Pizza Time Posted December 22, 2023 Posted December 22, 2023 (edited) Hey, guys, I'm wondering if you can help me smooth some models out. I struggle with making the models smooth and less cracked. I'm in a time crunch as I'm working on an animation series, so any help would be great. I just need the models smoothed out. Thank you! the models are down below. Half Heads (smooth).mdl Edited December 22, 2023 by Pizza Time forgot to include the model Quote
itsjustme Posted December 22, 2023 Posted December 22, 2023 It looks like you could benefit from the Basic Splinemanship tutorials located here. There are quite a few spline continuity issues. 1 1 Quote
Pizza Time Posted December 23, 2023 Author Posted December 23, 2023 17 hours ago, itsjustme said: It looks like you could benefit from the Basic Splinemanship tutorials located here. There are quite a few spline continuity issues. thanks do you have any tutorials on lighting a scene to make Renders scenes look like a movie instead of a 1993 videogame cutscene Quote
Fuchur Posted December 23, 2023 Posted December 23, 2023 This maybe helping too: https://www.patchwork3d.de/basics-of-patch-modelling-80-en Best regards *Fuchur* Quote
itsjustme Posted December 23, 2023 Posted December 23, 2023 13 hours ago, Pizza Time said: thanks do you have any tutorials on lighting a scene to make Renders scenes look like a movie instead of a 1993 videogame cutscene I'm still working on that myself...modeling and texturing work together with the lighting, so there's a lot that goes into it. Jeremy Birn's book, Digital Lighting and Rendering (on Amazon here) is the best overall lighting resource. Robert did some comparisons with his methods in A:M in the thread located here. Rodger Reynolds (profile here) is someone whose posts on the forum have great information on mechanical modeling and lighting. The Technical Reference has a lot of great information in it....download it here. Yves Poissant has a lot of great lighting information in some of his postings (profile here) Hope some of that helps. Quote
Hash Fellow robcat2075 Posted December 26, 2023 Hash Fellow Posted December 26, 2023 Lighting is a whole topic in itself. Perhaps if you brought a shot to LAT we could look at economical ways to light it better. Quote
Hash Fellow robcat2075 Posted December 26, 2023 Hash Fellow Posted December 26, 2023 1 hour ago, Pizza Time said: hmmm oh ok what's LAT? Quote
Pizza Time Posted December 27, 2023 Author Posted December 27, 2023 5 hours ago, robcat2075 said: oh sorry hahah my bad Quote
Hash Fellow robcat2075 Posted December 29, 2023 Hash Fellow Posted December 29, 2023 On 12/26/2023 at 7:55 PM, Pizza Time said: oh sorry hahah my bad I've you'd like that we should look at a scene at LAT, save a PRJ with all the models embedded, put it in a ZIP and send it to me in a PM before we get started. Quote
*A:M User* Roger Posted January 13 *A:M User* Posted January 13 On 12/22/2023 at 8:47 AM, Pizza Time said: Hey, guys, I'm wondering if you can help me smooth some models out. I struggle with making the models smooth and less cracked. I'm in a time crunch as I'm working on an animation series, so any help would be great. I just need the models smoothed out. Thank you! the models are down below. Half Heads (smooth).mdl 340.16 kB · 4 downloads Here are some really good tutorials on basic splining: Mark Largent also did a really good comic book style tutorial, I'll have to dig around and see if I can find it. @largento Mark, do you have a link to that comic book splining tutorial you did? I think I have a copy somewhere but it might take me a while to find it. 1 Quote
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