sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

hope he doesn't have to sit...he has no butt....lol

 

I can't model so thats all I'm saying..

Posted

The Torso looks great, I like the stylization of the arms and hands, but what happened to his pelvis. What I mean is if he is supposed to have a pelvis and it is up under the shirt- there is no indication. If this character is going to be a human- he needs a torso- and if it is going to be under the shirt indicate a pelvis by making ridges in the shirt or something to give the viewer a visual clue. The legs are good, but it's hard to see where they will bend... I know you are still in the process of modeling this one so maybe some very subtle or expressive wrinkles where the legs bend can help with that. It's just my opinion so it's up to you.

Your character just needs some more dimension- after all we are working like with digital clay-- think of it like that, or maybe get some real clay and try it out there then try to do the same thing in the modeling window-( just to get used to the idea of modeling-- that's the way I did when I couldn't work something out in the modeling window, I would do it in the real world to SEE what it looks like)

 

SEE= Select--Eliminate--Exagerate

 

cartoon-like characters are more expressive the more you select a problem area and exagerate important charcter elements--eliminate unnessesary detail

Posted

Did someone say headless??? ;)

 

I agree that the character doesn't appear to have a pelvis. If it under his shirt, then his arms are mite bit long.

 

Looks like a good start though.

 

I keep thinking his shirt needs to have 'College' written across the front or have a texture that makes it look like a sweater.

Posted

Well Ok since my character has cloths Im having trouble rigging it. Cloth wizard wont work either :my post. Please help! Maybe i could give someone my model and they could do the cloth wizard for me. If your interested please pm me. Thanks! I really need this done!

Posted

Heres a really cool picture I did. Oh and I dont need help with cloth wizard anymore. My character is Officially complete! The picture Is really wide so you've been warned. Tell me what you think of the pic. Do you like how its done? If so should I do all my completed models like that? Give me some feed back! :P

 

Thanks,

Robert Fiermonte

post-8-1079480769.jpg

Posted

Great!!! Looking good, but he still doesn't have a pelvis- but If that's the way you designed it to be that's alright, It's still good work to me! ;)

Posted

Looking good! If you want it, it wouldn't take much extra work to add a pelvis to the mesh. You could even model it into the jumper.

Posted

Looks great! Certainly a lot better than my first models. A couple of suggestions if may though. If the character is eventually going to have a head its neck seems to be a bit long to me. Secondly, from your first image it looks like your character could use a little smart skinning, fan boning or cog assistance in the shoulder area if you haven't gotten to it already.

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