sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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Showing content with the highest reputation on 07/15/2023 in all areas

  1. I've been making music with my friend these last couple of years, Darlene Lombrozo. We've been doing a regular Wednesday evening gig for over a year now and there have been a few friends that have joined us. We started out: Myron & Darlene, "An Entertaining Experience". People started asking us what the name of the band is so we came up with "Myron & Darlene and the Twisted Knickers Revue". Our 'motto' is "Don't get your Knickers in a Twist, Have a glass of Wine." We are having a demo video made and I'm making an animated version of our Business card. (Which I also made using Animation Master) I want to start the animated card out with the letters of our names individually fading onto the screen. I thought that I had done that before, but I'm having no luck with doing it now. I also created clothespin caracatures of the band members and will animate them eventually. I would appreciate any suggestions as to how to get the indiviodual letters of our names to come to visibility in the chor. Thanks, Myron {Drumming.m4v
    1 point
  2. I've left a large poly model running for days and could never get beyond 30%. I've had success with installing Blender and reading just enough of the on-line manuals to reduce poly count and in some cases convert triangle polygons to rectangles (or quads in their jargon). The foot on the left is the imported prop and one the right is the .mdl converted from a reduced poly version. I find there's an advantage to having your template model in .mdl format in that I can easily isolate an area and eliminate the "snap to surface" choosing the wrong side.
    1 point
  3. You may want to use A:M's retopology feature: https://www.patchwork3d.de/am-retopology-69-de Best regards *Fuchur*
    1 point
  4. You dragged the STL Prop into the Chor but did you start a new A:M model in the Objects foIder and drag that into the Chor also? After you do that... in the PWS, in the Chor, there is a "Shortcut to [your A:M model name here]", the empty model you dragged into the Chor. Selecting that enables the Modeling Mode icon. Turn that ON. Turning Modeling Mode ON enables regular splining tools in the Chor except... you can not use simple left-click-drag bounding boxes to select groups of CPs, you must use lasso tools.
    1 point
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