Zaryin Posted August 1, 2018 Posted August 1, 2018 To get my feet wet after being gone for awhile I decided to re-proportion an old model of mine. Old Thread: http://www.hash.com/forums/index.php?showtopic=45449&st=50&start=50 I think the new proportions look pretty good. However, I am having this weird issue with the hair shadow on the back wall. Anyone know what thats about? Thanks for looking. P.S.: I am posting this here because Im pretty sure Im going to finish this model now. P.P.S.: I am posting a png because I am using Krita now. It doesnt seem to do jpegs without severe blurring. I miss Photoshop 2 Quote
Admin Rodney Posted August 1, 2018 Admin Posted August 1, 2018 It's great to see you back in action again. 1 Quote
Zaryin Posted August 2, 2018 Author Posted August 2, 2018 Thanks alot guys. Do either of you have any idea what’s going on with that hair shadow? Did I not click a button somewhere, or is itva glitch? Quote
Hash Fellow robcat2075 Posted August 2, 2018 Hash Fellow Posted August 2, 2018 Looks like a bug. Try a ray traced-light just to see what happens. 1 Quote
Hash Fellow robcat2075 Posted August 3, 2018 Hash Fellow Posted August 3, 2018 Mysterious. I did a brief test with hair on a simple object and I didn't get that same difference in shadow. If you make a simple object with hair, what happens? Quote
Zaryin Posted August 3, 2018 Author Posted August 3, 2018 Well, switching to ray trace worked. Thanks alot, Robert. Although now the shadow is a little too dark, a little too sharp. I will see what happens on a simple object. I should mention again that this project is a original v13 project and not a new v19 project. I am also having a weird problem than when I grap a cp from a direction it immediately moves the cp to the cp in the back. Is this some new setting that I accidentally turned on? Thanks again. Quote
Hash Fellow robcat2075 Posted August 3, 2018 Hash Fellow Posted August 3, 2018 It's possible you have something called "snap to surface" on. This new feature is for drawing splines/resplining on an imported polygon prop. Ray traced lights are slow, but you can get accurate fuzzy ray-traced lights by setting the light "width" wider and increasing the "rays" parameter. Use the narrowest width and fewest rays you can get by without grainy looking shadows. 1 Quote
Hash Fellow robcat2075 Posted August 3, 2018 Hash Fellow Posted August 3, 2018 Looks like this... Quote
John Bigboote Posted August 3, 2018 Posted August 3, 2018 COOL! Great skin! Weird shadow glitch there! Never saw that before... here are the properties in the hair emitter you can try messing with: 1 Quote
Zaryin Posted August 4, 2018 Author Posted August 4, 2018 Hey Robert, thanks that was it. Hey Matt, those are my settings. I just can't figure it out. I might try a new project and bring everything into that and see if that gets it done. Here's a front and 3/4th view. I changed the lighting a little. Changed the hair a little. Started working on the pants again. I also brought in my Batgirl boots, because they are way better than the ones I had . I just rendered this in the window, but it still take a while to render. Quote
Zaryin Posted August 5, 2018 Author Posted August 5, 2018 Working on the hair. I think I got it where I want it. I am trying to get it close to her comic hairstyle and added a blue highlight. I also figured a way to get better looking jpegs. I just have to send it to my ipad, convert it to a jpeg in procreate, and resend it back to my pc to rename -- *sigh* 1 Quote
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