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Hash, Inc. - Animation:Master

Rodney

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Everything posted by Rodney

  1. Have to admit your gauntlet/rapier surprised me! I just returned from imagining the various possibilities and I like what I saw... It would certainly fits the character! The juxtaposition of hard metal versus soft skin and smooth curves is turning out nicer than I could ever have imagined. The other day I did a mental test of what I thought she might look like swinging a sword and how the swinging of (Keith Fay's) sword might flow and what the setup might be to achieve sword arcs in a choreography... a fun exercise! The stuff I came up with would probably work best with two heavy swords one in each hand though... The kind of sword she would select will say a lot about her character. In this capacity I REALLY like what the rapier says about her! The gauntlet/rapier adds a whole new layer of possibilities and opportunities for finese for a character that, as originally concieved, probably couldn't ever have. I say go with the rapier! The other sword(s) can go in the package with the action figure too. Bravo, Javier!
  2. Yes, please more light. From what I could see it looked very interesting!
  3. Truly evil! It's a good thing you came clean... I was to having myself committed... either that or become conspiracy freaks like vern... and aaver(n) So do we get to know what the project is/was? Or are you under one of those (conspiratory) non-disclosure agreements... If'n they are watching over your shoulder it may be best to reply in code... I'll decipher as I get the time...
  4. No joy here either. At least you get an error message, Jim... I'm just staring at a white screen.
  5. Reza, Any updates? Also, I hope you haven't been missing out on the requests for modelers (free and paid). I'd sure like to see you driving the latest version of A:M!
  6. Rich, I should have mentioned... Your images (and efforts) are inspirational! I'm a big fan of teams (superhero) in comics and your efforts really capture that feel for me.
  7. You my good sir, are a multitalent! or is that mutant-talent? At any rate, I'm SO GLAD you took the opportunity to assist me here as it let's everyone see your versatility and talent! The monitor that I'm looking at shows everything about 10 levels too dark so I'm looking forward to see your color version on my home computer. She looks good in the dark colors I'm now seeing too! BTW - It's a good thing this is the A:M forum or else I'd suggest just going with the drawn 2D style! (Just kidding 3D Javier fans... just kiddin') Note to self: Convince Javier he needs to draw/color Issue #1 of the comic translation of the movie in that style.
  8. Rich, Thanks for the comments! I've been tempted by 'toon' but will probably only run it in render tests. One possible exception would be if I use the toon settings that produce results such as the spaceship. Straight toon or anime, unless I go fully with that style would be too distracting. A second exception would be to composite toon lines over the top of regularly rendered scenes. A third exception... (you get the idea, right?) I'll use whatever works within a unified 'style'. That style hasn't been finalized yet for this project. The style in this case must serve the story and the story is still being worked. ...and I agree that A:M is for artists... it's for us hobbyists too! Thanks again. Keep on splinin'!
  9. I haven't been admitted to the Group yet and... ...I'm afraid to check as I'll not be able to do anything tonight anyway... real world mission (i.e. work)
  10. Javier! You just made my night!
  11. Anyone need to upload files? I'm sure Gregg has a method to make this happen. We can store things temporarily at rodneysfiles if needed: http://home.comcast.net/~rodneysfiles/index.htm
  12. Not bad... not bad... (He looks rather cranky but maybe that's because he's a imp and a half modeled imp at that) It will be interesting to see how you animate him! *forgot the emoticon
  13. Sent a response via email... I think it's a good idea. I'll join you there. Hope you keep posting teasers here though...
  14. For chrome, keep in mind that you need something to reflect or you'll get black or whatever the scene/camera color is. The night vision goggles look good too. I'm not that familiar with the two eye version though. The PVS 7Bs (cyclops) I'm quite familiar with though... The helmet looks good. Wish my digital camera was working as I'd upload a shot of my helmet for comparison. Recently my digital camera ate my Zoo pictures and refuses to let me access anything from the disk! BTW - Military guys are cool!
  15. I'd say she cleans up quite nicely! *Added: Colors subject to change.
  16. Bjorn, She's was originally designed to have the ability of flight via her boots. If you check out the following link I think you have my "official" answer: Javiers rocket power demo! I can't speak for Javier... but my fingers are crossed...
  17. I somehow missed the last couple posts here... maybe I *have* been timetraveling... Awesome work Javier!!! If you don't do comic work you'd better start today! Here's a sneek peak at a first attempt at a sword modeled off-line by Keith Fay: If anyone would like a 3D model built I believe Keith might be interested. He can be contacted at: kfay@suscom.net Javier, How could you?
  18. I like what I see of the improvements thus far. I think the camera angle works well for testing but would change if going final. Will he take to the skies on the second jump?
  19. I haven't had time to contribute as I had promised... I'll try to make up for that now. Is it okay to post bits of the script here? Is this supposed to be somewhat hush, hush? Has anyone modeled the lightswitch yet. I'll do that! ... And should I be watching the movie for inspiration here? Any certain parts?
  20. This is weird. I know I commented to your post and you responded back... and others did too, but I don't see any of those (and other) posts here. I must be REALLY tired THIS TIME... or maybe I'm timetraveling again. I hate it when that happens... Anyway Justin... excellent as usual. Now... Get back to work on ANTZ 2!
  21. Javier, I hadn't taken the time to comment on your work thus far, especially the picture above. I have to say you've done an excellent job capturing her clothes from that little picture I posted. Looking back at my picture it amazes me how much I didn't know about drawing at the time I did it. Excellent translation from the minimal information you had!
  22. ... and a side view/possible movement study.
  23. A couple shots overlapped: I'd guess the knee joint piece is what allows the "leggings" to be balanced and respond to her muscle movements.
  24. The sword scabbard (the hole in the top of the legging) can go away... sorry. She may just have to carry swords on her back. Unless they telescope... I'll try to do a superimpose of the parts and post that.
  25. Decisions, decisions... Unless you convince me otherwise I think she has what will pass for real legs inside the larger "leggings". Kind of an exo skeleton I guess. Guess I didn't think that far ahead back in my 2D days... The leggings are our joint problem of course. I drew one take on it. Will post as soon as I can get it on the net.
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