sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Rodney

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Everything posted by Rodney

  1. Zach, That's suppose to be old news since v11! Honest. Unless misinformed, we can adjust bias to our hearts content. Added: NO MORE POPPING! There's a thread with pictures and everything. Anyone remember where we put it... If you re-read my post with that understanding it'll make a lot more sense. (Since I never adjusted any biases I have no paradigm to shift)
  2. Please go on... you have my interest. A lot of folks are afraid to adjust Bias based on thier experience and potential problems with animating with them in previous versions of A:M . Now that Bias can be adjusted without the hit in productivity/render time this is an area more than a few might want to explore. Say on my good sir... say on... *BTW - Nice logo!
  3. He did qualify his statement with the word "COOOL": So we need to up the ante and make sure we hit him from EVERY possible angle boys and girls! In addition to some fine initial renders we've also established: - The plugin works in earlier versions (v9.0 confirmed) - The base CPs can be added to (with care) as long as they are part of the "base" group - V11 hair images make COOL leaves!!! What have I missed thus far... Someone hit him with a Toon Render from the right. You... hit him with a jab with A:M enhanced! There... hit him there again with the massive forest via flocking... Try another angle... no not there... nothing below the belt dude!!! Now... prepare for the knockout! (Need coffee or sleep here, guys... you can decide) *Added: Nice one, Phillip!
  4. I like! A nice clean well done animation. In otherwords... you don't stand a chance. I'm just kidding, but kindof of serious in a way. I want to provide some advise here and I'm really not qualified to do so. Since I think you'll take it as I intend it I'm gonna give my 2 cents. (Watch the number of votes for Rodney is a jerk climb!) I expect that good character animation isn't enough to win these contests. When I read the discription "With a 10 foot pole" and saw the lead in I imagined something from a different angle perhaps... something conveying the difficulty in overcoming gravity... something... with a humorous punchline. Not sure what that might have been in the case of ... a ten foot pole. Personally I think you did a really good job. Just not award winning... It's not easy to do a self-contained story in 10 seconds but that seems to be the challenge your are faced with every month. I applaud your efforts and have been looking forward to your posts and entries. Keep on posting! Question: Why does he look off camera as he gets to the top? If the audience doesn't know and if you don't either that might be a possible flaw in your otherwise excellent efforts. There is a need to find some circular elements in the scene to reemphasize a theme or action. Squash and stretch, anticipation some of these I've seen in your past efforts. You are improving with every entry! Please don't read these typed words the wrong way! You are doing MUCH better than anything I could put forth. My desire for your success just overcame me. Best, Rodney
  5. Very Impressive. Anyone wanting to do liveaction in A:M should check out this Behind the Scenes movie! I might have to try some of that out myself someday!
  6. I take it you must have created the decaled rivets with a bit of shadow and light 'cause, while I can see the difference when I look for it it took me quite a while. Now I look at them and say, Oh, that's what he means! Color me educated! I'm thinking in some cases the decals might be better than modeled ones... and not just for speed in rendering. If you take a quick glance at the smaller (first) picture... which rivets seem to stand out more? I think the decaled ones caught my eye first. Then as I looked closer the detail of the modeled ones (assumming the rivots along the top going forward to the front of the car are real) got my attention. I'd say an excellent demonstration of the possible benefits of mix and match!
  7. It looks to me from the second shot that you have some splines that could be removed without hurting the model and, most likely, improving the look near the ears. The fourth line in (the base of the ear and end of head) I think could be deleted. Just my 2 cents. *Attached a pic of the one I talking about
  8. Steve(392-type), Care to share how you got the painted look for your leaves. Your answer might help with another project I'm working on. Back a bit On Topic: I answered my own question concerning the base group. Yep, just be careful. but... Now I've lost my bark textures dingdratit! I'm making this a LOT harder than it is.
  9. You go Zach! Good Luck and Make us proud. (They grow up so fast...) Sniff.
  10. That guy looks like he's gonna have something to say. Nice work!
  11. Marcel, Just so I don't misunderstand (again). The base group can be pretty much as detailed as you want it... Just as long as it's a group? Getting distacted here... Have to play with the kids. It's quite shameful the way their sad face treatmetn works on me...
  12. Thanks for the information. Since your first example mentioned hair I had tunnelvision and might have assumed the hair material was integral to the process. Thanks also for the information on SDK limitations. My knowledge there is spotty at best. Hope to see you're wish list implemented! Looking forward to seeing more people post their results with your plugin.
  13. Excellent example! Your value as a plugin creator has just skyrocketted! (Not that it wasn't huge before)
  14. The following fits into the 'everyone's a critic' zone so don't read this wrong. What you've done is SUPER COOL!: -------------------------- Seems the steps needed once the tree is generated are as follows: - Create a basic hair material - Group the leave areas into one group - Drop the hair material on to the leaves group At the risk of being stoned to death... Could these steps be automated after the tree is generated? Note: Once people play around and a good tutorial is produced that would be almost the same, I guess. Customers... are never satisfied.
  15. I like Ken's suggestion! Group different areas. You'll probably want your top (higher) feathers group to be on top (lower) in the PWS. You might be able to vary the size... seems like I saw that in the info on hair images... maybe not Personally I think you're trying to butter up steve@hash.com by modeling the 'bird'. (Why didn't I think of that before)
  16. More infos coming Diego but until then if you have the .hxt file in the right folder all you should have to do is right click in the model window/select plugins/Treez wizard and... whala the tree is generated. Learning myself...
  17. Pretty tricky how your getting everyone moving toward upgrading to v11! Sneaky.
  18. Marcel, As you can see from my added screenshot (2 posts back) no materials were generated. Maybe I broke it after I downloaded... I'll look into it. I thought your plugin created the material/hair stuff so was surprised when I didn't see it
  19. Tested in Beta 3 before I realized you'd said v10.5. Seems to work fine. I'm still trying to figure out how hair fits in though. Going into v10.5 to see what (if anything) may be different. I assume I need to create a group of the leaf areas and apply a hair system material. Checking v10.5 to see if this is a correct assumption. Attached: first screenshot of my first tree created with Marcel's Treeez plugin. Tweaked the base to get a bit more root stickin' out. I like thus far...
  20. Oh... there it is! Typed too soon.
  21. I'd guess that since the leaves are hair you may be able to use any leaf picture you want? Yeah? neah? More importantly though... I cannot see the download... Am I dense or what?
  22. Looking VERY good! More please. If you can share any technique/advice that would be helpful to everyone. (i.e. I'm part of the subset of everyone)
  23. Vong (Curtis) will be interested in borrowing/linking for Chat purposes! You DID say small... and weren't lying! Critique: For me, The voice finishes 'before' getting hit by the fish. If that's not suppose to happen that way... it actually adds to the humor for me a bit. Edit: small/tiny same difference, right?
  24. The movie, strangely, refused to open for a while... I think it might have been a combination of the size... AND the fact that I tried to open at least three instances of the movie at the same time... I liked it! For whatever may be said of the rough edges, and yeah I saw a few, you sir have now lived the dream! You've participated in the Star Wars phenomenon in ways many could only dream about. That alone without any other redeeming value would make me say Bravo! But... your little movie deserves another Bravo as well! It captures the spirit of Star Wars and much of the imagery as well. Personnally I think the bike/scooter is better than the one from Clone Wars! And probably fit better into the storyline as well In Clone Wars I remember thinking, "Why is he getting on a little hover tricyle. He's suppose to be some super bad guy... The images etc in your movie fit better IMO. So whats your next Star Wars interlude/insert about?
  25. Sean, Hey! He animates very well. Have to be honest I didn't know how well he would when you posted you first pic. He sounds like me at work, "Why do I have to do this every day!" Good show, sean!
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