Hash Fellow robcat2075 Posted April 10, 2012 Hash Fellow Posted April 10, 2012 Y'all don't need to be drooling over "path deformers" in other programs... A:M's got 'em! D_Box_PathDeformer.prj DBoxPath.mov Quote
Hash Fellow robcat2075 Posted April 11, 2012 Author Hash Fellow Posted April 11, 2012 Another one... Trumpoozlel.mov Quote
phatso Posted May 14, 2012 Posted May 14, 2012 Hey robcat, remember that electron-thru-wire project I was working on? This would seem to be ideal. Can you elaborate or do a tute or something? Speaking of which, I got your first video tutes to play using the VLC player, learned a few things. More on the way? Quote
Hash Fellow robcat2075 Posted May 14, 2012 Author Hash Fellow Posted May 14, 2012 Hey robcat, remember that electron-thru-wire project I was working on? This would seem to be ideal. Can you elaborate or do a tute or something? I think I have made one already. Check out this thread and there's a video tutorial down near the bottom in post #34. Speaking of which, I got your first video tutes to play using the VLC player, learned a few things. More on the way? Probably. I am paralyzed by the task of trying to get it exactly right. The quicktime problem is a mystery to me still. Quote
John Bigboote Posted May 14, 2012 Posted May 14, 2012 SO- these distortion box's could probably be constrained to a rig, too... to help with smooth joint transformations... an elbow, knee or torso- right? Quote
Hash Fellow robcat2075 Posted May 14, 2012 Author Hash Fellow Posted May 14, 2012 SO- these distortion box's could probably be constrained to a rig, too... to help with smooth joint transformations... an elbow, knee or torso- right? I believe they can but I think their best use might be for heads which don't move much from their original location. Anything that ventures outside the bounds of the box jumps back to its undistorted position. If you tried to use a d box for an elbow you'd need the d box to also encompass the rest of the arm and hand. If anyone can show me to be wrong on that, that would be fabulous. Quote
itsjustme Posted May 14, 2012 Posted May 14, 2012 SO- these distortion box's could probably be constrained to a rig, too... to help with smooth joint transformations... an elbow, knee or torso- right? I believe they can but I think their best use might be for heads which don't move much from their original location. Anything that ventures outside the bounds of the box jumps back to its undistorted position. If you tried to use a d box for an elbow you'd need the d box to also encompass the rest of the arm and hand. If anyone can show me to be wrong on that, that would be fabulous. I'm pretty sure it can be done, Robert. I've got some distortion box things I'm going to be messing with soon, but I've found them to be a little clunky in the past for an installable rig...maybe I wasn't approaching it the right way. For one-off rigs, I've seen them used very effectively...someone made a frog that had mostly distortion box deformations and it looked great. ----------------------- EDIT ----------------------- I think it was Phillip Leavens' frog in this thread...unfortunately, all of the image and animation links are dead now. Quote
phatso Posted May 16, 2012 Posted May 16, 2012 "I am paralyzed by the task of trying to get it exactly right." And if it isn't exactly right, it's almost worthless. People have no idea at all about how hard and time consuming it is to make quality instructional material. Lessee... it's a year and three months since I showed you the stuff I was working on for book 1. I'm just finishing book 4, books 5 and 6 will probably take me until November, then I gotta learn HTML5 and then finally I'll be ready to go back and start animating this stuff. Sigh. I'd really like to lend a hand but at this point I'm snowed under. Sigh again. Quote
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