sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

this was actually finished 3 months ago, but the company just went public with that project now, so i couldn´t post it sooner...

 

i hope you all are able to understand german ;)

 

i did the website and the logo as well, the actual website is still in the making, this is just some sort of a preview/microsite...

 

 

website

  • Replies 7
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted Images

  • Admin
Posted

Fun! :)

I see lots of little details despite the ultra simple characters/presentation.

 

Congrats to you for another successful commercial.

Posted

GREAT! Love the wonderful animation style, website style - clean and fun and soooo welll done!

 

I don't understand german, but I enjoyed it & I'd buy whatever you're selling...

Posted

Wow. Very cool advert. Cool style. How long did it take you to complete from initial concept? Is that all A:M?

 

It would be cool if Hash did a spot light piece on your work to promote the product.

 

Would you post pics of some wireframes of the models?

Posted

thanks :)

 

Wow. Very cool advert. Cool style. How long did it take you to complete from initial concept? Is that all A:M?

 

It would be cool if Hash did a spot light piece on your work to promote the product.

 

Would you post pics of some wireframes of the models?

 

i cant really tell how long it took, since it was clear from the beginning that i wouldn´t be paid by the hour ;) the budget was in fact the reason i decided to go super-simple with the characters and props... one great advantage of toon render is that one doesn´t have to bevel everything, which saves a lot of modeling time... also i didn´t had to texture anything, and used one character template which i made copies of and then just changed the hairstyle, the clothes etc... i guess it took round about 14 days from start to finish, counting 8 hours a day.. rendertime not included, that does the computer for me when i´m sleeping ;)

 

here are some wireframes of one character, as i said before, they are basically all the same. this one has a patch count of 1100, but some simpler ones might be around 800..

Screen_shot_2013_11_09_at_17.45.52.png

Screen_shot_2013_11_09_at_17.46.10.png

  • Admin
Posted

There is certainly something to be said for the detailed models/renderers we all love to see but there is also something powerful in the simply things.

You've proven that yet again here!

 

Nice model!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...