video will suffice for now. As for the real Dan, he should be appearing in a new series alongside 'Game" the games dragon called Dan and Game's Retro Cave, where we play and review retro games, but Epic Gamin': Animated is gonna be all animated to save time and is currently top priority. In other news I forgot to post the splash screen I've made for Ace.Co Entertainment, I only had it as a 720p massive file so I re-rendered it in a smaller res to keep the file size down. Ace.co_splash_screen.mov
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Thanks Jason My wife checked her card online this morning and all 3 payments are on there just so you know. But I'm sure you'll be able to sort it. Thanks Dan
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Alrighty, I said I'd post some updates so here goes. Since I posted last in June I've: 1) Done a bunch of animating and scripting for the show 2) Built the bridge of the Egg Carrier and some Egg Robo badniks to pilot it. 3) Built a Tardis because I love Dr. Who and lastly but by no means leastly I made a decision regarding myself in E.G.A. The original plan was to continue doing what I'd been doing with the old show and green screen myself in to interact with the characters. There was also going to be a 3D me to throw through windows and get blown up etc known as the StuntDan. I have since decided that while 1 or 2 cg characters in an otherwise real world setting (Like with Gwen and Tech in the old studio) doesn't look too bad. 1 not CG person in an otherwise totally CG world looks awful. So I have promoted the stunt Dan to full time character, It'll be easier to animate the interactions this way, anyway here he is. stuntdan.mov and here's Dan and Gwen in one of those classic "You're not dead!" hugs
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Sweet! Thanks Nancy that'll save a whole bunch of teeth modelling.
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Holy McMoley I haven't posted anything on here since June . Anyway simple excuse is that I've been busy working on the show and I will post some up to date clips/screenshots etc later, but first a quick question for the more informed among you. Is it possible to make an object transparent without the decal on that object becoming transparent as well. Say you decal something and it doesn't cover all the geometry, can you hide the excess so just the decal shows?
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lol good thing I meant jason in my original post. It's so rare to have people's names when it comes to software/business. But yeah I sent a message off to Jason not Steffen. Yeah the wife wasn't impressed when I exclaimed "What the F***" at discovering the mix up. Believe me if i could afford and had the staff (or any staff) to need those subs I'd be on top of the world. Heck if i had the money i'd have A:M Paint and A:M Track as well but all in good time.
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Hi, I've already Emailed Support and Stephan directly, but yesterday when I went to renew my sub there was an error at purchase confirmation that read as though the order hadn't been accepted. I tried another couple of times and got the same error. Giving up I went back to my account summary and saw I'd been charged for 3 subscriptions! I later got order confirmations for all 3 subs but I only need 1 and it's my wife's credit card I need this sorting as quickly as possible so she doesn't get annoyed at me. Plus it told me the orders hadn't been accepted so it's not like I deliberately bought 3 subs. Anyway the 3 order numbers are 8277, 8278 and 8279. I have activated 8277 and would like the other 2 cancelled and refunded. thanks Dan
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That's funny, using Open GL completely screws up my A:M (both on my old Vista machine and my current Win7 machine) to the point that nothing displays correctly or even at all. But everything is fine in Direct3D. Go figure.
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Thanks for all the comments guys and gals. EG:A is coming along nicely Have about 3 to 4 minutes of footage done now, 2 minutes of which is all the same scene, the rest is parts of scenes but it's slowly becoming one cohesive unit. In the meantime I've also been working on my games dragon for the reviews aspect of EG and so I figured I'd post an update for anyone who's interested. Pretty much all the 'dragon' aspects are there he just needs some added details and rigging.
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2d Game Assets / Pop's Face Project
Wildsided replied to tbenefi33's topic in Work In Progress / Sweatbox
random double post wasn't me promise. -
2d Game Assets / Pop's Face Project
Wildsided replied to tbenefi33's topic in Work In Progress / Sweatbox
The player (which is strictly speaking the camera) moves in 3D its just the environment isn't made of 3D objects in the popularly accepted sense. It's more just flat planes with textures on them to represent the environment (Floor and ground are generated separately to the walls). Any 'objects' within the environment are sprites that can change depending on the angle the camera is looking at them to make them look 3D. Alternatively the sprites can be set to always face the camera, it's less work to make the sprites that way but it looks less realistic. I'm really looking forward to seeing what you do with this, that first map looks great. It's a simple layout but it's tight and restricts the players' line of sight. Gonna be sweet dude. -
Evening all, Just stopping in to shake the cobwebs out of this thread and post a quick render of the dimensional portal opening above Bowser's castle. I'll be having the Egg Carrier emerge from within, from a few dramatic camera angles but still setting that up. Pretty simple set up, its basically a flat ring with an inner 3d ring. The flat ring generates the streaks around the outside and the inner ring has a particle emitter on its inside edge. portal_opens.mov
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2d Game Assets / Pop's Face Project
Wildsided replied to tbenefi33's topic in Work In Progress / Sweatbox
Well doom maps were generated using a technique called ray casting that simulated 3d space from a 2d floor plan so you could call it raycast3D, ID software also started referring to the engine as id-tech 1 so it could be called id-tech 1 style. Nice AK by the way. -
The way the guy turns off the TV before he answers the door would indicate he's watching something he doesn't want others to see and whatever the delivery guy is dropping off is in a plain brown package. I'm thinking he's getting a bit of x-rated entertainment.
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2d Game Assets / Pop's Face Project
Wildsided replied to tbenefi33's topic in Work In Progress / Sweatbox
They can be used in all kinds of ways, if you were making a doom style 3d game you could render out the guns from behind and then position them in your game making software and animate them to bob along in 'front' of the character. For a side scroller you could paste the rendered gun into your characters hands or render out a quick rotation so it can spin in place as a pick up. Hell of a lot easier than drawing individual sprites. -
The Passing of a Titan (Paul Forwood)
Wildsided replied to Paul Forwood's topic in General Announcements
Man that sucks, Paul was a great guy. I know words from a stranger don't mean a whole lot but I'm genuinely saddened and sorry for your (and the communities) Loss. -
2d Game Assets / Pop's Face Project
Wildsided replied to tbenefi33's topic in Work In Progress / Sweatbox
Tasty -
yay for gruff voiced Irish narrator.
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Hello again. I'm back and this time I bring you 30 seconds of awesome. You (well Rodney, David and Robert) asked for flickering flames. Dan gave you flickering flames. What's more I give you audio. ambient flame and rain sounds, finger taps, very faint atmospheric background music and of course voices. You're the first people to hear the mighty EG:A King Bowser speak (well think to himself anyway). Hope you enjoy it, 30secsofawesome.mov
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Hi guys, thanks for the support and suggestions on EG:A Episode 1 Just stopping by to share a secret project I've been working on. He's nowhere near done yet coz I have to work on him late at night when I finish my 14 hours a day on EG:A (made some nice titles today and solved a glitchy texture problem). Anyway here he is. i just stuffed a couple of eyes into his head and gave him a bit of rudimentary colour to give a better idea of what he'll look like. This is Game. He's a gaming dragon. He'll have wings eventually and miniature game controllers. I decided I didn't want to abandon the review aspect of EG altogether. But I wanted to simplify the format so they'll be quicker to produce. So instead of the studio and skits etc, I'll just have me and Game sat in a chair reviewing a game. He's a small dragon about 8 inches tall so he's gonna have a cute squeaky voice and appearance that will be completely at odds with his sarcastic and irreverent personality. He'll say all those things people are usually too well mannered to say and best of all he'll get away with it coz he's cute and small.
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Think I'm liking the dust cloud the most (So much so I've downloaded it to tinker with it when I get 5 minutes)
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Hello there. 'tis I the Dan and I bring goodies for ya'll. Coz.....ya know I like you. First is a sexy render of the egg carrier looking all shiny. and if that doesn't whet your appetite for the first episode of Epic Gamin': Animated, then maybe this will. I posted a similar shot a while back, but now we have flames that don't appear at random and a couple of elite troopa guards. At Rodney's suggestion I have staggered his finger drumming and took Dave's advice and added a little foot shuffle to add some subtlety. sixseconds_of_bowser.mov
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Evening all. The Ace.Co entertainment art monkey's are extremely pleased to present "The Egg Carrier". Introduced in Sonic Adventure for the SEGA Dreamcast, the Egg Carrier is Dr. Robotnik's flying fortress and base of operations. I figured if Bowser gets a castle then Dr. R should get a base too. It will likely be seen a lot during Season 1 of EG:A (Oh I didn't mention, when Epic Gamin' returns it will be under the new title of Epic Gamin: Animated to differentiate it from our old review based show) and I have a couple of set pieces in mind that it will feature prominently in. Anyway enough talk, here's the pics. Obviously it's not textured yet.
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That's cool Xtaz I love the hand drawn quality of the render