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Everything posted by Wildsided
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Hi guys, quick question. Can any of you tell me where to find the tree plugin? I think it was called treez or ztree, anyway looked all over and can't seem to track it down. Thanks
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Been doing a few things with Max's bedroom today, the room now has base boards and crown molding, a radiator, bedside chair (that he uses as a bedside table), a mirror and the bed is now a bed as opposed to 2 big white oblongs.
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How's it going everyone. Hope you're all having a terrific Saturday so far. Been doing some more Breckridge related work. Happy to say that aside from a fire escape at the back of the building that nobody is ever likely to even see. The exterior of South Block is done. I finally installed the fire escape doors on the 2nd floor and an escape ladder. Did some landscaping and added a pebble dashed, concrete waste bin out side. Also, the rain gutters are up all around the building and there's an illuminated fire escape sign above the escape door. Speaking of things no one will ever see. Do you guys find yourselves adding details to your models even though you're probably the only person who'd even notice or care? Like I don't even know how much of the building will be in the trailer or for how long. But details like the gutters and fire escape ladder would bother me eternally if I hadn't done them. Even though the average viewer wouldn't even notice it or give a crap.
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Might be nice to have hooked up to the TV to save faffing with cables. Although with the state of my internet since we moved (4G satellite with 40gb a month up/download limit) streaming or downloading pretty much anything above 240p is a thing of the past. Nice idea though, I'm still waiting on the full PC watch with 3D VR projector screen. You lied to me the 80's.
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Lookin' sharp Mark
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I'm planning on making a trailer for the book using the stuff I'm building. I tried making a fully animated show before and the time requirement was way too high for a one man band running an I5 laptop. between modelling both the sets and characters, rigging, animating, rendering and post production I think I managed 4 minutes of footage in about 10 months. As it was gonna be a webshow it just wasn't feasible. Believe me though I'm a very visual person. Everything I write has to pass the mind's eye test. If you can't read it and actually see it happening in your mind's eye then it's not good enough.
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Happy to report that the exterior of South Block is just about finished. I still need to add a couple of details but the main chunk of work is finished. That building on the left is the old gym and unlike the building it's based on it has a big clock on it. I had toyed with the idea of having a clock tower instead of the gym but thought it would be a bit cliche.
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Hey Doug, quick mention as far as adding quick shading to a toon image. If you go to options-settings-Toon Render-On-Override shading-on-Method toon-click the triangle beside method to open gradient-right click on the gradient bar-presets. Then you can select some pre-done auto shading options. I added a couple of pics to show how to get to the settings and the different results (from left to right - Thermo/3 tone/anime) Sorry if you already knew about that just thought i'd mention it coz I saw you were talking about making the toon render less flat.
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Thanks guys. Sorry about the audiobooks Doug. The original plan was to release the story episodically on my Blip.Tv channel and hopefully make a bit of revenue through their ad scheme. But when Blip was bought out by Maker Studios and then they were bought out by Disney, it was decided I wouldn't be part of their plans going forward. Now the plan is to self publish through the Kindle store and I'm considering doing a promo where you get the audiobook free on MP3 with proof of purchase. Also looking into the potential of doing a deluxe edition with concept art and the Audiobook on CD. But gotta finish writing it first lol.
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Hi everyone, It's been ages since I posted here. Been busy moving and working on Breckridge. I'm 15 chapters in and just over halfway through (Things are hotting up). Because I hope to get this published eventually and Ace.Co Entertainment has been dissolved, the links to the audio book chapters are no longer active. Although I've been focusing on writing recently I haven't abandoned A:M and instead of using it to make stuff for my webshow I'm now using it to make promo materials for Breckridge. Below is the beginnings of Main character Max's bedroom. It was nice to find a use for all those models I made for Epic Gamin'
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Thanks Rodney, I just emailed him.
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Sorry to post about this, but I searched for the last time I asked about it and came up empty. On new years day I broke my Laptop and so now I have a new one. I'd like to move my sub over to the new system but I can't remember what to do in order to have it done. I had to download a piece of software and email the report it spat out to someone and then I got a new Master.lic but I can't remember exactly. cheers for any help Dan
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Scott Cawthon - Possibly the most famous A:M user ever
Wildsided replied to Wildsided's topic in Ace.Co Entertainment
Yeah, amazingly he did bible animations and bible based games before he made FNAF. Bit of a jump from Jesus to possessed homicidal animatronics -
Scott Cawthon - Possibly the most famous A:M user ever
Wildsided replied to Wildsided's topic in Ace.Co Entertainment
I have fired off an email to his contact info but got an automated response thanking me for the email but to remember he gets hundreds of emails every hour so he can't reply to all of them. So I doubt I'll be getting a personal reply on the matter. -
Scott Cawthon - Possibly the most famous A:M user ever
Wildsided replied to Wildsided's topic in Ace.Co Entertainment
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Hi everyone, it's been a while. Ever heard of Five Nights at Freddy's? For those of you who haven't it's an Indie videogame developed by a guy called Scott Cawthon. In the game you play as the night security guard of a run down chucky cheese style establishment called Freddy Fazbear's Pizzeria. The animatronics in said establishment are set to free roam over night to prevent their servos locking up. The problem is they can't differentiate between a human and an endoskeleton without it's suit. That's against the rules at Freddy's so if they find you.... The game is loaded with atmosphere and some incredibly creepy lore. It and its sequel come highly recommended. "But Dan" I hear you cry. "First you bugger off for months and then you come back blathering on about some videogame. This is an animation forum you moron so stop wasting our time" Well cool your jets folks because I'm going somewhere with this. Ever since I saw the 3D artwork on display in the games I got a very A:M feel from it. You know how the A:M renderer has a 'look' to it? Anyway I decided to do a little digging and discovered that there's been an A:M forum member called Scott Cawthon since 2005. Scott has been making 3D animated content for a long time so the timeline certainly fits. Coincidence? Quite possibly. But if it isn't then Scott could be the most famous A:M user out there.
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Question is though Robert, have you ever managed to get it to stop moving? In all the tests I've done with cloth I may get it to act like I want it to but the cloth will never fully settle. Even with no model movement, no external forces just gravity, it will cascade beautifully across the surface and then....wiggle constantly.
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Went out today and bought an Xbox 360 Kinect for a whopping $35 used at EBgames. Brought it home, downloaded a bunch of drivers and free software called Brekel Kinect and boosh, $35 dollar markerless motion capture. Haven't made any BVH files with it yet but tested it and it all seems to work so hopefully at some point in the near future I'll be able to animate something that moves totally naturally.
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Looks great Mark.
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Added some chimneys and photoshopped in some smoke and fog...Oh and the T.A.R.D.I.S showed up. Didn't think things were so bad the Doctor would be involved. Wonder how he'd deal with Annie.
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Yeah that's the general idea Rodney. Fooling the viewer, or at least their eyes, into thinking the video is smaller than it is. Also now I have to play with HA:MR as this is the first time I've seen it.
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I think this better demonstrates what I was getting at. Took about 5 minutes to set up and then for some inexplicable reason, even at such a tiny resolution, took 12 hours to render. fake3dtwo.mov
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Yeah there is Mark, all the choreography settings are just left as is. I'll play about with it some more. Thinking about constraining the window to the camera so it can be moved without losing the effect. I Think some kind of glowing or sparkling particle effect flying through the window would look pretty swish.
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To clarify I'm not talking about 3D as in a 3D model. I mean 3D like stuff coming in and out of the screen. I had this idea a little while ago and finally got around to trying it out. (Not claiming to be the first person to ever think of this.) Essentially I made a black window that tricks the brain into thinking you're watching a smaller sized video than you actually are. So when the object comes through the window and is in the black area 'outside' the video. You get a sense of 3D without actually having a 3d video. Works best when you full screen the video. Also sorry about the video quality, not a big fan of this new 10mb upload limit, might end up making a new private youtube channel to upload stuff and then link to it. 3d3d1.mov