Hash Fellow robcat2075 Posted September 7, 2012 Hash Fellow Share Posted September 7, 2012 Blocking is the early step in the animation process where you get your essential storytelling poses on camera with minimal attention to the transitions between them. It lets you test out the essential look and timing of your scene before you put a lot of time into refining the motion I prefer to block with "paired keys" because it's easy to edit and experiment with and gives me a bit of automatic transition between my poses and not the sudden pop that strictly"held" poses would have. BlockingPairedKeysH300.mov Quote Link to comment Share on other sites More sharing options...
markw Posted September 7, 2012 Share Posted September 7, 2012 Blocking is the early step in the animation process where you get your essential storytelling poses on camera with minimal attention to the transitions between them. It lets you test out the essential look and timing of your scene before you put a lot of time into refining the motion I prefer to block with "paired keys" because it's easy to edit and experiment with and gives me a bit of automatic transition between my poses and not the sudden pop that strictly"held" poses would have. BlockingPairedKeysH300.mov Thanks Robert, another gem to add to the colection Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted September 8, 2012 Admin Share Posted September 8, 2012 These are the kind of tutorials I really wish I had access to when I was first starting out with computer animation. Of course, video tutorials were a lot harder to come by back then. Quote Link to comment Share on other sites More sharing options...
mouseman Posted September 9, 2012 Share Posted September 9, 2012 Excellent concepts covered! The only suggestion I could have come up with is that it might have been nice to bring up the "Hold" and "Transition" terminology as you were going through the first few poses instead of after you had gone through all of the key frames and started looking through the channels. One concept that was important for me to learn in animating in general was that movement (as well as lack of movement) generally begins in one place and ends in another, and the animator must explicitly specify both the beginning and ending points. This paired keys method makes that concept explicit. Quote Link to comment Share on other sites More sharing options...
Gerry Posted September 10, 2012 Share Posted September 10, 2012 Good one as usual, Robert! Quote Link to comment Share on other sites More sharing options...
Kamikaze Posted September 12, 2012 Share Posted September 12, 2012 Robcat, These are a really BIG help to me trying to get back into A:M , animating humans and the such, not very good at it but this gets the ball rolling .....so a Big THANKS. MIke C Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 12, 2012 Author Hash Fellow Share Posted September 12, 2012 Blocking situations where there are not occasions to hold a pose go like this: Simple IK Leg Walk (Post #20) It is similar in that you are nailing down the essential landmark poses of your performance, but since there are no poses held it is a succession of unique Keyframes rather than pairs. Then you go back to refine the transistions. Quote Link to comment Share on other sites More sharing options...
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