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Hash, Inc. - Animation:Master

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  2. Did you generate these in AM? The first one looks like some kind of hypercube/tesseract. The 2nd one is also cool, I can't even imagine how you would go about animating either of them, unless it is some kind of scripted/programmed thing.
  3. STARBALLGEAR.mp4
  4. we need procedurality Master_64_sU6ebf1nIZ.mp4
  5. Today
  6. It's upside-down world!
  7. And here is Power Mad Squirrel and her counterpart, Angel.
  8. In the Super Mega Fox Mirror Universe episodes, personalities get flipped. The idea came from the classic Star Trek episode, Mirror Mirror. I think you all remember Spock with the beard. So far, this idea has been lots of fun, opening the door for a flood of ideas and hilarious situations. I'm continuing to change the models around and tweeking the alternate personalities. The first chapter was completed a while back, but now I'm working on the second instilment. Here is SMF (Super Mega Fox) and her Evil counterpart, Sadomasochist Fox
  9. Yesterday
  10. Last week
  11. Thanks!
  12. Wow ! Amazing stuff ! Great thing is sharing here 😁 I am impressed, thank you a lot man !
  13. Good job and keep it up bro !
  14. @robcat2075 nice work, i like it for your simple animation 😁. Thanks for sharing ! And keep it up too, sir.
  15. I'd be up for something like that, provided we kept it simple.
  16. At the end of LIve Answer Time today we watched another Fleischer classic, "Koko's Earth Control" To get the full effect, cue up this video to 0:00 in one tab of your browser and mute the sound then cue up this Philip Glass piece "Lightning" in another browser tab (make sure the sound is not muted)... Start "Lightning", then quickly switch to your Koko tab and start "Koko's Earth Control" I first saw this silent cartoon at a show of old animation in the 90s and that was the music they played for it.
  17. My job is done here! 😄
  18. TRIED OUT SIMPLE MODEL IDEA BALLGUY999.prj
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  19. Really great stuff. Makes me hungry for a Dohnut!
  20. Good to see you here again, Matt. You know... there hasn't been a "Pass the Ball" project around here in quite a while...
  21. Thanks Roger
  22. Awesome donuts, I keep seeing that Blender donut video pop up in my feed and these look as good, if not better.
  23. Some tasty donuts for ya, My inspiration for the animation came after going through the Blender donut tutorials. Blender is a great app, but I always have the most fun making stuff in A:M. Also, I have a friend who does a spot on Homer impersonation, so I wanted to use his skills.
  24. @Rodney - great find - I'm trying out the Edge extension. so far, it's promising. Thanks.
  25. Hey, that seems to work well. I put one of my old all-vector (no video) SWFs into it and it played back just right present.swf
  26. Ruffle has a demo site that .swf file can be loaded into: https://ruffle.rs/demo/
  27. I've had problems converting .swf file and have to remind myself what approach to use... particularly with the .swf files created by Hash Inc with Camtasia which uses the proprietary Techsmith video codec. THIS program will allow viewing of those .swf videos: https://ruffle.rs/#downloads That's a start. If worse comes to worse that program (or similar) could be used to play the .swf files while recording them and saving into a different format. BUT... There's surely another solution. Aside: When I use converters such as FFMPEG the result is cropped imagery that likely is the result of Techsmith's codec which only records changes (cursor locations etc.) Also: FFPLAY (the player that comes with FFMPEG) will play .swf videos such as the TechTalks and the audio is fine. It's the cropped elements of the screen that are problematic. They play but... the visuals are chaotic (see above). Added: A screenshot from the playback of the Composite TechTalk:
  28. Earlier
  29. Gee fanx Rob! It was the latter… The fire and smoke coming out of Witchy Peg's broomstick. Going through all the files and renders I did on this project makes me realise how long I spent on it - months! But it is like going down memory lane it's all about 20 years old now I can hardly believe it…
  30. Hi Gary, If you mean actual dynamic constraints on bones I think you will need to turn off the pose(s) in the model(s) that implement(s) the dynamic constraints. If you need to scrub AND see dynamic action you can BAKE Dynamics. This will bake them in for the length of the Chor Blue Bar. If you mean particles and hair, SHIFT-8 will toggle particles ON/OFF You can also add the button to any tool bar by dragging it from the Customize window to a tool bar. If you should need to scrub AND see particles you can BAKE them also. This will bake them in for the length of the Chor Blue Bar.
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