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Hash, Inc. - Animation:Master

Masna

*A:M User*
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Everything posted by Masna

  1. You know, Spleen, that could be taken two ways.
  2. Happy birthday, man!

  3. Thanks Luuk! I really appreciate it.
  4. Hi everyone, I need a quick an answer as possible as I don't have much time for this project. My problem is that when I add an image in my chor. it receives lighting from the sun, rim etc. which distorts all of it's colors. Is there way to have it not receive lighting? Thanks, Jared
  5. Looks nice. My only critique is some of the weird jittery movements on the eyes. Other than that, good job. We're really getting some talented new users.
  6. Awesome! Modeling looks great.
  7. Wow, really? I'll be there, too! I'll look out for the booth.
  8. Masna

    No Library?

    Oh, sure, sorry. I'm using an iMac; Mac OS X Leopard.
  9. Masna

    No Library?

    Thanks for all of the help Rodney! Unfortunately whenever I pess "..." A:M crashes. I'll report this bug to Hash, but I'm not sure how much they can do about it.
  10. Masna

    No Library?

    Yes, I have the library window open, but it's completely blank. I also have the all of the files that should be in the library in the A:M program folder, but it would be of much greater convenience to be able to access the library from the program. Do you know how I would go about linking all the files to the program?
  11. Hey guys, I just uploaded A:M onto my new computer and for some reason my library doesn't seem to be coming up. All of the folders are in the computer, but not linked to the library. Does anyone know how to fix this? Thanks, Masna
  12. You might want to do the exercises in TaoA:M. It has a pretty good tutorial on particle systems.
  13. Great job so far, Photoman! I'm loving the idea; it's just so original. I really like how you were able to get that grimy, rusty feeling on the textures. Can't wait to see more. =)
  14. Hey everyone, Just doing some more experimental mixtures of different mediums. What do you guys think?
  15. Wow! I love those render settings.
  16. Frosteternal: That's one of my favorite of the A:M films. I really love the 3D-2D idea, but feel also that 2D has it's pros and cons as well: 2D Pros and Cons Pros: Good for certain artistic effects You can add as much or as little detail as needed You can light them (I don't think that works with 100% ambient) Cons: Patching is very important, and can get crazy when doing weird poses Some rendering options can cause artifacts These are just a couple off the top of my head, but as for 2D-3D or just 2D guess it all depends on what you're trying to achieve.
  17. Oh, hah hah! It's not a problem, really. I think he looks really cool that way. That 4 point patch with a decal idea is almost like a computerized cell-animation technique. I think it could be very useful if you want to have multiple positions or facial expression while maintaining a low patch count, not to mention doing image editing that you otherwise couldn't accomplish with A:M.
  18. Hah! Awesome lens flare, Rodney! The lighting is really cool. I'll play around with it a little bit tomorrow.
  19. Thanks everyone! Rodney: Great tutorial. I took a lot of it into account on this next image. Heyvern: I really had no problem with rendering 2d 5-point patches, but I didn't get some artifacts on some of the hooks. Anyway, here's a new 2d Dragon model I made in about 2 hours:
  20. Hah hah! That would be awesome... A lot like a pen tool. Man, your a jeanyus. So here's my first take. Pretty bad, I know, but up for improvement. Abduction_Take_1.mov
  21. Vern, that was great! I never thought of doing using a cookie cut technique. I really like the expressions. For my character I was thinking of using on/off poses for in-program editing instead of having to worry about coordinating the timeline in both programs. There are limitations to drawing with just mesh, but it also has it's upside with being able to edit the figures right in the program, instead of using image sequences. I'm working on a little animation right now. Here's the first screenshot:
  22. I just rigged him... very badly too. So right now, no, he will have to stay inanimate. But I will make another model, with animation in mind. Hopefully this next one will be more successful.
  23. Hello everyone, I haven't been on the forums in a while, except for the occasional lurking and quick troubleshooting, but after weeks of jumping from poly modeling, to C-coding, to flash animation, even to pixel art, I'm back to the Hash forums. Like one of my old projects, Patapon, I'm using 3D splines on a 2D scale. I don't really know if I'm going to do anything with it. Just a quick test: Thanks, Jared
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