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Hash, Inc. - Animation:Master

MJL

Film
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Posts posted by MJL

  1. I love the raku feel as well and design of the vase - beautiful!

     

    And I love the flourishy organic thingies poouring out of the vase - wonderful!

     

    But my feeling is that the neon green flat coloring and look of the "ribbons" doesn't match the coloring, 3D dimensionality of the jar.

     

    Perhaps a more unsaturated copper tarnish or antique gold or malachite or brushed tarnished silver for the ribbons (if you want contrast with the jar) might look good?

     

    Or even making jar & ribbons same material?

     

    Love the designs.

     

    Thank you, Nancy. I'll play around with your suggestions, and probably make other versions as well as this one. I'm going to need more than a few images for the website. I'll post them when I get them done. These were meant to look somewhat plant like. (albiet in a surrealistic, abstract, old hippie kind of way) :D

  2. Submit a sample PRJ that shows the problem to AMReports. Bump maps are a fundamental that ought to work in regular renders.

     

    It's a good idea to submit another report (with simple case, different material) - I had already submitted a simple case with this problem using gradient material and bump decal and NO multipass. The report shows as currently assigned - so I assume that means it's being looked at...(thanks mucho, Steffan)

     

    Robert, Nancy, I'll try to do that in the next day or so. Never filed a report before. I'll have to play around with a different material.

     

    Eric, The vase is for one of the images I'm making for my website upgrade. I'll post the model in my Art Nouveau thread. Feel free to use it if you like.

     

    Thanks, Steve, it is a Darktree Simbiont material, I downloaded their free porfolio and their AM plugin some time ago. It is in their metals folder. Rustysteel.

     

    For anyone who doesn't know yet how to use them. You make a new material, right click on the attribute, select change type to Darktree/simbiont. then open up the new attribute and select load darktree to load the material.

  3. I've gone back and finished up this image to be closer to the original vision I started with. It has been a learning experience working with materials and bumpmaps (TURN MULTIPASS ON!) I think other versions of the vase will reappear in other imagery. I like the Raku feel.

     

    EDIT: Here is the model if anyone would like to use it.

    2_Vase_and_Greens.jpg

    Squat_Vase.mdl

  4. Thank you Eric and Josh,

     

    The material is indeed a Simbiont so I switched off the bump enable in the material but it rendered the same, so I turned it back on and switched on multipass and that did the trick. .

     

    Glad you liked the vase, Eric, with that Rustysteel material on it, the vase has sort of a Raku look.

     

    Thanks again, guys.

    Final__Bumb_Model.jpg

  5. I've been taking another run at bump maps. I made a bump stencil and put blur on it in Corel. I put it on as a bump map on the model and did a render lock on the model and it looked fine, but when I did a render to file it barely showed as a shadow trace on the surface.

     

    Is it because I have a material on the Vase? Why would it render one way in render lock and another in render to file?

    Scroll_B.jpg

    Render_Lock.jpg

    Render_To_File.jpg

  6. I have been trying to learn how make materials from scratch. Shooting for a material that would look like a slab of Marble Stone. I will be continuing to do that, but in the meantime I took a break and played with the Darksim plugin.

     

    15 minute render for 1 frame, but there are 12 different materials in the image.

    Small_Vase___Darktree.png

    Vase___Darktree.jpg

  7. It was probably a glitch. It had nothing to do with any of the rendering possibilities. When I closed A:M and restarted, it was gone. A while back I had inadvertently turned off Show decals and found out that there was a keyboard shortcut that I didn't know but had accidentally used. I was hoping that this was the same kind of thing, because it looked cool, but I'm pretty sure now that it was just a glitch.

     

    Thanks you for your help, though.

     

    Happy Splining,

     

    Myron

  8. I had closed A:M and when I opened it again things were back to normal. Too bad, I wish I had taken a screen capture of a view that had part of the patches shaded W/wireframe and the rest of the model just wireframe and no CP's. I was a very cool look

     

    Oh well. Thanks Luuk.

  9. I was modeling a jacket and in the fever of splination I inadvertantly hit a key or combination of keys that turned my view from shaded to shaded wireframe with no CP"s. The wireframe is the same color as the model.

     

    To repeat in a redundant fashion:

     

    What did I do?

     

    How can I undo it?

     

    How can I do it again?

     

    Thanks.

    wire_frame.jpg

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