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BitMap plus on animated objects?


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Is it possible to use BitMapPlus textures on objects that animate like characters do rather than just objects that retain a rigid form?

 

Is it possible to make the texture stick to the surface as materials and decals do as the object changes shape?

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If I understand the question correctly I'd say the only way to achieve that for deformed/animated meshes is via baking.

But this is a general restriction of material and not exclusive to BitmapPlus.

 

If I'm reading too much into this and you just want the bitmap texture to stick to shapes animated via bones then I'd say 'make sure you have 'Global axis' turned off.

But I can't imagine this latter one is your case.

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