Hash Fellow robcat2075 Posted November 24, 2014 Hash Fellow Share Posted November 24, 2014 I've been thinking about fake SSS. I've been thinking it might be useful to be able to have a map of the thickness of the model. This might be part of a backlit SSS look. We can get something that appears to be a thickness map with surface "transparency" and "density" settings... Quote Link to comment Share on other sites More sharing options...
Tom Posted November 24, 2014 Share Posted November 24, 2014 Interesting effect Rob! Quote Link to comment Share on other sites More sharing options...
johnl3d Posted November 25, 2014 Share Posted November 25, 2014 Nice Quote Link to comment Share on other sites More sharing options...
itsjustme Posted November 25, 2014 Share Posted November 25, 2014 I've been looking into fake SSS as well and have been thinking that Toonnation's "Villa" is something that might help. "Villa" affects transparency and reflectivity and can make an object more or less transparent at its' edges. I wish it could affect translucency instead of transparency. If we had decal control of translucency, it might also be helpful...but that is currently not available. I saw one tutorial that used translucency along with internal geometry acting as the skull...I can't find it at the moment. It had its' drawbacks, like you wouldn't be able to open the character's mouth, but looked pretty good otherwise. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted November 25, 2014 Share Posted November 25, 2014 Here's another method that might be helpful: http://vimeo.com/51029322 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 25, 2014 Author Hash Fellow Share Posted November 25, 2014 I wish it could affect translucency instead of transparency. I've been thinking that if you blurred a transparency, you'd have something that looked like translucency. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted November 25, 2014 Share Posted November 25, 2014 I like it. Be great to have something like Jenpy's Fast AO... Fast SSS! Don't know if you saw the GPU render demo of Element 3D V2 (due out Dec 2) Go to 20:45 into the movie for some SSS samples. Cool how he uses it on the ferns to lighten them up: http://www.videocopilot.net/blog/2014/10/element-3d-v2-revealed/ Quote Link to comment Share on other sites More sharing options...
itsjustme Posted November 30, 2014 Share Posted November 30, 2014 Here's a quick test I did using the Toon render settings...it still needs work and would need to be toned down for skin, but it's a start. There is one light rotating around the dragon model. The model is the Stanford dragon imported as a prop with a material applied. The material has a color, specular color, some specular added and "Toon with falloff". SSS_test_11_30_2014.mp4 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 30, 2014 Author Hash Fellow Share Posted November 30, 2014 That's very convincing in some of the angles. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.