sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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Showing content with the highest reputation on 09/18/2022 in all areas

  1. Hi everybody! Just wanted to post this on the off chance anyone wishing to use A:M on a Mac wonders if you can use Parallels to run the Windows version of A:M on a Mac. I'm working on the third (and last!) of my Stalled Trek films and wanted to see if I could make use of some of my old files for extras on the boxed set I'm making, so I purchased a subscription to A:M and tried to use it in Parallels. I'm using a Mac Studio with an M1 Max chip on Monterey. This is version 19.0P of A:M. The chief issue is presumably graphic card related: It's possible to see a model and tumble the view in wireframe, but shaded view doesn't work. (see screenshot.) Quick render does work, so if you work entirely in wireframe mode, it is possible to use A:M. It's not ideal, obviously. IMPORTANT: Working with files is dependent on them being saved to the Local drive of Parallels. You can open files from your Mac, but saving to your Mac (including rendering), will crash A:M every time. Everything needs to be saved to the Local drive. This is something to consider when determining how much drive space to give to Windows. I'm not doing much more than rendering some old shots and exporting models to OBJ, so I haven't done any kind of extensive testing. There may be other issues. Frankly, it's been so long since I've used A:M, I don't really remember how to do much. Hope this is helpful to anyone considering this as an option!
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