sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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Showing content with the highest reputation on 09/17/2023 in all areas

  1. Hello, I'm sorry this took so long to get back to you. I have been over worked at my real job and working on my continuing education hours. I fixed the stores email.
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  2. I think the new ARM windows has a translation ( emulation ) layer for x64 on it Rob, I have been reading up on this in plans to upgrade the old computers we have here, apparently benchmarks windows arm running x64 apps running on a M series Mac faster and more stable than on dedicated windows hardware , I have tried to run AM in Parallels on our old 5.1 mac V19 etc does not work, version 15 works fine ( direct X ) , the issue is that the emulators use old open gl drivers not installed with the app, to make matters worse Mac OS has stopped support for OpenGL so the host system also has outdated drivers - on further reading people have been working on the open source communities, emulating or translating OpenGL commands through Vulkan API - which can be installed on a Mac, however commercial applications like Parallels and VM sill still have issues supporting these API calls if its not built into their software - however - platforms like WINE & Codeweavers Cross Over & Now the Mac OS game porting tool kit - pretty much WINE translation layers but with " Apple Factory Support " would allow customisation of API calls and theoretically allow AM to be installed though them and work almost like a native app . . . Codeweavers could certainly get AM working through this way
    1 point
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