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Hash, Inc. - Animation:Master

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Posted

Here's a brief clip that shows the result of a simple 48-patch mesh with two bones + one fan bone used to weight, via the Transfer_AW plugin, a 6016 patch mesh that has only the same three bones.

 

 

AWsampleH.mov

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Posted
For anyone interested, I will note that my previous tutorial video on Transfer_AW can be found at

 

http://www.hash.com/forums/index.php?s=&am...st&p=349962

 

 

Pardon my ignorance but, intrigued by your video I followed up the trail to Steffen's plug ins for V15. I get a Hxt file but were should I put it and how do I access it later ?

regards

simon

 

It has to be put into the "hxt"-folder in your A:M installation folder.

After that you can access it using your right mouse button in the modelling-window going to "Plugins > Wizards".

 

See you

*Fuchur*

Posted
It has to be put into the "hxt"-folder in your A:M installation folder.

After that you can access it using your right mouse button in the modelling-window going to "Plugins > Wizards".

 

Gerald

Thank you for your help.

regards

simon

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