Simon Edmondson Posted December 31, 2015 Share Posted December 31, 2015 A bit early this year but, come midnight I will be horizontal and soberly comatose. Happy New Year y'all simon Nude Ears.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 1, 2016 Hash Fellow Share Posted January 1, 2016 And a Fine New Year to you also, Simon! Quote Link to comment Share on other sites More sharing options...
Wildsided Posted January 1, 2016 Share Posted January 1, 2016 Happy new year guys and gals. Still a couple of hours here but I don't know if I'll be awake 'til midnight. Quote Link to comment Share on other sites More sharing options...
Fuchur Posted January 1, 2016 Share Posted January 1, 2016 We are allready heavily in the new year... it is a wonderful new world over here... come and join . Have a Happy new year and fun switching into it . See you*Fuchur* Quote Link to comment Share on other sites More sharing options...
Malo Posted January 2, 2016 Share Posted January 2, 2016 Bloavezh mat! Happy New Year!Let everyone have the opportunity to create something beautiful on AM . link to an interactive greeting card. (It is made with AM for the modeling and animation, Blender for UV and paint, and Construct2 and Q3D for the interactivity. Use the mouse or the keyboard to move) (Bloavezh mat = "Happy new year" in breton language) 1 Quote Link to comment Share on other sites More sharing options...
Fuchur Posted January 2, 2016 Share Posted January 2, 2016 Very, very nice Malo... I love that interactive 3d greeting card . Well done! See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted January 7, 2016 Share Posted January 7, 2016 YEAH! Nice work, MALO! That is FUN! I like the little touches... the volume control action... the volume lowers as you fade out... the snowflakes! Wish A:M could export UV maps (or can it?) any 'easter eggs'? I wish A:M still had the Arctic Pigs feature... we were well on our way to being able to do this stuff all in A:M back in 2006. What was the animation transfered as... obj sequences? Note: I see it will not play on my iphone... Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 7, 2016 Hash Fellow Share Posted January 7, 2016 Cool card, Malo! Quote Link to comment Share on other sites More sharing options...
Fuchur Posted January 7, 2016 Share Posted January 7, 2016 YEAH! Nice work, MALO! That is FUN! I like the little touches... the volume control action... the volume lowers as you fade out... the snowflakes! Wish A:M could export UV maps (or can it?) any 'easter eggs'? I wish A:M still had the Arctic Pigs feature... we were well on our way to being able to do this stuff all in A:M back in 2006. What was the animation transfered as... obj sequences? Note: I see it will not play on my iphone... UV-Maps? That is exported by the OBJ-, DirectX- and perhaps any other exporter (only STL does not do that, simply because STL doesnt support that)... you need to provide the texture files by hand (just put it in the same directory as the OBJ / X-file you export. See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
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