sprockets Hans Donuts 3D Printing USS Midnight 1950s Street Car Pink Floyd Video Tinkering Gnome's Elephant
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Masna

*A:M User*
  • Posts

    263
  • Joined

  • Last visited

Everything posted by Masna

  1. Masna

    Bug?

    What exactaly do you mean by that? Can you reach the cameras bone from the camera view?
  2. Masna

    Bug?

    THS, 1. "If you get the camera really messed-up, can you reset it to a default position?" You can delete keyframes or you can delete your current camera and replace it with a new one. 2. "Can you move the camera while in the camera view - so that you can see the effects of the move as it happens?" You canmove the camera via birds eye view, or by already set views EX: Right, Left, Front. I'm not really sure though. 3. "Should beginning animators never move the camera . . .? " It really depends on what your doing. If your testing some rigging I wouldn't see the need to but if you were moving the camera were vital to a cinematic effect... Sure why not. Thats all I got. Hope that helps and welcome to the forum, Masna EDIT: I just noticed your last question (stupid me), and the same thing happens to me!
  3. Hah hah! Nice drawing Paul.
  4. Thanks Caroline, My next step is to create the brow and hair. I should probably use a (I think this is the proper term) solid mesh. Also, does anyone have any suggestion of how I should keep the eyes alligned? I tried using one bone but that didn't work well. I also tried creating a kinematic constraint between the two eye bones but that didn't work either.
  5. Heres a test with eye movement: Maybe I should connect them to a null... they spread out and become unnatural looking. I tried to make the file as small as possible: Eye_Test.mov
  6. Great job so far, Largento! I like the exagerated cartoony style you've potrayed. Maybe this'll be the next big thing on the web. I sure hope so.
  7. Once again, thanks for the help. Heres a quick update: Note, the eye is not yet complete.
  8. Thanks for the help Fresh. Do you think I should I add the two pupils as decals or materials? EDIT: I forgot to mention: Sonic the hedgehog belongs to SEGA © and Sonic Team © Don't want to get mixed up in any legal issues.
  9. Masna

    Avatar

    I fixed it and I tried to make it smaller. I don't know if it worked though. Mr.Ball_Animation_Take_2.mov
  10. Hello all, I started a new project with my friend. (I have a lot of WIPs going on don't I? Oh well.) I'm going to make a sonic animation. I know, I can't come up with any of my own ideas. I started the face but I need an opinion about the eyes. I can't decide if I should use one sphere, or two spheres. EDIT: I did not make this one:
  11. Masna

    Avatar

    How do I edit my compression settings? (Sorry if it's too big.)
  12. Oh, i just found it! Thanks for all the help, Masna
  13. It seems to be a recurring term I'm not quite familiar with, so just what is a squetch rig? I have a basic understanding that it can stretch certain bones, along with it's assigned control points. Does anyone have any downloads or links to squetch rigs? Thanks, Masna
  14. Masna

    Avatar

    Thanks for the link, It looks like a great website. I had a lot of fun making walk cycles for Mr.Ball. Theres a big mistake at the end where he stops walking, but I'm impatient so I didn't rerender it. Mr.Ball_Animation.mov
  15. Masna

    Avatar

    I played around with the model a bit. The rigging is really unique. It's fun to make animations with Mr.Ball once you get used to his rigging.
  16. Masna

    Avatar

    Thanks. What exactaly was Animation Mentor? Was it like a much less advanced A:M used to teach students new to animation?
  17. Masna

    Avatar

    I don't think so... I'll google it I guess.
  18. Masna

    Avatar

    Hey John, What exactly is your avatar? It's like a walking, flaming, high heeled... egg thing.
  19. Nice project! Can't wait to see the music video.
  20. I rendered the models in a choreography which took about 10 minutes, (There were dozens of them!) but then stupid me left clicked my mouse. So unfortunitly I can't show you the rendered version. One thing keeps bugging me though. The models only glow when they are put against the sky in my chor. Is there a way to change this? Thanks, Masna
  21. Thanks Caroline, I started the script too.
  22. Hi Animation Man, Making them is pretty simple actually. 1) Open the 32 patch circle and copy the middle spline. 2) Open a new model. Right click [Copy] [Paste]. 3) Extrude the new spline every which way until you are happy with your model. (To make a part of the nerve branch out use one of the splines as a base and extrude from that.) 4) Now for the material: Open a new material. Right click "Attribute" [Change type to...] [Combiner] [Terbulence] [CellTurb]. Click the arrow on attribute one and set it to a plain white color. 5) Go back to the model, click the arrow next to the model, go to the surface and change the diffuse color to whatever you see fit. Now set the surface's glow to on. Thats how I did it at least. Masna
  23. Thanks Freshestever, Heres a quich update:
×
×
  • Create New...