Willi Posted September 14, 2012 Posted September 14, 2012 hi all, here is a preview of my new shader that i am developing. its a physical sky shader based on "preetham´s" paper. at the moment it is only an ambient shader that can be applied on an "environment sphere" for background renderings. it can be controlled by a light or by date, time, longitudes and lattitudes. i hope it can be also implemented for sampling an ambient occlusion environment, so that we also have one more option in the "global ambience" slot... Physical Sky Update!: Physical Sky Update Quote
Admin Rodney Posted September 14, 2012 Admin Posted September 14, 2012 Woah! Now that is sweet! Thanks for the preview Willi! I think this is the site (or at least a site) that published the paper: http://www.cs.utah.edu/~shirley/papers/sunsky/ Direct link to 30 page PDF: http://www.cs.utah.edu/~shirley/papers/sunsky/sunsky.pdf Quote
Hash Fellow robcat2075 Posted September 14, 2012 Hash Fellow Posted September 14, 2012 Looks good! That must be in the southern hemisphere. Will it do clouds too? Quote
Willi Posted September 14, 2012 Author Posted September 14, 2012 its animated with the location of bremen/germany. no clouds. Quote
Hash Fellow robcat2075 Posted September 14, 2012 Hash Fellow Posted September 14, 2012 In the northern hemisphere the sun will set from upper left to lower right. Something is reversed. Quote
Willi Posted September 14, 2012 Author Posted September 14, 2012 you are right. have to check the code... Quote
Willi Posted September 14, 2012 Author Posted September 14, 2012 here the update... Physical Sky Update Quote
Malo Posted September 14, 2012 Posted September 14, 2012 This looks promising, at least the current result is beautiful. Nice work! Quote
Willi Posted September 18, 2012 Author Posted September 18, 2012 new update. corrected some code and implemented a few controll parameters... example sunsky v0.1 Quote
Admin Rodney Posted September 18, 2012 Admin Posted September 18, 2012 Looking very good Willi! Quote
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