Admin Rodney Posted April 11, 2014 Admin Posted April 11, 2014 RE: Large rendering times Perhaps you can render the background pass and then the character pass separately and composite. Quote
*A:M User* Shelton Posted April 12, 2014 Author *A:M User* Posted April 12, 2014 We hope to show something that Chris has been working on. It is elegant set design that allows us to do that Rodney. Quote
*A:M User* Shelton Posted April 12, 2014 Author *A:M User* Posted April 12, 2014 Adding several buildings at a time now. here are three attached business going in on the south side of the road. Steve Quote
*A:M User* Shelton Posted April 13, 2014 Author *A:M User* Posted April 13, 2014 Just about done, I have to finish the signs and graphics on canopy and signs on the windows. Steve Quote
*A:M User* Shelton Posted April 17, 2014 Author *A:M User* Posted April 17, 2014 SSAO and AO shots. SSAO rendered at 3:30 a frame and AO at 44 minutes a frame Quote
Hash Fellow robcat2075 Posted April 17, 2014 Hash Fellow Posted April 17, 2014 Is the SSAO on the left? Quote
*A:M User* Shelton Posted April 17, 2014 Author *A:M User* Posted April 17, 2014 Robert AO is on the left. Quote
NancyGormezano Posted April 18, 2014 Posted April 18, 2014 Robert AO is on the left. I would not have guessed that originally, but now I understand why the right side is SSAO. What are your other lighting settings? eg ambiance. I don't see any evidence of lights, or ground plane? Quote
Hash Fellow robcat2075 Posted April 18, 2014 Hash Fellow Posted April 18, 2014 I presume the AO was "Transparent AO" off? Quote
*A:M User* Shelton Posted April 24, 2014 Author *A:M User* Posted April 24, 2014 Nancy ambiance 95 / 80. Robert and yes it turned off Here is the next building the corner pharmacy and upstairs apartment Steve Quote
*A:M User* Shelton Posted April 25, 2014 Author *A:M User* Posted April 25, 2014 I was nearing completion of the first floor. Decided to do a test render with 18e. Render crashed. When I reopened AM the model had 0 bytes?? I had a back up but was only at the beginning of the model. The model when taken into a text editor looks like there is nothing there. I lost it all. Steve Quote
Hash Fellow robcat2075 Posted April 25, 2014 Hash Fellow Posted April 25, 2014 I do get the odd random unrepeatable crash also but those aren't much help in tracking them down. Save important work frequently and never save over the last version. Quote
*A:M User* Shelton Posted April 26, 2014 Author *A:M User* Posted April 26, 2014 Almost back to where I was. Quote
Hash Fellow robcat2075 Posted April 26, 2014 Hash Fellow Posted April 26, 2014 And probably in half the time! Quote
*A:M User* Shelton Posted April 28, 2014 Author *A:M User* Posted April 28, 2014 Ok hope you see where I am going with this building. What started out was a two story corner shop has ended up as the main apartment building for the street. I am having trouble with the glass enclosure around the glass elevator. Will work on that later Steve Quote
*A:M User* Shelton Posted April 30, 2014 Author *A:M User* Posted April 30, 2014 Thanks David I am going through the model and dividing it so the model file is not so large. Steve Quote
*A:M User* Shelton Posted April 30, 2014 Author *A:M User* Posted April 30, 2014 After being down with a renewal issue, Jason was able to get me back. thank you sir Now I have found added a tint of color to the glass helps define the glass and items behind. Ok back to modeling Steve Quote
*A:M User* Shelton Posted May 2, 2014 Author *A:M User* Posted May 2, 2014 Roof and the patio area and the apartment will be completed. Quote
*A:M User* Shelton Posted May 3, 2014 Author *A:M User* Posted May 3, 2014 Parking lot is finished Steve Quote
*A:M User* Shelton Posted May 7, 2014 Author *A:M User* Posted May 7, 2014 The apartment building is all but finished. I have to stripe the back parking and clean things up but she will head to the street scene now. I wnet crazy on this and the building is a set in and of itself. I have hallways elevators that are on a pose. The apartments will serve as Connors residence in Cupids Sick day. Anyway I will finish it this evening and then on to the next one. Steve Quote
Hash Fellow robcat2075 Posted May 7, 2014 Hash Fellow Posted May 7, 2014 As always, I am impressied with your attention to detail and the scope of it all. Quote
Admin Rodney Posted May 7, 2014 Admin Posted May 7, 2014 I'm running out of superlatives... so I'll stick with 'outstanding work'! As always I'm curious about your process (i.e. I assume you are using reference). Very impressive. Quote
*A:M User* Shelton Posted May 7, 2014 Author *A:M User* Posted May 7, 2014 Thank you Rodney! No reference on this one or the last building. Off the top of my head. I had a pic that I saw from a small town, Guthrie Ok, pharmacy that had a corner door and from there I designed this one out as I went along. Work flow is basic stuff. I lay out the foot print first to see how much room I have to work with. this changes all the time! Secondly, I decide one story, two story Third, Decide on style. Old, new deco etc and begin a search of key features (round window or interesting brick). The actual building of the building goes quickly as I use primitives for walls and such and scale accordingly. The main thing I watch for is the ovelap and the connecting of the walls. Things like windows are operational and have separate sash and frames. I do build these as a separate model and then import them I have been around construction all my life and if I think it needs a wall this way or that, I go with it. Copy and paste are my friends in the building process. Now the last thing I will do is put it together as one model and with Chris' set design (videos coming soon) I will break it apart in poses/relationships so that we use only what we need in the animation. Quite elegant design by Chris. Steve Quote
Admin Rodney Posted May 7, 2014 Admin Posted May 7, 2014 I'm definitely looking forward to that video. No reference on this one or the last building. Off the top of my head... I designed this one out as I went along. And that makes this all the more impressive! Quote
*A:M User* Shelton Posted May 9, 2014 Author *A:M User* Posted May 9, 2014 It is finally looking like a street scene. Steve Quote
*A:M User* Shelton Posted May 22, 2014 Author *A:M User* Posted May 22, 2014 Two of the four buildings on the south side. Steve Quote
*A:M User* Shelton Posted May 26, 2014 Author *A:M User* Posted May 26, 2014 Finally got the new building finished. Quote
*A:M User* Shelton Posted June 10, 2014 Author *A:M User* Posted June 10, 2014 Working 10-12 hour days cuts into getting anything done on our projects. Any way I was thinking there was a park bench besides Myron excellent bench some where on the forum. Quote
Hash Fellow robcat2075 Posted June 10, 2014 Hash Fellow Posted June 10, 2014 Finally got the new building finished. I hadn't caught this one. As always, that looks like great work! Quote
Admin Rodney Posted June 11, 2014 Admin Posted June 11, 2014 Any way I was thinking there was a park bench besides Myron excellent bench some where on the forum. I've seen a park bench or two in rendered animation but can't seem to find the model itself. If you have a reference pic of what you would call an ideal park bench it should be easy enough to model. While looking for 'bench' I did see some weightlifting equipment and wondered if that might not be of use to you in one way or another. Quote
Admin Rodney Posted June 11, 2014 Admin Posted June 11, 2014 There's a nice bench in the 'Bus Stop' project! http://www.hash.com/forums/index.php?showtopic=38462 And while checking that out it's a great idea to watch the 'Bus Stop' community project again. Quote
*A:M User* Shelton Posted July 18, 2014 Author *A:M User* Posted July 18, 2014 Laurie is the main character in the Coffee Shop Disaster. After talking with Chris we agreed on the look should change from the old Laurie to a new one. I used several models to combine together and she is coming along.. I have re weighted from the hips up through the chest and shoulder and neck. I am currently weighting the face and putting face poses together. I hope to have some shots of her next week with hair as well. Steve Quote
*A:M User* Shelton Posted August 14, 2014 Author *A:M User* Posted August 14, 2014 It has been a while since I posted anything. Work continues, and with school starting next week for Eli, I hope that I will have more time during the week to work on things. Here is the cast of the Coffee Shop Disaster. All the characters have a rig in them. Mack is re rigging a few characters with the new rig. Chris is hard at work with the animatics. I am building the scene around the characters and fine tuning them once the rigs are installed. When we started this endeavor I thought we could knock it out quickly. I was wrong. It is amazing how much goes into a short. I admire those here on the forum who had a dream or idea and completed an animation! Steve Quote
Hash Fellow robcat2075 Posted August 14, 2014 Hash Fellow Posted August 14, 2014 I admire you for getting all those cast members done. That's more characters than I'll ever do! Quote
*A:M User* Shelton Posted August 14, 2014 Author *A:M User* Posted August 14, 2014 Thanks Robert! When we get in Cupids I have another 11 or so ready to go Quote
itsjustme Posted August 14, 2014 Posted August 14, 2014 I knew you had quite a few characters, but I didn't realize it was so many! Great stuff, Steve! Quote
*A:M User* Shelton Posted August 15, 2014 Author *A:M User* Posted August 15, 2014 Thanks David. If you have some time, I have some questions on rigging, weighting and nulls. Quote
itsjustme Posted August 15, 2014 Posted August 15, 2014 Thanks David. If you have some time, I have some questions on rigging, weighting and nulls. What are the questions? Quote
*A:M User* Shelton Posted August 15, 2014 Author *A:M User* Posted August 15, 2014 I was trying to link a null to a pose slider. Robert came up with a fix but wanted to know if you had another idea. Quote
itsjustme Posted August 15, 2014 Posted August 15, 2014 I was trying to link a null to a pose slider. Robert came up with a fix but wanted to know if you had another idea. Did he recommend a Smartskin? What was the problem that needed the fix? Quote
itsjustme Posted August 15, 2014 Posted August 15, 2014 Something like this, Steve? Smartskin_control.prj Quote
itsjustme Posted August 15, 2014 Posted August 15, 2014 Here is a quick walk-through...no audio (and kinda small...I've presently got some limitations on this computer). Hope that helps. Smartskin_controller.mp4 Quote
Admin Rodney Posted August 15, 2014 Admin Posted August 15, 2014 I know I'm repeating myself but those are some great looking characters. Each one unique in their own way. Robert really hit the nail on the head when he commented on the number of characters. That kind of cast is a pretty rare thing to find in any animation project and due to the work involved few would attempt it. Kudos to you for tackling it. Quote
*A:M User* Shelton Posted August 16, 2014 Author *A:M User* Posted August 16, 2014 David Thank you for showing this. I will have to watch it about 1000 times to get it. This was what Robert was talking about. Rodney Thank you Rodney! I hope that this fall we will be to show some things for all the hard work. Each one of the characters has alot more weighting and rigging to go! Smart skins are good by the way! Steve Quote
*A:M User* Shelton Posted September 17, 2014 Author *A:M User* Posted September 17, 2014 After several days, well 3 weeks, of frustration Laurie's hair is in place. I groomed the hair in a relationship. I now have a pose slider for her hair so I can re-groom the hair to a different style. Steve Quote
*A:M User* Shelton Posted September 21, 2014 Author *A:M User* Posted September 21, 2014 I got the hair pretty much like I want it. I wish AO did not take so long to render as I loved the look it creates. I have also been playing with SSAO. So much faster but still not achieving the feel of AO. Quote
itsjustme Posted September 21, 2014 Posted September 21, 2014 I like the top one better than the bottom...so I'll guess the top one is AO. Quote
*A:M User* Shelton Posted September 21, 2014 Author *A:M User* Posted September 21, 2014 that is right David, the top is AO. Still trying to get the look of it with SSAO Quote
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