Gerry Posted March 27, 2012 Posted March 27, 2012 I'm attaching a zip file with a sprite material, a flame targa image, a simple model and a chor. I've been working on this fire material and finally got it to look decent, when it just quit rendering! I can see the sprite outlines in wireframe mode, I can see the sprites in shaded mode, can see them in the chor in shaded mode, they spew out on cue, but they will not render. I'm stumped, I know it's a simple one. FireMaterialTest.zip Quote
itsjustme Posted March 27, 2012 Posted March 27, 2012 Do you have "Draw Particles/Hair" on when rendering, Gerry? It rendered fine for me. Quote
Gerry Posted March 27, 2012 Author Posted March 27, 2012 Yeah David, I've checked it a few times by now as you can imagine! As I said I can see the sprite outlines in wireframe view in both modeling and chor windows, can see the sprites animate when I scrub through the timeline, but the little buggers just won't render. All I see are the grey discs that have the material on them. And, other hair in the scene renders just fine. Quote
Hash Fellow robcat2075 Posted March 28, 2012 Hash Fellow Posted March 28, 2012 It works here. Try loading this render preset when you go to render. FlamePreset.pre Quote
johnl3d Posted March 28, 2012 Posted March 28, 2012 I had trouble with sprite this week after installing the beta not sure if its related Quote
jimd Posted March 28, 2012 Posted March 28, 2012 I'm attaching a zip file with a sprite material, a flame targa image, a simple model and a chor. I've been working on this fire material and finally got it to look decent, when it just quit rendering! I can see the sprite outlines in wireframe mode, I can see the sprites in shaded mode, can see them in the chor in shaded mode, they spew out on cue, but they will not render. I'm stumped, I know it's a simple one. no problems v16 mac i had to turn on multi pass and change it to full render also tested in v17 no problems in either tga or quictime renders Shot9_MidgeLandsAtEntrance_000.tga Quote
Gerry Posted March 28, 2012 Author Posted March 28, 2012 Thanks everyone. I loaded Robert's preset and the flame rendered fine, then I reloaded my original project with no changes and it's rendering fine even with just one pass, so, I don't understand what happened or changed but it looks like I'm in good shape. Quote
Hash Fellow robcat2075 Posted March 28, 2012 Hash Fellow Posted March 28, 2012 Sometimes just letting the sun rise on a new day is enough to fix things. Quote
Gerry Posted March 28, 2012 Author Posted March 28, 2012 Yeah but if I ever have this trouble in the middle of the night, I would like to know why it happened so I can fix it before sunrise! I *thought* maybe something in your preset kicked it into gear, but that's not really likely...I quit and reopened my original chor so there was no overlap or anything like that. So all I can say is, hmmmm... Quote
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