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Hash, Inc. - Animation:Master

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Posted

Some may have guest it, other may not: The entry with the chameleon on it was mine.

 

If you are interested I want to show of a little about that fellow because it was a quite interesting workflow.

I used A:M to create the model (and rig), gave it some basic materials, used BakeSurface from A:M and exported as an OBJ with a high polycount (I think 256 or 1024 subdivisions, I am not sure...), brought the model with the UV-set to 3dCoat v4.

 

There I painted all the little dots, shades and the displacementmaps (bump is done using a procentual material in A:M), saved the textures and back in A:M

I rendered it out... it worked very well and I could paint over seams in the UV-set without any trouble. It worked better than I had expeceted.

 

The image used close to any more advanced rendering technique I could imagine including:

- SSS

- DisplacementMaps

- Bumps

- procentual materials

- a small amount of hair and sprite-particles,

- Real AO (very slightly used)

- quite large textures. (since I only got 3dCoat for private use, the texture-sizes are limited to 2048 x 2048 pixels...)

 

Attached you can find some screens from A:M and 3dCoat showing the chameleon for the contest.

Additional how it would have looked like as a splash screen and the final images again.

 

I sure had fun creating it and even so I did not win anything for it, it still was a lot of fun!

I'd love to see from others how they created their entries :). If you have any time, please let us know about the great images which were created for this contest!

 

See you

*Fuchur*

shaded_view.jpg

shaded_wireframe_view.jpg

simple_bones_view.jpg

3d_coat_painted.jpg

wireframe_view.jpg

chameleon_19_0005_04.jpg

chameleon_19_wide_0005.jpg

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Posted
very NICE! And very interesting to see how you worked in both A:M and 3dcoat

 

Thanks for your kind comments Nancy and John :).

 

See you

*Fuchur*

  • 2 weeks later...
Posted

There is a private use version of 3d Coat?

I'm using v4 here and texture size is 16kx16k max. UV mapping anything huge in that can be a problem because it runs out of memory and you can't esc out.

 

Nice character btw

Posted
There is a private use version of 3d Coat?

I'm using v4 here and texture size is 16kx16k max. UV mapping anything huge in that can be a problem because it runs out of memory and you can't esc out.

 

Nice character btw

 

Yes, since v4 you can buy a private use version of 3d Coat for 99 Dollars (instead of about 350 Dollars for the full version).

The policy on the 3D-Coat Educational version have been changed. We offer 3D-Coat to students, hobbyists and amateurs pursuing non-commercial goals, so as senior people and unemployed at $99 US.

 

...

 

Limitation of Education version:

...

2) textures size to export is limited to 2048x2048

...

 

> http://3d-coat.com/buy-now/

 

See you

*Fuchur*

 

PS: Thank you very much everybody :) It was a lot of fun!

Posted

Figures, I got the early full upgrade for almost that price. Can't imagine trying to uv map a model with anything over 2048 in that because it tends to run out of memory on my machine.

 

$99 is a really good deal for that especially for the 3d painting.

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