-
Posts
21,575 -
Joined
-
Last visited
-
Days Won
110
Content Type
Profiles
Forums
Events
Everything posted by Rodney
-
David nailed it. Tint will get you the black and white effect. Welcome to the A:M Community it sounds like you are already settled in. Looking forward to seeing your contest entries.
-
Outstanding and very stylish environment John. Very impressive. Seeing that move after seeing the still is almost shocking as the eye really expects the scene to be 2D. Good stuff!
-
I ran across this Tutorial on Irfanview that also happens to expertly show the capabilities of Wink tutorials combined with HTML coding. Irfanview Tutorial Now this is exactly what I envision us being able to do in the future. Scroll down a list of topics... view information. As nice as this is... there is even more where this comes from. For those not sure whether they want to click the link will take you to a menu based tutorial that expertly discusses some of the function of the utility Irfanview. Irfanview is a PC only utility that converts, displays and provides other functions too numerous to mention here. There is a lot not mentioned in the tutorial such as screensaver creation. In short, if you own a PC you should download Irfanview. It is freeware. Wink is the program that was used to put together the tutorial. The author of the tutorial did an oustanding job of using HTML/CSS encoding to maximize the interface to his demonstration of Irfanview's capabilities. This is the direction we are heading with tutorials here in the Software Tutorials Forum. View, Study and get ready for the revolution!
-
John, My apologies... I'm not at all familiar with Time Squad. I retract my critique as yours is an amazingly faithful recreation of the character. As such the mouth is just the way it should be according to the original design. Would love to see him in action. Are you planning to try a flat toon render?
-
Alexander, While you are waiting for your copy to arrive I highly recommend taking the time to view the Hash Inc Videos. http://www.hash.com/VM/ While it will make more sense to click through while using A:M it certainly won't hurt to be familiar with the basics of navigating in A:M before diving in. Glad to have you with us! Rodney
-
The Final version of Animation guy is here!
Rodney replied to jamagica's topic in Work In Progress / Sweatbox
Looks like you are really getting the hang of rigging. Thanks for sharing this! -
I see Seven has posted a pretty extensive list of links and a great little tutorial on creating grass in A:M. Thanks Seven! Grass Tutorial and Links
-
Feature Length Screenplay for review.
Rodney replied to jpiazzo's topic in Work In Progress / Sweatbox
Your story must be a good one because things keep reminding me of it. Um... just thought I'd mention that. I wanna see the comic book, movie and toys... Get busy! -
Bump... because there is some really cool stuff going on in this WIP. Characters, Buildings, Trees... great stuff!
-
This isn't really a tutorial but might have some good info in it. There are other resources out there and we'll try to collect em. Troubleshooting Grass
-
Cute! That mouth... thing... is a little strange. I'm sure you have plans for it though. Keep on robotizing!
-
All, This is something of a 'pardon our dust' post. We are about to enter Phase II in the effort to bring more documentation on Animation:Master to users everywhere. First, many thanks to all those that have contributed tutorials already! Some great information is being presented and it is most appreciated. I know I've learned a lot. As soon as the Extra CD project gets finished I hope to focus on putting together some basic tutorials on the functions and features in A:M. These would be of the variety of answering those "How do I...?" questions that everyone runs into sooner or later; "How do I Embed All?", "How do I model ?", "How do I render with an transparent background/alpha channel?"... and other basic functions many take for granted. As such I want to solicit your help with these tutorials. The software of choice for this mission (should you choose to accept it) will be Wink. With Wink we have the capability of creating SWF (Flash), HTML and PDF tutorials all from the same basic information. One need not know how to screen capture with Wink as the plan is to work together and refine Wink project files that are available for anyone to edit. For those that would only like to screen capture mouse clicks once the project file is made avialable to others it can be edited and posted for all to enjoy. So, everyone who clicks a mouse in Animation:Master can play a part. Advanced tutorials are always welcome but there is a compeling need to get some of the basic functions and features of Animation:Master documented and available online for new users. Old users benefit too as they'll have catalogued resources they can point others to that will help to solve reoccuring problems. If you are interested in contributing to this project please let us know. Thanks in advance! Rodney
-
Wow Mark. You are really off to a great start. I like her. You should have been working on characters a long time ago!
-
Looks like you are really making strides in your efforts to animate. Keep sharing along the way. There are lots of folks who are watching and learning right along with you. Your experiments and studies are certainly interesting to me. I'd love to have more time to study anatomy for instance. Rodney
-
Drat... I have nothing bad to say. Your animation rocked and you know it. um... lets see... critiques... What... you couldn't afford color???! I'll look again and see what else you messed up. You need to get this in the hands the cel phone companies and make big bucks!!!
-
Tom, Too much fun. Did you make any more of those comic stips? If you did... care to share either now or after you adapt it for animation? Great stuff! *** Whoops! I see you've already answered this. Sorry. I want more though!!!
-
Looks nice from here. The top image reminds me of the pixel buildings you find in games... it may be the perspective more than anything though. This is a good thing as I love that style. What are your plans for the Mausoleum? I immediately assumed gaming but I'm not really sure. It would be nice to see it from other angles too. Rodney
-
Old, but not often repeated, advice....
Rodney replied to Dearmad's topic in Work In Progress / Sweatbox
Dearmad, Glad you brought this old post back. It's a fun one. Some great info too! Any way we could get this moved to the new Tutorials Forum? -
Tiffany, I know you are looking for critiques but I don't really have any to offer. Yours was an outstanding entry in the midst of a lot of other outstanding entries. I can tell you what I liked about it. Great texturing and color. You look like you spent some serious time designing this. Great story. A kind of day in the life feeling that I could identify with because I've had to face classrooms of people that didn't want to be there myself. Interesting character. I'll admit he looks a bit strange for my taste but that is personal preference only. I'm not a fan of 'eye-stalk' characters. Guess I should try a couple myself and I'd probably like them more. Of all the eyestalk characters I've seen yours is the most interesting one I've seen in human (alien?) form! Sound. Solid. Great job. How'd you accomplish this? Record on your own? Okay... maybe one critique... some of the walking was a bit stiff but I didn't think that really detracted much. Smoothing out the hard angles from turn to turn would enhance the piece though. Your talent really shines in this animation. Keep it up! *I see Nancy (Doh! and Scott too) have hit a lot of what I mention already and more. Rodney
-
No critique here... it looks nice to me. What exactly was this project for?
-
You've made him really articulate. Sad too! Great job. More please.
-
hehe. Looks like you are having fun. Sounds like 'Talking Heads' to me.
-
John... that is really cool.
-
Not sure what to title this problem
Rodney replied to Kamikaze's topic in Work In Progress / Sweatbox
This problem seems familiar. I had it myself a version or two ago. My memory says it has to do with the angle of the camera view toward and object that has the boolean cutter assigned to it. In the one I had problems with I was going from a high angle to a low one. If you have time to experiment you might add another camera or two to the choreography and render from them to test it out. Make sure your model (the one being cut) is a fully enclosed model. -
Great looking character. Now that Avalanche and the Orangutan may be moving on to other endeavors he'd made a great replacement character/mascot. Bravo! Looking forward to seeing him move.