dyrwoolf Posted January 9, 2013 Share Posted January 9, 2013 Hi, Im new to A:M. Infact i havent started yet. I have some experience with other programs, Autodesk and 3D coat. I want to make a Unity game and wounder it that is possible with A:M? All the post ive searched seams to look like its no way to export from A:M to fbx? Is this so, and is this going to be implemented in the future? This is really importent for me to know before i go any futher with A:M. Sins Dyrwoolf Quote Link to comment Share on other sites More sharing options...
Fuchur Posted January 9, 2013 Share Posted January 9, 2013 Hi, Im new to A:M. Infact i havent started yet. I have some experience with other programs, Autodesk and 3D coat. I want to make a Unity game and wounder it that is possible with A:M? All the post ive searched seams to look like its no way to export from A:M to fbx? Is this so, and is this going to be implemented in the future? This is really importent for me to know before i go any futher with A:M. Sins Dyrwoolf Till now there is no direct export-way from A:M2FBX, but I have found an very easy and inexpensive way to get data from A:M2FBX / A:M2Unity. Please have a look at my signature. There is a quite easy workflow to go from A:M to FBX. (I even do it to get data to unity3d). See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
dyrwoolf Posted January 9, 2013 Author Share Posted January 9, 2013 Till now there is no direct export-way from A:M2FBX, but I have found an very easy and inexpensive way to get data from A:M2FBX / A:M2Unity. Please have a look at my signature. There is a quite easy workflow to go from A:M to FBX. (I even do it to get data to unity3d). See you *Fuchur* Thx for Your fast replie Fuchur. I've seen Your video. But it demands to buy a new software for almost the same amount as A:M. So my question is if this is going to get implemented to A:M in the near future? It would be very good, bebcaus this progeam looks like the easiest program to learn. And it seams to have a loot of nice features. Quote Link to comment Share on other sites More sharing options...
Fuchur Posted January 9, 2013 Share Posted January 9, 2013 Till now there is no direct export-way from A:M2FBX, but I have found an very easy and inexpensive way to get data from A:M2FBX / A:M2Unity. Please have a look at my signature. There is a quite easy workflow to go from A:M to FBX. (I even do it to get data to unity3d). See you *Fuchur* Thx for Your fast replie Fuchur. I've seen Your video. But it demands to buy a new software for almost the same amount as A:M. So my question is if this is going to get implemented to A:M in the near future? It would be very good, bebcaus this progeam looks like the easiest program to learn. And it seams to have a loot of nice features. Hi, no problem . I am not sure if it will get implemented in the near future (there is a feature request and it is not exactly clear what gets done and how fast... sometimes a feature-request is done in a very short time, sometimes it really takes many month and more... we just dont know)... But in the end the software you need to buy is available for $50 (you dont need the Pro version... SE is enough) with A:M for $79. So all together for $130 you get A:M and Unwrap3d... that is not really very expensive for a 3d-software. But who knows, maybe we get an export from A:M2FBX too. See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted January 9, 2013 Share Posted January 9, 2013 Could you export from A:M via OBJ/MDD into a demo version of modo or C4D and use the FBX export from there...? Quote Link to comment Share on other sites More sharing options...
jakerupert Posted January 10, 2013 Share Posted January 10, 2013 Sounds like a great idea. If someone could test it.... Quote Link to comment Share on other sites More sharing options...
Fuchur Posted January 10, 2013 Share Posted January 10, 2013 Sounds like a great idea. If someone could test it.... Not the best idea if u want to use it with a gameengine in some cases... you need joints and bones for that at least when using rigged body /ragdoll-simulations... to get bones/joints you need to use the directx export and convert the resulting file to whatever you need... *Fuchur Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted January 10, 2013 Admin Share Posted January 10, 2013 We have several users who have been involved in game development with various game engines. Caleb Gunby (aka totlover) put out the word that since he's been using Unity 3D a lot he's open to Q&A on the workflow to get there via A:M: http://www.hash.com/forums/index.php?showtopic=41238 He's a fan of Ultimate Unwrap 3D (http://www.unwrap3d.com/u3d/index.aspx) I believe he's been involved with creating at least two games in the past year; a Turtle Platformer Game and Office Bowling. Turtle Platformer Info Office Bowling Info Bruce Monahan created 'Izzy the Busy Squirrel' by going the Direct X route through the Chris Roy's AMText plugin and other plugins. Izzy the Busy Squirrel Info Quote Link to comment Share on other sites More sharing options...
jakerupert Posted January 10, 2013 Share Posted January 10, 2013 Sure your right , I wasn`t thinking...MMD stores only pointlevelmove-info ...no bones. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted January 10, 2013 Admin Share Posted January 10, 2013 This may be old news but Cronos (aka Luis Enrique Braga) was making game assets with the AMtex plugin for use with DarlBasic Professional (which is reportedly free): DarkBasicPro (Download Link): http://www.thegamecreators.com link to DarkBasicPro Download He posted some of his work (and a lot of resource links) HERE. Quote Link to comment Share on other sites More sharing options...
JohnArtbox Posted January 10, 2013 Share Posted January 10, 2013 As fuchur said, it probably isn't the best option for games but you can use a hash obj mdd to blender to fbx export if you are not concerned about file sizes. The resulting fbx is huge though. Quote Link to comment Share on other sites More sharing options...
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