sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

BitMap plus on animated objects?


Recommended Posts

  • Hash Fellow

Is it possible to use BitMapPlus textures on objects that animate like characters do rather than just objects that retain a rigid form?

 

Is it possible to make the texture stick to the surface as materials and decals do as the object changes shape?

Link to comment
Share on other sites

  • Admin

If I understand the question correctly I'd say the only way to achieve that for deformed/animated meshes is via baking.

But this is a general restriction of material and not exclusive to BitmapPlus.

 

If I'm reading too much into this and you just want the bitmap texture to stick to shapes animated via bones then I'd say 'make sure you have 'Global axis' turned off.

But I can't imagine this latter one is your case.

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...