Admin Rodney Posted September 3, 2004 Admin Posted September 3, 2004 Nice! Like I'm witnessing history. Quote
mtpeak2 Posted September 3, 2004 Posted September 3, 2004 The good news is that I've told Martin that he can distribute this model on the next Hash CD--so everyone will get a chance to play with it Thanks William. I may have to upgrade early too. I can just imagine the orcs climbing down the columns. Looking forward to seeing the final scene. Quote
JBarrett Posted September 3, 2004 Posted September 3, 2004 Wow...I'm starting to get....chills.....and stuff....... Quote
damianjh Posted September 3, 2004 Posted September 3, 2004 Nice Model of the MInes......loks familiar,,,,yet a lot better.. ....hhihihihih Quote
gra4mac Posted September 3, 2004 Posted September 3, 2004 Looking good William. I'm going to have to keep an eye on this. Quote
cosmonaut Posted September 4, 2004 Posted September 4, 2004 Wow William, this is very cool, can't wait to see what you do with it. All you need now is a Gandalf model and you are set. Quote
gazzamataz Posted September 4, 2004 Posted September 4, 2004 All you need now is a Gandalf model and you are set. You mean Vern! Vern IS Gandalf… have a look at his avatar if you don't believe me BTW - William do you have a day job? Where do you find the time to do all this great stuff - you must live in front of your machine. Are those columns flocked or seperate peices of geometry? I know there are no instance features in AM so I guess to save on patches you flocked them n'est pas? Quote
JohnArtbox Posted September 4, 2004 Posted September 4, 2004 William, fantastic detail, really like those columns and the overall magesty of the set. Are all the edges sharp? Quote
zandoriastudios Posted September 5, 2004 Author Posted September 5, 2004 Are those columns flocked or seperate peices of geometry? I know there are no instance features in AM so I guess to save on patches you flocked them n'est pas? The "shortcut to pillar" is exactly what an "instance" is. There is one pillar model, and multiple instances of it arranged in the choreography. Are all the edges sharp? Yep. I could have beveled them all, but that would be a lot denser in geometry. It is in dim lighting and they aren't going to be the center of interest anyway. Besides at their scale, the bevels would be hard to notice. William do you have a day job? yep, still just doing this on the side... Quote
gazzamataz Posted September 5, 2004 Posted September 5, 2004 The "shortcut to pillar" is exactly what an "instance" is. There is one pillar model, and multiple instances of it arranged in the choreography. Am I thick or what? I don't know where my mind was when I asked this question since I wasn't thinking coreography duh! Too much using other 3D programs at work I guess Quote
zandoriastudios Posted September 8, 2004 Author Posted September 8, 2004 By popular demand... Here is an animation http://amfilms.hash.com/search/entry.php?entry=907 Quote
Sharky Posted September 8, 2004 Posted September 8, 2004 Hi! It's awesome work Mr. Sutton! I like the full scene ,but you should make the sounds of fire more fearful and deep! I miss the sound of Balrog's steps,I think that will take it more fearful too! Of course It's my 2 cents! Cheers, Sharky Quote
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