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Hash, Inc. - Animation:Master

FBX export


dyrwoolf

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Hi, Im new to A:M. Infact i havent started yet. I have some experience with other programs, Autodesk and 3D coat. I want to make a Unity game and wounder it that is possible with A:M?

All the post ive searched seams to look like its no way to export from A:M to fbx? Is this so, and is this going to be implemented in the future?

This is really importent for me to know before i go any futher with A:M.

 

Sins

 

Dyrwoolf

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Hi, Im new to A:M. Infact i havent started yet. I have some experience with other programs, Autodesk and 3D coat. I want to make a Unity game and wounder it that is possible with A:M?

All the post ive searched seams to look like its no way to export from A:M to fbx? Is this so, and is this going to be implemented in the future?

This is really importent for me to know before i go any futher with A:M.

 

Sins

 

Dyrwoolf

 

Till now there is no direct export-way from A:M2FBX, but I have found an very easy and inexpensive way to get data from A:M2FBX / A:M2Unity. Please have a look at my signature.

There is a quite easy workflow to go from A:M to FBX. (I even do it to get data to unity3d).

 

See you

*Fuchur*

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Till now there is no direct export-way from A:M2FBX, but I have found an very easy and inexpensive way to get data from A:M2FBX / A:M2Unity. Please have a look at my signature.

There is a quite easy workflow to go from A:M to FBX. (I even do it to get data to unity3d).

 

See you

*Fuchur*

 

Thx for Your fast replie Fuchur.

I've seen Your video. But it demands to buy a new software for almost the same amount as A:M.

 

So my question is if this is going to get implemented to A:M in the near future?

It would be very good, bebcaus this progeam looks like the easiest program to learn. And it seams to have a loot of nice features.

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Till now there is no direct export-way from A:M2FBX, but I have found an very easy and inexpensive way to get data from A:M2FBX / A:M2Unity. Please have a look at my signature.

There is a quite easy workflow to go from A:M to FBX. (I even do it to get data to unity3d).

 

See you

*Fuchur*

 

Thx for Your fast replie Fuchur.

I've seen Your video. But it demands to buy a new software for almost the same amount as A:M.

 

So my question is if this is going to get implemented to A:M in the near future?

It would be very good, bebcaus this progeam looks like the easiest program to learn. And it seams to have a loot of nice features.

 

Hi,

 

no problem :).

 

I am not sure if it will get implemented in the near future (there is a feature request and it is not exactly clear what gets done and how fast... sometimes a feature-request is done in a very short time, sometimes it really takes many month and more... we just dont know)...

But in the end the software you need to buy is available for $50 (you dont need the Pro version... SE is enough) with A:M for $79.

So all together for $130 you get A:M and Unwrap3d... that is not really very expensive for a 3d-software.

 

But who knows, maybe we get an export from A:M2FBX too.

 

See you

*Fuchur*

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Sounds like a great idea.

If someone could test it....

 

Not the best idea if u want to use it with a gameengine in some cases... you need joints and bones for that at least when using rigged body /ragdoll-simulations... to get bones/joints you need to use the directx export and convert the resulting file to whatever you need...

 

*Fuchur

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We have several users who have been involved in game development with various game engines.

 

Caleb Gunby (aka totlover) put out the word that since he's been using Unity 3D a lot he's open to Q&A on the workflow to get there via A:M:

 

http://www.hash.com/forums/index.php?showtopic=41238

 

He's a fan of Ultimate Unwrap 3D (http://www.unwrap3d.com/u3d/index.aspx)

I believe he's been involved with creating at least two games in the past year; a Turtle Platformer Game and Office Bowling.

 

Turtle Platformer Info

 

Office Bowling Info

 

 

Bruce Monahan created 'Izzy the Busy Squirrel' by going the Direct X route through the Chris Roy's AMText plugin and other plugins.

 

Izzy the Busy Squirrel Info

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This may be old news but Cronos (aka Luis Enrique Braga) was making game assets with the AMtex plugin for use with DarlBasic Professional (which is reportedly free):

 

DarkBasicPro (Download Link):

http://www.thegamecreators.com link to DarkBasicPro Download

 

He posted some of his work (and a lot of resource links) HERE.

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