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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,168 topics in this forum
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- 357 views
I just downloaded the Mac help file and upzipped it. Inside are three more files. Where do they go? Do I replace the current 'technical reference' folder inside the Animation Masster 15.0 folder?
Last reply by bubba, -
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- 402 views
hopefully should Be simple , i have a convoy rolling down a road when they get blow up as the survivors look to wards a hill with a road on it this mega tank slowly rolls over the top through a red Haze created by all the fire. only problem is i don't know how to make a haze
Last reply by Master chief, -
- 1 follower
- 0 replies
- 455 views
My tutorials can be found here
Last reply by jason1025, -
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- 423 views
OK hopefully simple. I'm using the extended grid turb material to try and make a grid over the surfaces I'm working with . only problem is that the lines are warping and i don't know why , in the material demo its nice and straight but when rendered comes out like this
Last reply by Master chief, -
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- 374 views
Is there a way to scale a light bigger especially the bone in order to get a better grip and handling on it in big chors
Last reply by jakerupert, -
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Hey everyone... I have worked with light mapps on props that don't move.....You render one frame and that lighting is used for all the other frames...Well...that's how it works in some other apps. QUESTION: There is an option in the choreography to "Export Light Maps".....Is that what this option does?? Does it work??? How does it work?? Anyone have any experience with this option?? William
Last reply by detbear, -
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- 435 views
Hey Gang, Anyone know the best way to get similar lights? I mapped a TGA sequence and got some good results on a convex plane that was about 1/4 of a full circle. The thing I can't figure out is how to apply the TGA sequence to a circle. Just can't get it inside like this. Clues? Thanks in advance!
Last reply by new guy, -
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- 484 views
First test And second test that i've done whiles half asleep (not a good idea as you will see the thing that went wrong) Holding test: found the timeline to make it all work this time. lighting test and camera control test, again half asleep. Camera control, edit, one sound, pause and movement test.(before i went to bed) The one second front n rear punch in the dark.
Last reply by crimsure, -
Data Files
by Kirby- 0 replies
- 434 views
I have install v14 on a couple of Dell Latitude D630 laptops as replacements for lab computers. The software is working, but I do not see any of the libraries, projects and other files under the tabs on the left of the work area. Where do I need to copy the data files so they will be available? Thank you in advance.
Last reply by Kirby, -
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- 465 views
Just wanted to think who ever put the Siggraph videos on AMFilms. I enjoyed all of them but, That human modeling one was just what I needed.
Last reply by Cool Scary Guy, -
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- 514 views
Now I finally understand why you do a half of a model a lot easy to work with.
Last reply by tbenefi33, -
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- 407 views
Right now my PlayRange at the top of the PWS is white against very, very light gray which is almost indistinguishable. I know there's some Windows interface color setting that manages this and it's not in A:M but what interface elment do i change the color of to get my non playrange area to be a darker gray?
Last reply by robcat2075, -
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Like it says in the title, I saw this post when I first got Animation Master. I have been so glad I followed this advice. The Second best Money I ever spent. ( A:M was the first}
Last reply by MJL, -
- 1 follower
- 0 replies
- 677 views
Anyone know of a nice car bucket seat model?
Last reply by jason1025, -
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I know some versions of A:M have nicknames; 2004 "Orangutan", 2005 "Sorcerez",etc. Does anyone have a complete list of the years and names, or fairly complete? **** Edit -- I found the info on the archive pages. -SB
Last reply by sb4, -
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- 887 views
Bizarre stuff keeps happening as I try to learn how to make an action with my flour sack (chapter 4 AM A Complete Guide). I made an action with the flour sack "hopping" which looks fairly OK when I play it. However, somehow the keyframes are "lost" to the toolbar -- pressing next or previous keyframe does nothing. And the action defaults to keyframe "1:00" when I load it -- when I play it, I see the counter jump to 0:00 then play to 1:00 where it stops, as expected. But I can't jump to any of the keyframes Now, I think something changed, because when I built the action, I was jumping from keyframe to keyframe. But I took a side experiment to see what wou…
Last reply by sb4, -
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RAN ACROSS THIS LISTING ON EBAY ALTHOUGH THE LEARNING MATERIAL IS A LITTLE DATED A LOT OF GREAT STUFF FOR SOMEONE STARTING AM . SOME OF THE ANZOVIN TUTORIALS HELPED ME GREATLY THE BOOKS A PRETTY COMPLETE STARTER KIT . THOUGHT IT MIGHT BE OF USE TO SOMEONE IN THE GREAT AM COMMUNITY !!! HERE IS THE LINK [url="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=161137167254
Last reply by mulls, -
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- 423 views
I would like to know where the 8.5 or 9.5 version of this plugin is? regards, felis
Last reply by felis,