johnl3d Posted April 17, 2013 Posted April 17, 2013 mateffect.zip planet_paries.mov May need a little tweaking Quote
Kamikaze Posted April 18, 2013 Posted April 18, 2013 Thought I'd post a challenge here to you John....or whomever... I've been trying to get this effect but on a grid not a sphere .....to be exact I want , lets say a grid representing a piece of cloth or paper then the MAt Effect to start in the middle creating a hole then the hole to expand and burn away like U seen in the planet burning effect ..... or for a real world example for us old folks who remember Bonanza the TV series , that intro where I think its a map being burnt, tho that one I think starts from the side......just wonder how good (or not) my memory is......off to Utube.... I can so far get the hole in there and it to expand but with no burning away effect. Thanks Mike C Quote
detbear Posted April 4, 2014 Posted April 4, 2014 I've often wondered if these type effectors could be used to simulate a boat bouyantly moving through water. Of course it would need to be a realistic surface such as the Babbage examples. Quote
Admin Rodney Posted April 4, 2014 Admin Posted April 4, 2014 About halfway down the page of Newton Physics examples are two projects that demonstrate a floating/bouyancy effect. That might work better than material effects. http://www.hash.com/NewtonPhysics/samples.html The projects have two movie files: Here: http://www.hash.com/NewtonPhysics/samples/fluid.mov and here: http://www.hash.com/NewtonPhysics/samples/tugboat.mov With regard to the second video where there is some 'sinkage', there is a tutorial (with link to project file): http://www.hash.com/NewtonPhysics/fluid.html Quote
detbear Posted April 4, 2014 Posted April 4, 2014 Rodney, Those are really cool. Thanks for posting those links. I wasn't thinking so much along the lines of bouyancy with effectors. But rather how a boat/ object interacts with the water plane as it bobbles through waves and moving surface. I was thinking that maybe an effector could potentially fake a splashing wake as it plowed through the water. Especially on a changing Water plane that has wavy movements. Mixed with the newton stuff definately tingles even more possibilities for a neat simulation. William Quote
Hash Fellow robcat2075 Posted April 4, 2014 Hash Fellow Posted April 4, 2014 The effector could work for a stationary floating object but not for a boat that moved forward and turned, leaving a curved wake behind it. Something I was experimenting with was using particles ejected horizontally from a moving shape to build a displacement map for the wave that is created as a boat moves forward and turns. boatwake.mov Quote
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