sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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Showing content with the highest reputation on 04/18/2022 in all areas

  1. well.., let's say it was the main reason I bought Animation Master. I just can't get enough.😊
    1 point
  2. Check "Remove internal patches". You should get used to the way A:M extrudes and be aware of it, but sometimes if you miss it, it can be a good helper. => With nothing selected in the modeling window right-click and select "Remove internal patches". (see the attached video) After that the internal patches should be selected and you can drag them out or delete them. Best regards *Fuchur* feature_internal_patches.mp4
    1 point
  3. I want to make a pteranodon. I gathered some reference to study. The boning of the wing is simpler than I though. it's just a few arm bones and one gi-normous pinky finger. I star by extruding and tapering the upper beak out from a spline ring... I duplicate the top, flip it vertically to make the bottom beak and connect it at the mouth corner... Stitch in a ring at a spline intersection ... Extrude it inward to form the eye socket...
    1 point
  4. He's supposed to have three little finger at the wrist. I'm just going to do two. I've hooked in three splines... ... to accommodate stitching in two spline rings. I extrude those out to start making fingers. I wonder what they do with them?
    1 point
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