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Hash, Inc. - Animation:Master

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Posted

Thought I'd post a challenge here to you John....or whomever...

 

I've been trying to get this effect but on a grid not a sphere .....to be exact I want , lets say a grid representing a piece of cloth or paper then the MAt Effect to start in the middle creating a hole then the hole to expand and burn away like U seen in the planet burning effect ..... or for a real world example for us old folks who remember Bonanza the TV series , that intro where I think its a map being burnt, tho that one I think starts from the side......just wonder how good (or not) my memory is......off to Utube....

 

I can so far get the hole in there and it to expand but with no burning away effect.

 

Thanks

Mike C

  • 11 months later...
Posted

I've often wondered if these type effectors could be used to simulate a boat bouyantly moving through water.

Of course it would need to be a realistic surface such as the Babbage examples. :)

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Posted

About halfway down the page of Newton Physics examples are two projects that demonstrate a floating/bouyancy effect.

That might work better than material effects.

 

http://www.hash.com/NewtonPhysics/samples.html

 

The projects have two movie files:

 

Here: http://www.hash.com/NewtonPhysics/samples/fluid.mov

 

and here: http://www.hash.com/NewtonPhysics/samples/tugboat.mov

 

 

With regard to the second video where there is some 'sinkage', there is a tutorial (with link to project file):

 

http://www.hash.com/NewtonPhysics/fluid.html

Posted

Rodney,

 

Those are really cool. Thanks for posting those links.

 

I wasn't thinking so much along the lines of bouyancy with effectors. But rather how a

boat/ object interacts with the water plane as it bobbles through waves and moving surface.

 

I was thinking that maybe an effector could potentially fake a splashing wake as it plowed through

the water. Especially on a changing Water plane that has wavy movements.

 

Mixed with the newton stuff definately tingles even more possibilities for a neat simulation.

 

William

  • Hash Fellow
Posted

The effector could work for a stationary floating object but not for a boat that moved forward and turned, leaving a curved wake behind it.

 

Something I was experimenting with was using particles ejected horizontally from a moving shape to build a displacement map for the wave that is created as a boat moves forward and turns.

 

 

boatwake.mov

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