jirard Posted March 5, 2014 Share Posted March 5, 2014 I pieced this guy together using various body parts littered throughout the internet. I had to modify almost every patch cuz most of the parts were modeled using the 3ds file format. frankenmodel.mdl Quote Link to comment Share on other sites More sharing options...
higginsdj Posted March 7, 2014 Share Posted March 7, 2014 I pieced this guy together using various body parts littered throughout the internet. I had to modify almost every patch cuz most of the parts were modeled using the 3ds file format. frankenmodel.mdl LOL - yes, I'm doing this a bit lately. I'm currently learning a sculpting software as I find the sculpting method of model creation really intuitive. Pulling and poking CP's to create a good model is an art form and I am finding it harder and harder to motivate myself to do it so I am trying to create elsewhere, import and respline. Talking of resplining, is it my imagination or is there a way to import an OBJ as a prop and then spline over it with the splines/CP's locked to the surface of the prop? Cheers Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted March 8, 2014 Admin Share Posted March 8, 2014 Talking of resplining, is it my imagination or is there a way to import an OBJ as a prop and then spline over it with the splines/CP's locked to the surface of the prop? Nope. It isn't your imagination. While technically termed 'Snap to Surface' it started life circa v17 known as 'retopology'. Fuchur has a tutorial on his site and here's a short article to get started: http://www.hash.com/forums/index.php?showtopic=44299 Impressive work Jirard! Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted March 8, 2014 Share Posted March 8, 2014 Talking of resplining, is it my imagination or is there a way to import an OBJ as a prop and then spline over it with the splines/CP's locked to the surface of the prop? Nope. It isn't your imagination. While technically termed 'Snap to Surface' it started life circa v17 known as 'retopology'. Fuchur has a tutorial on his site on here's a short article to get started: http://www.hash.com/forums/index.php?showtopic=44299 Impressive work Jirard! Pardon me jumping in here, but this was something I had wanted to try but didn't have the chance before. I have followed up Rodney's link to the tech ref page and started the process. It is going to take a long time. Using a 3DS model, its been stuck at 2% for the past 30 mins, that has happened before, its a sunny spring day here, so the seaside is calling while that gets underway. However, I also started the process using an obj model. That imported really quickly but, when trying to turn to modelling mode ( f5) that option is greyed out and unavailable. Is there another way to go about it ? regards simon PS I tried to find the tutorial on Gerald's site but to no avail could you kindly post a link to it ? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 8, 2014 Hash Fellow Share Posted March 8, 2014 I tried to find the tutorial on Gerald's site but to no avail could you kindly post a link to it ? Retopology Here's the link in his signature... http://www.patchwork3d.de/html/page.php?page_id=24 Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted March 8, 2014 Share Posted March 8, 2014 I tried to find the tutorial on Gerald's site but to no avail could you kindly post a link to it ? Retopology Here's the link in his signature... http://www.patchwork3d.de/html/page.php?page_id=24 Robert Thank you. I shall go there now. I have a car I want to convert for the bear to drive. regards simon Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 8, 2014 Hash Fellow Share Posted March 8, 2014 If you have a solid object like a car that you want to use and no sub-part of it needs to be animated, then importing the object as a "prop" and using it that way is easier and faster than converting it to a model. If you need some solid part, like a door, to also animate then one would break the car model into two parts, the car and the door and import them as separate props and use them that way in your chor. That would save remodeling... IF you have the program the original model was made in and can break the polygon model there. Quote Link to comment Share on other sites More sharing options...
largento Posted March 8, 2014 Share Posted March 8, 2014 Nice work, Jirard! Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted March 8, 2014 Share Posted March 8, 2014 If you have a solid object like a car that you want to use and no sub-part of it needs to be animated, then importing the object as a "prop" and using it that way is easier and faster than converting it to a model. If you need some solid part, like a door, to also animate then one would break the car model into two parts, the car and the door and import them as separate props and use them that way in your chor. That would save remodeling... IF you have the program the original model was made in and can break the polygon model there. Robert Thank you for the help. In truth I'm not sure how its going to be used as yet. I have the script story boarded ( but under change ) and the original idea was to do the cars stop frame with models for the chase sequence ,but using AM for the other parts. I'm trying to cover the possibilities at the moment, and learn some new methods ! regards Simon Quote Link to comment Share on other sites More sharing options...
higginsdj Posted March 9, 2014 Share Posted March 9, 2014 Wowzers..... Its actually much faster doing a retopology than trying to 'fix' an imported model. Don't know why I didn't try this years ago Cheers Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.