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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. The nose flares automatically when the mouth widens, but there isn't a specific pose for just nostril flaring at the moment...it would be easy to add a muscle pose though. There is an automatic bicep flex in there...there aren't any leg flexing things in at the moment, but they could be added in the same way I did the biceps. There isn't any throat/neck movement in there at the moment. The cheeks and ears have automatic movement...poses could be added for direct control. There isn't a "tongue in cheek" pose or swallow at the moment, but the next update (in the next couple of days) will have a lot of eye stuff that might have the ability to do a "tick" (depending on what type of "tick" you're talking about). "Sniff" could probably be gotten across using the "sneer" controls. Face jiggle could be put in pretty easily. A Wiki would probably be the way to go. I'm going to try to make tutorials as I work on this project I'm on and see if I can knock a few things out at once. There are still some places that the rig can be added to, you point out some that I'll be looking at as I go along, Rusty. I've got a pretty significant upgrade to the eyes/eyelids that I'll be getting out in the next couple of days...it's a start.
  2. The "stomach_IO_geom" and "chest_IO_geom" are for chest and stomach expansion and contraction and are used in the "Animation_Controls/TORSO" Poses. You don't have to use them, you can use muscle movement for that if you like. If you do decide to use them, weight them last for the torso. First, do your weighting using the "stomach_geom", "mid_section_geom" and "chest_geom", get everything to bend the way you want, and then expand the stomach and chest using those torso poses to weight between those and the "IO" bones. If you put together a FAQ, it would probably help a lot of people...you've been very thorough in everything else you've done, Rusty. Anyone that wants to make a tutorial, guide, chart, list or whatever is more than welcome as long as they make sure the information is accurate at the time it's made. I'm going to be doing some tutorials over the next couple of months as I put together a personal project, hopefully those will help people as well.
  3. All of the bones appeared to be in the correct place, so I don't think it's the installer. It looks like you missed the "right_thigh_base" bone when you reset compensates, Rusty...it can domino from there. I reset the compensates and it appears to work fine, I'll send you a link in a PM.
  4. I only checked the arms and shoulders, Rusty...I'll take a look at it this evening.
  5. Hit "Ctrl+P" to open the "Options" menu, select the "Global" tab and change your "Realtime driver" (it's on the bottom left)...if it's "OpenGL", change it to "Direct3D", if it's "Direct3D" change it to "OpenGL". Hope that helps.
  6. There's a contact page here. Hope that helps.
  7. Did the knight that someone gave you look like this? ---------------------------- EDIT ---------------------------- I guess I'll have to call this contest (I've run out of play time for today)...Vern was definitely the winner. You've got great instincts, Vern. I wonder if the models fell off this CD too?
  8. Try this one. Hope that helps.
  9. So, you're looking for a specific alien model? If you're expecting something to match your exact specifications, you're probably going to have to make it yourself...unless it's one you've seen somewhere before and you're asking if anyone knows where to find it. Can you be a little clearer about which it is?
  10. I have run across instances occasionally where I had to use the Timeline to set the "0" end of the compensates...I would try that here. At 100%, set the enforcement to "0", hit the compensate button, change the enforcement to 100%, open the Timeline, select each compensate individually and copy the values from the 100% to the 0% of the Pose. It shouldn't move at all when you slide the Pose slider. If it still twitches, there's something else we'll have to track down. Hope that helps, Rusty.
  11. Porcelain is on the CD under "data/materials/geometry"...if you set it to "0" it will help and not make your model look like porcelain. The biggest thing though, don't use porcelain or bias tweaks to try to make up for bad modeling...it will just bite you when you try moving the character. Hope that helps.
  12. Welcome to the community, Russ! To solve your problem, it would be easier if we could see the Action file...you can start a thread somewhere like the WIP section and post it there.
  13. I think the "make alien" button would be better in this case...it's right next to the "make dragon" button.
  14. Jeff Paries is using Animation Master from 1999 in the tutorial, but it should work the same for your version. He doesn't show making the actual Pose...your image has you about to make one, you just have to select either "Percentage" or "On/Off". That will make a Pose that you can edit...that's what the links are in your Project Workspace's Relationship folder. Next time, try posting your image as either a PNG or JPG...BMP's are pretty big in file size. Hope that helps.
  15. The A.R.M. isn't being maintained anymore, so there are probably quite a few broken links. You might try the Tutorials section of the forum, the list here, do a forum search or ask someone. Hope that helps.
  16. I just wanted to drop a "this kicks ass" here about your website, animation project and planned tutorials, Mack. Stay motivated!

  17. I'll take a look at it late tonight and get it back to you, Rusty.
  18. I think you're right, Rusty...that one slipped by me. It should be "right_calf_bow_0_geom" and "right_thigh_bow_3_geom" for the "right_knee_geom" bone, if I'm remembering correctly. Yes, another one that got by me. Yessir, you got it right. Thanks for going through this, Rusty! If I look at things too much, I sometimes don't see them clearly. I'm going to be updating the rig in the next few weeks (if all goes as planned), so I'll make sure that the corrections are made.
  19. What we were referring to are the illustrations on the CD. The Oz CD has the TinWoodman and Scarecrow from the "TinWoodman of Oz" production that is being made by the AM community. The Yeti CD has Kevin Waldron's Yeti on it. Each version can be referred to by the year or the version number. v13 is 2006 and v14 is 2007. 2D pictures or video can be brought in as rotoscopes or decals. 3D models from other programs can be brought in as props, meaning they would get just an overall object bone...so, there would be limited things you could do with them. You can also import models and convert them to an AM model...that would require some cleaning up on each model. Hope that helps, Nikodim.
  20. Wow! Nice, Lee! When you get time, you have to finish that...it's too good not to.
  21. The latest stable version is v13t...which can be run using the 2006 (Yeti) disk or the 2007 (Oz) disk. v14 is in beta, but should be considered a stable release very soon. With the 2007 disk you will be able to run v14 and any version of v14 that comes out in 2007 (and v13 as well). Hope that helps, Nikodim.
  22. If the compensation is different at "0%" than it is at "100%", there will be movement as you slide the slider. The goal is to have everything stay in place as you change the enforcement. You could also open the Timeline and copy the settings for compensate from 100% to 0%. The instructions don't change often, it depends on what gets added. I can't predict what will change, but the majority of it will remain the same. Hope that helps, Rusty.
  23. Yes, it is for both. Steps 2 and 4 aren't necessary. When in the pose, open the Pose menu, the Pose you are editing will be highlighted in red...turning it on and off won't affect anything (just don't turn on or off any other Poses, those would get recorded as part of the Pose). Hope that helps, Rusty.
  24. LOL! Yessir, I've had a ton of conversations that go that way...text just doesn't work as good as looking over someone's shoulder, that's why I like video tutorials. I didn't cover any of the enforcement tweaks I meant...those are in the face rig. I'm hoping to kick out a few tutorials along the way as I work on a personal project, so I should eventually have a video that shows what I mean. Since you already have a good working knowledge of the face rig, I don't think you're going to have any problems with that.
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