sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Leaderboard

Popular Content

Showing content with the highest reputation on 09/26/2022 in all areas

  1. A long long time ago (2013), I bought an Xbox 360 kinect with the intention of using it to make Motion capture files for A:M (seriously I've never even owned an Xbox 360). It did not go well and the kinect ended up being stored in my wire monster (The big tote where I keep all my miscellaneous wires and tech doo-dads). Shamed into action by the Mocap contest, I started looking into the process again and discovered that there was free software capable of simultaneously capturing data from 2 kinect's, combining the info and then spit out a .BVH file. So naturally I went to my local second hand game store and bought a second kinect. This afternoon, brimming with undeserved confidence, I rearranged my living room to make space for an inflatable air mattress and attempted to recreate one of UK Televisions most iconic moments. This one... My wife kindly filmed the attempt. Untitled.mp4 I imported the resultant .BVH into A:M and well, see for yourself. Kinect.mp4 Yeah.... If you can believe it that was the tidied up version. Originally the kinect's thought my entire waist twisted 180 degrees about 2 seconds in. I'm pretty sure with some tinkering I could get better results but it's not a setup that I can leave set up. I also signed up for the free deep motion account and submitted the video my wife shot. It did an admirable job considering I wasn't facing that particular camera. But it didn't seem to understand the falling over. Again most likely due to the angle. deep motion.mp4 Anyway I hope that was a bit of a giggle for everyone.
    2 points
  2. Hi everybody! Just wanted to post this on the off chance anyone wishing to use A:M on a Mac wonders if you can use Parallels to run the Windows version of A:M on a Mac. I'm working on the third (and last!) of my Stalled Trek films and wanted to see if I could make use of some of my old files for extras on the boxed set I'm making, so I purchased a subscription to A:M and tried to use it in Parallels. I'm using a Mac Studio with an M1 Max chip on Monterey. This is version 19.0P of A:M. The chief issue is presumably graphic card related: It's possible to see a model and tumble the view in wireframe, but shaded view doesn't work. (see screenshot.) Quick render does work, so if you work entirely in wireframe mode, it is possible to use A:M. It's not ideal, obviously. IMPORTANT: Working with files is dependent on them being saved to the Local drive of Parallels. You can open files from your Mac, but saving to your Mac (including rendering), will crash A:M every time. Everything needs to be saved to the Local drive. This is something to consider when determining how much drive space to give to Windows. I'm not doing much more than rendering some old shots and exporting models to OBJ, so I haven't done any kind of extensive testing. There may be other issues. Frankly, it's been so long since I've used A:M, I don't really remember how to do much. Hope this is helpful to anyone considering this as an option!
    1 point
  3. Some soft body effects can be done with Simcloth. PRJ: SpringCloth005 SIMMED.prj Cloth set to "Springs" and suitable stiffness will try to return to its original shape after being deformed. The outer edge of the grid is an Attach Group, to prevent the cloth from being knocked away. @ivanbryan82
    1 point
×
×
  • Create New...