Hash Fellow robcat2075 Posted February 9, 2019 Hash Fellow Share Posted February 9, 2019 That was cute! The client should be pleased! Quote Link to comment Share on other sites More sharing options...
Wildsided Posted February 9, 2019 Author Share Posted February 9, 2019 19 minutes ago, robcat2075 said: That was cute! The client should be pleased! Thanks, Robert, it wasn't a business/client transaction. I was just doing it because I like his science Yoshi avatar. He has asked for permission to use it in a video at some point and he and his community has been very kind with likes and retweets etc, is almost my most watched piece of content in less than 24 hours so getting some exposure at least. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 9, 2019 Hash Fellow Share Posted February 9, 2019 Close enough! 🙂 Quote Link to comment Share on other sites More sharing options...
Wildsided Posted February 27, 2019 Author Share Posted February 27, 2019 Experimental hair using cloth simulation. test.mp4 Quote Link to comment Share on other sites More sharing options...
Wildsided Posted April 1, 2019 Author Share Posted April 1, 2019 I've been working on my kids' book project and modelled Bernie's best friend Eleanor 'Nellie' Aisling. Also, it seems that when I transferred all my A:M stuff from my old computer a few of Bernie's textures didn't make the trip. I'll fix all that eventually, anyway, I just thought I'd post this little W.I.P render. 2 Quote Link to comment Share on other sites More sharing options...
Wildsided Posted May 16, 2019 Author Share Posted May 16, 2019 Work in Progress of Bernie's teacher, Mrs Cassandra Burrows. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 16, 2019 Hash Fellow Share Posted May 16, 2019 I can almost hear her telling us to get our reading book out. Quote Link to comment Share on other sites More sharing options...
Wildsided Posted June 24, 2019 Author Share Posted June 24, 2019 Not posted in a while so here's Bernie and Nellie hanging out in Bernie's W.I.P bedroom. Still, so much work to do, not to mention the fact I have to finish actually writing the first book. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 24, 2019 Hash Fellow Share Posted June 24, 2019 they don't make bedrooms big anymore, do they. How did you do the rocks on the ground in the well scene? Quote Link to comment Share on other sites More sharing options...
Wildsided Posted June 24, 2019 Author Share Posted June 24, 2019 38 minutes ago, robcat2075 said: they don't make bedrooms big anymore, do they. How did you do the rocks on the ground in the well scene? I'm using my Granddad's house as a base for the one Bernie lives in and the room I have allocated as Bernie's really wasn't all that big, roughly 10ft x 10ft. There were 4 rooms on the second floor. A bathroom and 3 bedrooms. There were two pretty big rooms and that one little one that I assume was a guest bedroom (although granddad had a train set in there for a while when I younger.) The cobble stone is a decal using a tile set I found online. It came with diffuse (colour), normal, height (displacement) set to 1000% and specular maps. Quote Link to comment Share on other sites More sharing options...
Wildsided Posted June 27, 2019 Author Share Posted June 27, 2019 Does anybody know what I might have done to cause this? To my knowledge, I didn't change any settings and now all of a sudden Bernie and Nellie's faces are glowing. I think it must have something to do with hair because without it on things look fine. Quote Link to comment Share on other sites More sharing options...
Wildsided Posted June 27, 2019 Author Share Posted June 27, 2019 Never mind, I fixed it. the choreography's glow value had somehow been set to 200% and when I set it to 0 the bright aura went away. This doesn't explain why models that didn't have any parts of them assigned to glow were glowing. But at least it's fixed for now. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 27, 2019 Hash Fellow Share Posted June 27, 2019 Nellie was looking like Tinkerbell! Quote Link to comment Share on other sites More sharing options...
Wildsided Posted July 13, 2019 Author Share Posted July 13, 2019 I was working on the décor for Bernie's room and decided he needed a sound system. At roughly the same time I remembered that this Special Topics section is called Ace.Co Entertainment. Sadly A.C.E has been defunct for quite a while now but I decided to let its spirit live on as an electronics manufacturer in the Bernie series. Introducing the Ace.Co Electronics MX-2006DNK Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 13, 2019 Hash Fellow Share Posted July 13, 2019 That looks snazzy. I'm wondering how we could make a more effective treatment for the transparent cover. Quote Link to comment Share on other sites More sharing options...
Wildsided Posted July 13, 2019 Author Share Posted July 13, 2019 Quote I'm wondering how we could make a more effective treatment for the transparent cover. So I had a rethink and made the inner portion of the lid totally transparent but left the inner edges slightly visible in order to keep a sense that the lid has thickness to it. Quote Link to comment Share on other sites More sharing options...
Wildsided Posted July 17, 2019 Author Share Posted July 17, 2019 For anyone who didn't already know (like me) or might have been wondering. Hair is not effected by a displacement map. Quote Link to comment Share on other sites More sharing options...
Wildsided Posted August 18, 2019 Author Share Posted August 18, 2019 I finally got around to making a base male body. I've had a female one for a while and had been using a pretty crappy male for way too long. This new one can be manipulated a lot better than my old one. Quote Link to comment Share on other sites More sharing options...
Wildsided Posted September 28, 2019 Author Share Posted September 28, 2019 I saw that the prehistoric contest had been extended so I started working on a bit of something. This is the start of Tiny the baby Mammoth. He's a floof. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 28, 2019 Hash Fellow Share Posted September 28, 2019 He's lookin' hairy! Quote Link to comment Share on other sites More sharing options...
Wildsided Posted October 5, 2019 Author Share Posted October 5, 2019 I done made a tree. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 5, 2019 Hash Fellow Share Posted October 5, 2019 ready for Christmas! Quote Link to comment Share on other sites More sharing options...
itsjustme Posted October 5, 2019 Share Posted October 5, 2019 Great tree, Dan! Quote Link to comment Share on other sites More sharing options...
Wildsided Posted October 6, 2019 Author Share Posted October 6, 2019 Thanks David. It had to be made in 2 parts and assembled afterward because my PC couldn't cope with the whole thing being 1 model. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 6, 2019 Hash Fellow Share Posted October 6, 2019 Made with Treez? Quote Link to comment Share on other sites More sharing options...
Wildsided Posted October 6, 2019 Author Share Posted October 6, 2019 I tried treez and although I'm sure you could make something similiar with it I kept making trees that looked more like branches. So I made a trunk and a 'branch' and then manually assembled a tree branch by branch. But the more branches I added the more A:M or my system or both struggled to cope with it. To the point it became totally unworkable. So I spent a couple of hours removing 50% of the CP's in the 'branch' and started over. Even that didn't manage to get me a full tree. So in the end I chopped the top off the trunk and made the top of the tree in a separate model. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 6, 2019 Hash Fellow Share Posted October 6, 2019 Can you show a wireframe of the wood part? It's hard to imagine that that alone is a problem. Quote Link to comment Share on other sites More sharing options...
Wildsided Posted October 6, 2019 Author Share Posted October 6, 2019 Here's a wireframe of the bottom, top and branch Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted October 6, 2019 *A:M User* Share Posted October 6, 2019 Very cool. Great mesh I am revisiting my trees I created a few years ago. I looked at how the trees were created in TWO. The effects were great and the used emitters in several location with very low density to achieve great results. Quote Link to comment Share on other sites More sharing options...
Wildsided Posted October 6, 2019 Author Share Posted October 6, 2019 2 hours ago, Shelton said: Very cool. Great mesh I am revisiting my trees I created a few years ago. I looked at how the trees were created in TWO. The effects were great and the used emitters in several location with very low density to achieve great results. Cheers Steve. I don't know how efficient it is, but I have 1 group called 'needles' made up of key points along each branch. I'd had it where each branch had a needles group of its own but it felt like over kill so I consolidated them all into 1 group. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 18, 2019 Hash Fellow Share Posted October 18, 2019 Yup, that's a lot of twigs! Quote Link to comment Share on other sites More sharing options...
Wildsided Posted November 30, 2019 Author Share Posted November 30, 2019 Made a little Christmas animation for the Youtuber I did the Yoshi on a Rocket animation for. Quote Link to comment Share on other sites More sharing options...
Wildsided Posted March 7, 2020 Author Share Posted March 7, 2020 It was always the plan to turn my model of Ellen into the latest version of Annie from Breckridge. This was supposed to be a simple case of changing her hair texture from blue to back, her eyes to blue and her skin to the blueish grey of Annie's ghostly skin. After I did all that, I realised that Annie's hair is significantly longer than Ellen's. That meant I had to extend the lengths of 'cloth' I was using for the hair simualtion. Stretching them obviously stretched the decal which didn't look good and the increased distance between CP's affected the cloth deformation. So I extended the strands by extruding the ends, which meant the decals didn't cover the new geometry. Spent some time yesterday separating, flattening and re-texturing the hair strands and came up with this. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 7, 2020 Hash Fellow Share Posted March 7, 2020 So those are "locks" of cloth... that looks promising. Any motion experiments yet? Quote Link to comment Share on other sites More sharing options...
Wildsided Posted March 7, 2020 Author Share Posted March 7, 2020 22 minutes ago, robcat2075 said: So those are "locks" of cloth... that looks promising. Any motion experiments yet? Not with the longer hair yet, Robert. But I posted a test of the idea back in February last year On 2/27/2019 at 4:38 PM, Wildsided said: Experimental hair using cloth simulation. test.mp4 2.22 MB · 1 download Quote Link to comment Share on other sites More sharing options...
Wildsided Posted March 8, 2020 Author Share Posted March 8, 2020 here's a newer test. It's not perfect. Troubles I've encountered so far include not being able to have cloth collisions on, so many pieces in such close quarters causes the simulation to either freak out or give up entirely. That means the strands higher up the head don't layer on top of the strands lower down. For this model I used lots of individual strands layered on top of each other. I've also experimented with making the hair out of larger pieces, but that was with the Bernie Snuffles characters so the art style isn't totally comparable. hair flair.mp4 Mrs burrows hair.mp4 I honestly wish I could use particle hair for making hair but I spent over 2 months last year trying hundreds of different setting variations and simply couldn't make it stop passing right through the models. The cloth collision detection system is vastly superior to the particle hair collision system. If we could specify an area as a deflector that the hair simulations guide hairs simply couldn't penetrate like we can with cloth then particle hair would be a million times more manageable. But at the end of the day I'm no coder so I have no idea how easy or even possible it would be to implement. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 8, 2020 Hash Fellow Share Posted March 8, 2020 those look quite good! Quote so many pieces in such close quarters causes the simulation to either freak out or give up entirely. Does your cloth simulation start with each piece of cloth distant from each other? Quote I honestly wish I could use particle hair for making hair but I spent over 2 months last year trying hundreds of different setting variations and simply couldn't make it stop passing right through the models. Have you made a bug report of that? Quote Link to comment Share on other sites More sharing options...
Wildsided Posted March 8, 2020 Author Share Posted March 8, 2020 35 minutes ago, robcat2075 said: Does your cloth simulation start with each piece of cloth distant from each other? Lol, yeah she looks like she's stuck a fork in the mains until it's had a chance to settle. I think the trouble is that when layer upon layer start to stack the number of collisions just keeps increasing to a point it can't cope and either produces a completely wild result (Like a CP shooting off into the distance) or just quits. I haven't made a report of the hair issues. I'll put one in. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 8, 2020 Hash Fellow Share Posted March 8, 2020 I'd be curious to see your settings. Quote Link to comment Share on other sites More sharing options...
Wildsided Posted March 8, 2020 Author Share Posted March 8, 2020 Ok, so....I was writing down the settings I have in the hair group and the choreography and I had a little thought. I turned on self collision and set the friction to zero (Well I set it to 1 first and it was deemed unsolvable) and this happened. hair flair 2.mp4 As you can see, it layered properly and gave her hair so much more body. Unfortunately it means I'd have to redo the hair on the top of her head because to give the hair more body with self collide switched off, I added more layers than I probably need. (Also ignore those 2 strands that go dancing by in the background I had to take them out because they were freaking out and I forgot to remove them before I rendered the sequence) To gt the simulation to work I used the following settings. Hair Material on the left, Choreography on the right. It also has to be done in V19h. I get an unsolvable error in 19j. Probably need to submit a bug report for that too. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 8, 2020 Hash Fellow Share Posted March 8, 2020 Friction, Stiffness, Air drag and particle mass are things where higher values make it harder to solve cloth. Basically anything that resists the free movement of the mesh makes it more difficult. Collision Tolerance is a distance in cm. It is really the distance the mesh has to stay away from other mesh. Lower values make it easier to solve. You probably don't need "Stretch/Shear" for Stretch type for this purpose. That attempts to simulate the way that cloth can stretch on the diagonal more than the "warp" and "weft" I have had much better success with cloth in challenging situations after upping the Substeps and Adaptive subdivisions. 20, 40, 80... Those are typical Substep starting points for me. 3 is just about the least that works at all for the simplest demo. I have several cloth bugs reported that will be fixed in v19k , things that indeed worked in v19h but not later. Quote Link to comment Share on other sites More sharing options...
Wildsided Posted March 19, 2020 Author Share Posted March 19, 2020 Been working on a model of Darren Greytail, the bully who is the bane of Bernie's existence in the book I'm working on. I rendered this out before I realised that I hadn't put the small scar on his cheek that he's supposed to have. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 20, 2020 Hash Fellow Share Posted March 20, 2020 I am still wondering about your monitor gamma. When I view this as posted, almost all the detail of the clothing and tail is lost in black. Quote Link to comment Share on other sites More sharing options...
Wildsided Posted March 20, 2020 Author Share Posted March 20, 2020 14 hours ago, robcat2075 said: I am still wondering about your monitor gamma. When I view this as posted, almost all the detail of the clothing and tail is lost in black. It has been a while since I've configured my monitor so I have just run a calibration thing and it does look darker than it did before. Although I'm never gonna get brilliant results with this 'monitor' because it's not a monitor at all it's a cheap TV I bought years ago when my then laptop fell off a table and the screen died. My sub expired a couple of weeks ago and Jason extended it to today because the store wasn't processing the free checkout that it uses to process purchases made with gift certificates and when I tried again again a few minutes ago it was still down (I know Jason has been ill) so once he gets it up and running again I'll have a look at the lighting and see about re-rendering it. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 20, 2020 Hash Fellow Share Posted March 20, 2020 I like this gamma test because it is easy. Adjust your gamma until the vertical bars in each color appear same-value at the desired gamma (2.2 typically). However... DON'T view it in a browser. Browsers seem to alter the gamma of this image. Load it into a paint program that does no color management and make sure it is sized to 100% Quote Link to comment Share on other sites More sharing options...
Wildsided Posted March 30, 2020 Author Share Posted March 30, 2020 Back in the game boys. Added in Darren's scar and rendered him out again. Quote Link to comment Share on other sites More sharing options...
Wildsided Posted May 5, 2020 Author Share Posted May 5, 2020 This broke my eyes for a little bit so be careful. 1 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 5, 2020 Hash Fellow Share Posted May 5, 2020 On 3/29/2020 at 8:23 PM, Wildsided said: Back in the game boys. Added in Darren's scar and rendered him out again. That's good-looking critter hair! 1 Quote Link to comment Share on other sites More sharing options...
Wildsided Posted July 12, 2020 Author Share Posted July 12, 2020 When I finished the last chapter of Bernie book 1, I decided to do a bit more work on the character models for the artwork. I've also been making an effort since last year to make my models in the correct scale rather than resizing them to fit the scene. Because of this I noticed that when I stood Bernie's Grandpa (who was built to scale) and Bernie (who was not) side by side, when Bernie was scaled to his actual height he was totally out of proportion with all the other characters I've modeled so far. Turns out his proportions matched that of a toddler and as Bernie is around 10 he didn't work when scaled to 4' 2" tall (Bernie is short for his age). So I made a new Bernie. He is to scale now and I've been working on making his textures, just figured I'd post a work in progress. Quote Link to comment Share on other sites More sharing options...
Wildsided Posted July 22, 2020 Author Share Posted July 22, 2020 Nightmares! Get your nightmares here! Always fresh, never frozen Nightmares! 1 Quote Link to comment Share on other sites More sharing options...
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