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Hash, Inc. - Animation:Master

MJL

Film
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Posts posted by MJL

  1. It seemed like a simple thing to do.

     

    I needed a set of army men for a small bit in an upcoming project.

     

    I decided to cobble together a primary model using a couple of existing models off of the Extra's CD, make copies in different poses for 6 different army men

     

     

    I took parts of the costume from "Russian Batman" and put them on Dex. In order to keep the patch count down I deleted the parts of Dex's mesh that was now under clothes, but kept his "Rig". So far so good

     

    I assigned the new mesh to the bones. I began to make a pose but when I moved the right foot target null, everything moved the way it was supposed to, but there were a couple of CP's that I had missed assigning and they stayed put when I moved the target null.

     

    I deleted the pose. and went back to the model window and assigned my errant CP's.

     

    When I started another pose the fool target null no longer moved the foot or controlled the leg.

     

    I tries several constraints but couldn't get them to work right.

     

    How do I get the Foot Target Null to control things again?

     

    I've attached the model.

     

    thanks, Myron

    Army_Man.mdl

    Army_Man0.jpg

  2. Thanks everybody for your help.

     

    I have send an email to Alain through his website. I evidently have a compulsion to track down the source of the glow.

     

    Thank you, Gerry for your offer, and I'll take you up on it for future use if your kindness extends that far. If not I understand.

     

    I think Gene is going to stick with the "Myron" Santa, just to mock me, now that we have the glow under control. (Thanks again, Mark)

     

    I think you will enjoy the upcoming video, it won't be the run of the mill Christmas video, but then you wouldn't expect anything less from Spleengene Animations. :P

  3. Gerry,

    I'm sorry you're having these difficulties, but I'm learning a bunch in the back and forth between you and Holmes. I hope all your problems are solved soon, but in the mean time keep posting. thanks

  4. Thank You Paul, Ken, and Mark.

     

    Setting the Diffuse Falloff to 100% works, thanks Mark.

     

    But the question still pesters me, where does the glow come from in the first place? Is there some kind of embedded thing happening?

     

    I had just started the Anzovin Mastering materials tutorials a few days ago, but I had to stop in the middle of the Happy Face Vid and take two aspirin and lie down for a while. I'll start again in another few days after the swelling of my brain goes down.

     

    Thanks again, guys.

     

    {Pardon my interruption, Dr. Watson, but I need a word with Mr Holmes. . . . . . . }

  5. I've been working with Gene, the Spleenage, on his problem with putting the head of the "Myron" model on the body of the Santa Lion model from the Extra's DVD. File info says the model was made by Hash Inc, and Last Modified by Steve Sappington. Though I've seen his name about, and have admired his work, I don't recall having noticed his presence on the forum since I've been here (June 08).

     

    The Santa Lion Model has a glow about the whole model when rendered. Both in the model window with progressive render and in a final render to file. In the Materials folder in the PWS there is a rimlight listed as a material. I've gone through this model step by step deleting things, changing things to "not set"

     

    My question is this: Where is the glow coming from and from whence is it generated? I looked at the materials attributes, but I don't know enough about materials yet to be able to tell.

     

    It is most likely some elementary global setting somewhere, but I don't know where to look and it is a total mystery to me.

     

    I'm posting the model for anyone who will take a look at it. It's from the Extra's DVD, so if I'm violating any rules or proprietaries, I'll take it back down.

     

    Thank You for you help. Myron

    SantaLion.zip

    Santa_Lion0.jpg

    santa_lion_sc.jpg

  6. I made a model of a simple power switch. I created a pose slider for the switch that involved rotating the handle 90 degrees. I works just fine except that as the slider, and the handle that it controls, moves, the scale of the handle shrinks by about 50% at about 50% then scales back to normal at 100%. Th only thing I did when creating the pose slider was rotate the handle. I'm using 15G but I ran into this problem some months ago when working on the "Boogie Meter" for Gene's Two Trains video, so I don't think it has anything to do with the new release.

     

    Probably something stupid I'm doing or not doing, but here's a few picks and the model. thanks.

    1_Power_Switch0.jpg

    2_Power_Switch0.jpg

    3_Power_Switch0.jpg

    Power_Switch.mdl

  7. Here's some laughing tracks to play with if it's not too late. I believe these are 16 bit. My AVS audio converter says the bit rate is 160 kbps. Let me know if it isn't. If you want a different tone or even different laughter just let me know.

    Maniaical_laugh.zip

  8. Wow, Nancy, great stuff.

     

    Making the mushroom image was actually the goal in itself. It was the electronic version of some art pencil sketching I did many years ago. I just wanted to see if I could reproduce it now that I'm starting to get a handle on modeling. It came out much better that I had hoped.

     

    I wasn't necessarily going to use it on the website per se, but now I may have to find a place for it somewhere. :D

  9. Thanks, Shelton. I like the black, too, usually it pops the image out, but this time it seemed to pull it back in for some reason.

     

    Ok, I'll blame all these on Nancy. But this tea is really quite good. Would you care for a cup, Gene? Ms Gormezano?

     

    I know, I know, I'm getting sick of this one too (maybe it's the tea), last ones I promise. But it is amazing how the background color affects the image. Of them all, the neutral Taupe one seems to me to strike the right balance.

    Blue_Clusters0.jpg

    Faded_Blue_Clusters0.jpg

    Gold_Clusters0.jpg

    Split_Pea_Clusters0.jpg

    Taupe_Clusters0.jpg

    Copper_Clusters0.jpg

  10. Finished, for now, will revisit and refine, after some time passes. I'm happy with the general concept, but still need lots of tweaking to get it where I want it to go. I still can't decide which background looks best on this one.

    Smaller_Final_Shrooms_PNG.jpg

    Smaller_Final_Shrooms_TGA.jpg

    SmallerFinal_ShroomsJPG.jpg

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