Hash Fellow robcat2075 Posted December 29, 2012 Hash Fellow Share Posted December 29, 2012 Does anyone have or can anyone suggest a great example of A:M Subsurface Scattering. Something that, as soon as you see it, clearly demonstrates SSS (and looks great). I want to stick it in a tutorial video on "Rendering" Quote Link to comment Share on other sites More sharing options...
Fuchur Posted December 29, 2012 Share Posted December 29, 2012 Does anyone have or can anyone suggest a great example of A:M Subsurface Scattering. Something that, as soon as you see it, clearly demonstrates SSS (and looks great). I want to stick it in a tutorial video on "Rendering" My all time favourite is: Alien. It was done by Zaryin (Jeff Bolle). See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 29, 2012 Admin Share Posted December 29, 2012 In the early days of SSS Frank Hegemann posted this one: Here's the one Fuchur was referring to by Jeffrey Bolle: There may be several different version of Jeff's alien out there... Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 29, 2012 Admin Share Posted December 29, 2012 This isn't a great SSS image so much as it is an odd one. It's the first (well... second) attempt I made at SSS. I was trying to see how thick and thin areas with SSS were effecting models. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 29, 2012 Admin Share Posted December 29, 2012 Plastic look? This one is by Tai Shan. Paul Daley render Anuld: Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 29, 2012 Admin Share Posted December 29, 2012 This one kind of goes against the primary purpose of demoing SSS but it does illustrate that there is more than one way to achieve an effect in A:M. Remember this result after Elm (from Soulcage Dept) posted about 'faking SSS' in a render? (You rendered it) Here's the link to that discussion. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 29, 2012 Admin Share Posted December 29, 2012 Nancy posted a chart of some SSS settings: Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 29, 2012 Admin Share Posted December 29, 2012 Similar to Nancy's chart, Matt Bradbury posted his analysis of SSS. Here is one of the results: Here's the whole topic (with useful information): LINK Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 29, 2012 Admin Share Posted December 29, 2012 Another 'fake SSS', this time by J Griffin: Ref: Link Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 29, 2012 Admin Share Posted December 29, 2012 Yet another 'fake SSS' work in progress: One is real... one is fake... This one by Anders Averö. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 29, 2012 Admin Share Posted December 29, 2012 One of Matt Campbell's recent renderings combines SSS with... just about everything else: I believe Matt donated that project to the A:M Community. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 29, 2012 Author Hash Fellow Share Posted December 29, 2012 Those are great images. I guess the problem with explaining SSS (in 2 seconds) is that it's a subtle thing, not like a lens flare, you pretty much have to see a before and after to "see" it. Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted December 30, 2012 Share Posted December 30, 2012 Matt Bradbury posted his analysis of SSS. Here's the whole topic (with useful information): LINK Wow! That's a great thread. Explains SSS like nowhere else, & probably should be included in some documentation, if that effort is still alive, and if still true for recent versions. I don't remember ever seeing it. Even with that info, still seems like SSS requires much experimentation, tweaking based on model geometry, chor lighting, and model's size. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 30, 2012 Author Hash Fellow Share Posted December 30, 2012 Matt Bradbury posted his analysis of SSS. Here's the whole topic (with useful information): LINK Wow! That's a great thread. Explains SSS like nowhere else, & probably should be included in some documentation, if that effort is still alive, and if still true for recent versions. I don't remember ever seeing it. Even with that info, still seems like SSS requires much experimentation, tweaking based on model geometry, chor lighting, and model's size. That is a great thread. Too bad those Bradbury boys went off to college... Quote Link to comment Share on other sites More sharing options...
thejobe Posted December 31, 2012 Share Posted December 31, 2012 i have done pretty decent results with SSS. what exactly were you trying to show? maybe i can render an example for you. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 31, 2012 Author Hash Fellow Share Posted December 31, 2012 i have done pretty decent results with SSS. what exactly were you trying to show? maybe i can render an example for you. Something that is an obvious example of SSS and looks good for it. I realize that's vague. I like Jeff Bolle's Alien but it also has many texturing details that are not specifically SSS so it's hard to hold it up for 3 seconds and say "that's SSS" without further explanation. That's the problem. Quote Link to comment Share on other sites More sharing options...
Fuchur Posted December 31, 2012 Share Posted December 31, 2012 i have done pretty decent results with SSS. what exactly were you trying to show? maybe i can render an example for you. Something that is an obvious example of SSS and looks good for it. I realize that's vague. I like Jeff Bolle's Alien but it also has many texturing details that are not specifically SSS so it's hard to hold it up for 3 seconds and say "that's SSS" without further explanation. That's the problem. What about the fish? It is a good example how SSS can create a wet-look / nicer look from a model. See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
thejobe Posted December 31, 2012 Share Posted December 31, 2012 hey Rob how does this work for you? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 31, 2012 Author Hash Fellow Share Posted December 31, 2012 hey Rob how does this work for you? Too many other factors in that, I'm afraid. Quote Link to comment Share on other sites More sharing options...
thejobe Posted December 31, 2012 Share Posted December 31, 2012 im rendering a simpler image now. Quote Link to comment Share on other sites More sharing options...
thejobe Posted December 31, 2012 Share Posted December 31, 2012 how does this work for you? Quote Link to comment Share on other sites More sharing options...
thejobe Posted January 1, 2013 Share Posted January 1, 2013 here is the project if you want to look at the settings. SSS_test_02.prj Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 1, 2013 Author Hash Fellow Share Posted January 1, 2013 that one might be a bit too uncomplicated What is that? Quote Link to comment Share on other sites More sharing options...
thejobe Posted January 1, 2013 Share Posted January 1, 2013 Its a cherry lol. Quote Link to comment Share on other sites More sharing options...
largento Posted January 2, 2013 Share Posted January 2, 2013 I've explained SSS to a few non-3D folks and they usually get the bit about light showing through ears. Quote Link to comment Share on other sites More sharing options...
thejobe Posted January 2, 2013 Share Posted January 2, 2013 if i had some idea of what you are thinking i could render something. maybe a bit more detail? so far i got not to complicated and not to simple. what does the middle look like? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 2, 2013 Author Hash Fellow Share Posted January 2, 2013 I'm not sure what I really want, it may not be do-able. Mark's ear suggestion is a promising one. Is there a head with good ear on it that would lend itself to SSS? Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted January 2, 2013 Share Posted January 2, 2013 https://dl.dropbox.com/u/5257446/candleAM.mov I made my Candle project with absolute simplicity in mind... Quote Link to comment Share on other sites More sharing options...
thejobe Posted January 2, 2013 Share Posted January 2, 2013 this one is not to complicated or simple. perfect middle Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted January 3, 2013 Admin Share Posted January 3, 2013 RE: This image would work pretty well as an intermediately difficult example of SSS excepting there are three areas that seem to be lacking: - The evidence of bones underneath skin (this can be seen primarily in the jaw and forearm areas) - The hand (while perhaps in the right position) doesn't look correctly positioned - The spine/back appears to be deformed Adding bones would probably push this well into the 'too complicated' arena. All for what it is worth here... Quote Link to comment Share on other sites More sharing options...
thejobe Posted January 3, 2013 Share Posted January 3, 2013 i was going more for the wax look. and i was going for a happy middle since rob doesnt know what he want yet, but i think this comes close. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted January 3, 2013 Admin Share Posted January 3, 2013 i was going more for the wax look. and i was going for a happy middle since rob doesnt know what he want yet, but i think this comes close. Knowzing Robert'z exzacting standardz mez knowz itz gotz tooz beez perfectz. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted January 10, 2013 Admin Share Posted January 10, 2013 The late great Paul Forwood was doing some pretty magical stuff with SSS, FakeAO and such. I sure wish he was still here to answer our questions. Here's an example of Paul's experiment with FakeAO, SSS, 3 Point Lighting and Raytraced Shadows: http://www.hash.com/forums/index.php?act=a...st&id=53708 Quote Link to comment Share on other sites More sharing options...
largento Posted January 21, 2013 Share Posted January 21, 2013 I'm not sure what I really want, it may not be do-able. Mark's ear suggestion is a promising one. Is there a head with good ear on it that would lend itself to SSS? Robert, there's a couple of nice looking ears in this thread. This post by Bill Gaylord has a good one. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 26, 2013 Author Hash Fellow Share Posted February 26, 2013 I've explained SSS to a few non-3D folks and they usually get the bit about light showing through ears. A shot like this would be perfect: (this is not A:M, this is not even CG) Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 26, 2013 Author Hash Fellow Share Posted February 26, 2013 Attempt with my Al Capone head Quote Link to comment Share on other sites More sharing options...
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