Fuchur Posted September 7, 2013 Posted September 7, 2013 Some may have guest it, other may not: The entry with the chameleon on it was mine. If you are interested I want to show of a little about that fellow because it was a quite interesting workflow. I used A:M to create the model (and rig), gave it some basic materials, used BakeSurface from A:M and exported as an OBJ with a high polycount (I think 256 or 1024 subdivisions, I am not sure...), brought the model with the UV-set to 3dCoat v4. There I painted all the little dots, shades and the displacementmaps (bump is done using a procentual material in A:M), saved the textures and back in A:M I rendered it out... it worked very well and I could paint over seams in the UV-set without any trouble. It worked better than I had expeceted. The image used close to any more advanced rendering technique I could imagine including: - SSS - DisplacementMaps - Bumps - procentual materials - a small amount of hair and sprite-particles, - Real AO (very slightly used) - quite large textures. (since I only got 3dCoat for private use, the texture-sizes are limited to 2048 x 2048 pixels...) Attached you can find some screens from A:M and 3dCoat showing the chameleon for the contest. Additional how it would have looked like as a splash screen and the final images again. I sure had fun creating it and even so I did not win anything for it, it still was a lot of fun! I'd love to see from others how they created their entries . If you have any time, please let us know about the great images which were created for this contest! See you *Fuchur* Quote
John Bigboote Posted September 7, 2013 Posted September 7, 2013 Great info and image! Fuel for thought! Quote
NancyGormezano Posted September 7, 2013 Posted September 7, 2013 very NICE! And very interesting to see how you worked in both A:M and 3dcoat Quote
Fuchur Posted September 9, 2013 Author Posted September 9, 2013 very NICE! And very interesting to see how you worked in both A:M and 3dcoat Thanks for your kind comments Nancy and John . See you *Fuchur* Quote
Dpendleton77 Posted September 17, 2013 Posted September 17, 2013 I am going to have to give this two thumbs up. Quote
Hash Fellow robcat2075 Posted September 17, 2013 Hash Fellow Posted September 17, 2013 Fine work, Fuchur! Quote
pixelplucker Posted September 18, 2013 Posted September 18, 2013 There is a private use version of 3d Coat? I'm using v4 here and texture size is 16kx16k max. UV mapping anything huge in that can be a problem because it runs out of memory and you can't esc out. Nice character btw Quote
Fuchur Posted September 18, 2013 Author Posted September 18, 2013 There is a private use version of 3d Coat? I'm using v4 here and texture size is 16kx16k max. UV mapping anything huge in that can be a problem because it runs out of memory and you can't esc out. Nice character btw Yes, since v4 you can buy a private use version of 3d Coat for 99 Dollars (instead of about 350 Dollars for the full version). The policy on the 3D-Coat Educational version have been changed. We offer 3D-Coat to students, hobbyists and amateurs pursuing non-commercial goals, so as senior people and unemployed at $99 US. ... Limitation of Education version: ... 2) textures size to export is limited to 2048x2048 ... > http://3d-coat.com/buy-now/ See you *Fuchur* PS: Thank you very much everybody It was a lot of fun! Quote
pixelplucker Posted September 19, 2013 Posted September 19, 2013 Figures, I got the early full upgrade for almost that price. Can't imagine trying to uv map a model with anything over 2048 in that because it tends to run out of memory on my machine. $99 is a really good deal for that especially for the 3d painting. Quote
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