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Everything posted by Wildsided
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Hi everyone, I've decided that it's time that I did something nice and as I don't own the copyright to any of these characters It only seems fair that I share them with the community to do with as they please. So kicking off with Sonic sonic.mdl
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keetkats fur material looks very felty
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Thanks for the tip Robert. Here's a quick re-render, I still don't know what she's going to be wearing up top so I gave her a white patch vest for now. Also gave her star spangled leggings and a pink tartan skirt. Also that shoe isn't attached yet, coz I'm still working on it. hair_test_4.mov
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Whoo now she has a skirt and leggings. I've decided to make her a free spirited vibrant character. A girl with her own sense of style and to hell with what everyone else thinks. hair_test_4.mov
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Hey guys, Just wanted to let anyone who cares know that Breckridge Chapter 6 is up and available. http://blip.tv/aceco/chapter-6-6724736
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Finished weighting 'her' today. I really need to come up with a name. Had tangled on in the background while I was working and decided to parody one of my fave shots from the film. Flynn (Eugene) looks very pleased. Can;t imagine why. (Also not this was just a gag to test out the body not a detailed attempt to insert the character perfectly into the scene.)
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Thanks David, I spent the morning weighting the model and got some nice results so far. I was asking coz Matthew Krick's tutorial you pointed me to don't mention weighting at all. But the tutorials are pretty old so maybe weighting wasn't an option back then.
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Quick question before I potentially waste a bunch of time. Should I be able to get perfectly functioning joints with proper weighting alone. Or will I need to smartskin in places? Coz I don't want to spend ages trying to weight the cps when I'll need to smart skin them anyway. I'd rather get them as close to right as I can and then smartskin if that's what's necessary. But I also don't want to smartskin stuff if I can achieve the same thing through proper weighting.
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This sucks
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Hair hair
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All together now "Damn who's a sexy bitch? A sexy bitch. Damn who's a sexy bitch...DAMN GIRL." Bodyf.mov
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Guys and Gals I present to you the mighty skullet....also inadvertant boobs. Bodyf.mov
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You are correct Nancy, thanks for that
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In the properties for the hair EMITTER (2nd to last property) - change Face camera to 0% Lol that's where I thought it was supposed to be. but for some reason it's not there on her hair material. Strangely if I make a new hair material it's available. But not on this one. Weird, but not something that can't be worked around.
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K Nancy I know it exists and i've seen it lots of times before, but where is the "always facing camera" option for the hair I've looked all over and can't see it.
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That's the shadow cast from the light directly in front of her Nancy. I was just dicking about with lights.
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Okay, those hands were an absolute arse pain to get done. but now she has a full body I can strap on her head and start tweaking and experimenting.
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The cold never bothered him anyway
Wildsided replied to Rodney's topic in Work In Progress / Sweatbox
I wouldn't wish seeing what goes on in my head upon my worst enemy. Even I wish I didn't have to deal with it. -
Yeah I'll need to do more testing once she has a body, but I appreciate the advice Nancy. Speaking of a body though. Don't worry lads I hear she's 'armless. These aren't the final proportions of the body, I need to disneyfy it all. But I just wanted a base to start from. 2morro I'll make her some arms.
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Looking great Steve. Just thinking out loud from when you said you were making the hair static in my thread. If you made the pony a separate piece you could have the dynamic options set to on and it could swish around without interfering with the other hair.
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looks like an eye bolt to me, although not with the round base
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Mmmmm the progress continues hair_test_5.mov