Darthlister Posted April 12, 2012 Posted April 12, 2012 Heya, all--is there any way of turning the model *while* adding CPs, instead of A:M dropping out of add mode when I hit the "T" key? Thanks, Rich Quote
Hash Fellow robcat2075 Posted April 12, 2012 Hash Fellow Posted April 12, 2012 I believe not. They are both "modes" and one will replace the other. But they both have keyboard shortcuts so you can quickly switch between the two. Quote
Darthlister Posted April 12, 2012 Author Posted April 12, 2012 Yeah, I just have a problem keeping perspective while I'm adding CPs to an existing construct---then I have to spend time dragging the errent cps all over I believe not. They are both "modes" and one will replace the other. But they both have keyboard shortcuts so you can quickly switch between the two. Quote
pixelplucker Posted April 12, 2012 Posted April 12, 2012 You can if you use a space mouse from 3d Connexion. There is also a new driver for the space mice that allow them to be used with any software and emulate a joystick or keyboard. So the mouse won't be just for 3d apps. http://www.3dconnexion.com/supported-software/anywhere.html Quote
Admin Rodney Posted April 12, 2012 Admin Posted April 12, 2012 I just have a problem keeping perspective while I'm adding CPs to an existing construct- Something you'll love in v17 is the Spline to Surface tool. With it you can model on top of an existing construct and even change/replace that underlying construct too. It's also great for modeling extra (unconnected) details right on top of a model. Note to those using Spline to Surface in a Modeling Window: I find it best to lock down the template after drawing a small 2 CP spline using the Lock key/icon. Then delete that spline and model over the locked geometry. Of course... make sure you select the Spline to Surface icon before splining or else you'll model a lot of geometry that isn't on the intended surface. Doh! I hate it when I do that. Quote
Fuchur Posted April 12, 2012 Posted April 12, 2012 I just have a problem keeping perspective while I'm adding CPs to an existing construct- Something you'll love in v17 is the Spline to Surface tool. With it you can model on top of an existing construct and even change/replace that underlying construct too. It's also great for modeling extra (unconnected) details right on top of a model. Note to those using Spline to Surface in a Modeling Window: I find it best to lock down the template after drawing a small 2 CP spline using the Lock key/icon. Then delete that spline and model over the locked geometry. Of course... make sure you select the Spline to Surface icon before splining or else you'll model a lot of geometry that isn't on the intended surface. Doh! I hate it when I do that. Snap to Surface, not Spline to Surface Rodney, but other than that: Yes, good suggestions. See you *Fuchur* Quote
Admin Rodney Posted April 13, 2012 Admin Posted April 13, 2012 Snap to Surface, not Spline to Surface Rodney, but other than that: Yes, good suggestions. Thanks. I've managed to stop calling it the 'Retopology tool' but haven't quite got the correct nomenclature lodged into my brain yet. Quote
John Bigboote Posted April 13, 2012 Posted April 13, 2012 I saw a cool feature in another app that would be neat to have. While in the model window a shortcut key (like s, for spin) would put the model into a slow 360deg spin, so it could be viewed as if on a turntable. I will frequently, whilst modeling- drag the model into a chor and set it to do a 360 spin over 10 seconds or so... so that as I make adjustments and additions to the model I can switch over to the chor and see it spin. Very valuable. Quote
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