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Hash, Inc. - Animation:Master

serg2

Craftsman/Mentor
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serg2 last won the day on February 28

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  • ICQ
    106925538

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  • Interests
    Hash Animation Master
    Progressive music
    art
    sports
    watertravelling
  • A:M version
    v18
  • Hardware Platform
    Windows
  • System Description
    Intell P4 3.4G 1G RAM nVidia 5900FX WinXP sp1

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  • Name
    serg2
  • Location
    Russia Samara

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  1. Excellent interesting experiment! LipSync is done with the help of Amplitude? Please add a cigarette to the corner of your mouth! So that you look like Clint Eastwood!
  2. Amazing work!
  3. probe Master_64_BsKEoTxal5.mp4
  4. for example, the same as everywhere else - coordinates, quantity, size
  5. The duplicate master is rarely used because it does not allow changing its parameters in realtime. AM has a good procedural core in the form of a pose creation mechanism. But it would be good to have a lower-level mechanism for procedural creation of a point, spline segment, patch, at least in the same pose paradigm.
  6. Unfortunately, AM does not have a straightforward procedural/parametric toolkit for non-destructive editing and generative reproduction of model variants and animations. But due to some well-thought-out moments, AM can also work wonders. But it is not yet possible to compare it with Rhino's Grasshopper, AutoCAD's Dynamo, Houdini, Maya's Bifrost and other parametric designers, but I will always cherish the hope that AM will also acquire parametric tools, just as it once had extensions from Peter Sorfa and Gremlinscript.
  7. Yes - cubes are generated in AM - the question is, how to generate something like that in blender? I generated gears in blender in geonodes. AM also has many unfinished versions of these gears.
  8. STARBALLGEAR.mp4
  9. we need procedurality DEMPH.mp4
  10. serg2

    MOBIUS

    MONADA3_207_AlCHEM.mp4
  11. Fall-Off in VolumetricLight change to 900
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