sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Rodney

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Everything posted by Rodney

  1. A report has been put in for this (two reports actually because it appears to have been accidentally duplicated). See report 6793 The workaround is to crack open the channels so that only the one desired is exposed and then selection is possible. One example is that of translation where trying to select a keyframe while all axis (X,Y and Z) are visible nothing can be selected but upon selecting any of the channels individually they can be selected.
  2. This problem sounds familiar but I can't put my finger on where it was reported before. Mark also said: There have been a few times when I actually wanted a similar effect!
  3. My first thought is to check the direction of the normals on the box lids as I suspect they are pointing outward. I can't test with your project file at this time but will as I get the chance.
  4. I believe the document you are looking for is pinned in the Netrender forum: https://www.hash.com/forums/index.php?showtopic=43808
  5. Perhaps someone with a Mac will be willing to try it. If it's a typo... easily fixed. If not... they'll have installed v18. Then we'll all be wiser for it.
  6. v19 is out. Go get it!

  7. You shouldn't have any issues with running v18 and v19 on W7 and there shouldn't be any major issues with v13 and v15 files** either. Installing on multiple computers... that can be an issue. Send (Jason at hash dot com) and email and see what they can do for you. **The standard issues can arise when trying to take a new file back to an older version of software. Code written into a Project file, Model, etc. in any version can be expected to move forward fairly well (because the software has been written to accomodate the changes. The reverse generally is not true because the programmers of older releases couldn't see into the future and write code to account for new processes. So, the general rule would be to leave a copy of a file in the format originally written and then save a copy with a different filename to indicate it has been updated to current software. For instance, when working with files way back from v8.5 in v18/v19 I will save a copy (embedded usually) with "v19" at the end of the filename. In this way I don't 'corrupt' the original file and it can still be used as it was when originally created. I will add... A:M is quite good at warning the user when an update will occur that might run afoul of file formatting changes. The user is then given the choice to save (overwrite) or save under a new name.
  8. My first thought was that there wasn't enough sway back and forth but the more I watch it the more I convince myself that the angle of view (side view) isn't telling the whole tale. In other words, I like it. It could be that the chimp doesn't appear to be stooped over enough... in the reference video the chimp seems to exert considerable effort to remain standing tall. Perhaps that is just my imagination playing tricks on me as well. In the video reference the chimp almost always has a prop of some sort that effects his stance. That may also be confusing my eye a little. So I guess what I'm saying is that you've got a really nice walk cycle going for him. That's a keeper. As for suggestions: I'd like to see another one with exaggerated swaying back and forth that hint at him struggling to intentionally maintain his balance. This might take on the idea of him favoring one leg over another or something along that line. Perhaps that is it then... great for an initial generic walk cycle but a bit too symmetrical for any performance bit. But... you know this already I think. Great character! More please!
  9. Nice one John! Simple Scatter is way cool. You've inspired me! Here's a test using Simple Scatter to create a crowd of various sized Thoms on a sidewalk. The long rectangle (sidewalk) was used as the target object and Thom was the object duplicated via scatter. If I remember correctly I used the Y scale with Minimum=80 and Maximum=120. I didn't do a very good job with their walk cycles so it looks more like they are on a treadmill. I think they are all going to get an early place in line for "Thom: The Movie" which is coming to theaters one of these days.
  10. Free until July. I don't know much about it but if you think you might want to get into gaming you should download. The Pro version is free through some time in July ($75 subscription otherwise). Personal version likely free thereafter. I was able to import Rabbit with textures... otherwise I didn't get through much of the workflow. Couldn't see a direct means to render. Features: http://xenko.com/features/ Of interest: PBR materials Compositor Cocumentation: http://doc.xenko.com/2.0/ Download: http://xenko.com/
  11. It's a good thing those ducks were there or Martin might never have escaped that maze. DuckandMartin.mdl
  12. Another addition to the Alliance... and an important one at that. If their work with Handbrake, VLC and FFmpeg are any indication of things to come then that bodes well for the Alliance for Open Media and the AV1 format/codec. Full announcement (from VideoLAN): LINK Aside: I haven't been watching version numbers closely but apparently after 13 years of development the creators of Handbrake recently released version 1.0.0. The latest version as of this writing is v1.0.7. For more information about Handbrake and for the only official download site: LINK
  13. Can someone walk us into this one? I can't find any informtion on how to get those values to appear and as usual I'm sure I'm missing something simple.
  14. Awesome! Thanks Mark! We need to do this again (the contest and the caricatures that is!) It is definitely worth the wait.
  15. Add a report to A:M Reports. That one appears to be easy to reproduce.
  16. That sounds like a bug that was fixed so... as Robert suggests... make sure you have the latest installer of the version you are using. With v13 that should be something like v13p++. WIth v15 that would be v15J+. In both cases the + indicates a minor update (very likely only affecting the Mac) but still the ideal installer to launch. If you are using the installer from the CD that's very likely not the right one. I just added a link to the FTP site in the quick links category on the forums front page. I should have added that a long time ago. The older installers are located at: ftp://ftp.hash.com/pub/updates/
  17. I will guess that your drivers for the Nvidia Quadro K620 card need to be updated/replaced/regressed or otherwise tweaked. That may be a factor as well with current systems but even then I'd focus on the graphics card first. In those versions some satisfaction could be gained (on a PC) by switching from Direct3D to OpenGL or vice versa in Tools Options panel. You might try that before anything else.
  18. This would be a useful enhancement to that dialogue (to identify the missing file's last known name and location). Recommend submitting that to A:M Reports.
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