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Hash, Inc. - Animation:Master

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Posted

It appears adding the limit constraints in the chor will fix it (I only tested it on a few models though). I would need SVN access to fix it in the updated project or someone elso will need to fix it.

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Posted
I would need SVN access to fix it in the updated project or someone elso will need to fix it.
I sent you the info last night. Let me know if you didn't get it or it doesn't work. mouse at intranet dot org
  • Hash Fellow
Posted

Hey, Mark, if you haven't been able to get to it yet, table that. I'll do a fix here and see if we can get this whole thing out the door by next week.

  • Hash Fellow
Posted

Another thing I notice with these Action Object Blinds is that they will be visible in director mode but if i go to skeletal mode (to see the control to raise or lower them) they are only visible in wireframe and not in shaded mode.

  • Hash Fellow
Posted

This is odd. Here's a side by side with two windows looking at the same part of the building.

 

The one on the left is in Director mode and you can see the shade and blinds inserted in the windows.

 

The one on the right is in Skeletal mode and the shade and blinds are not visible from this side (looking through the glass) but are visible from the other side.

 

It must be something to do with that transparent glass.

 

dirVSskel.JPG

  • Hash Fellow
Posted
Try hitting page up/page down and see if that makes a difference.

 

Nope. But it cost me nothing to try!

Posted
Nope. But it cost me nothing to try!
Be careful, my next suggestion will cost double that, and so on. All part of my diabolical plan to get rich. Am I a genius or what?
  • Hash Fellow
Posted

I'm testing out camera angles...

 

the banding on smooth surfaces bothers me, I think it has something to do with "bias" on the z buffered lights but I haven't ascertained what light is doing this. I was sure it was main "sun" light but changing the bias on that had no effect. any ideas?

 

RearTest_050.jpg

Posted
I was sure it was main "sun" light but changing the bias on that had no effect. any ideas?

 

Make a small test case with just the smooth surface (window casing) - still happen?

 

or is it some shadows being cast from something else?

  • Hash Fellow
Posted

It seems to be related to the resolution of the z buffer map. Here's a test with a flat surface with an overhanging edge in the scene:

 

in the original scene the res is 4096x4086

 

RearTestC_050.jpg

 

 

 

If I reduce that to 512x512 the banding becomes more obvious...

 

RearTestB_050.jpg

 

 

 

If I go back to 4096x4096 and increase the width of the sun to 5000cm (it was zero originally) that seems to help a bit...

 

RearTestD_050.jpg

  • Hash Fellow
Posted

Doing things inside rooms is problematic in terms of lighting

 

Day scene with interior lights OFF

 

RearTestG_050.jpg

 

 

with interior lights ON

 

RearTestF_050.jpg

Posted

I couldn't get rid of the banding. I had a reason for setting it to 0cm, I just can remember why. I think if the lights are raytraced, the banding goes away.

  • Hash Fellow
Posted
I couldn't get rid of the banding. I had a reason for setting it to 0cm, I just can remember why.

 

If you can recall it, do let me know. So far, in my spot testing, making wider looks OK.

  • Hash Fellow
Posted

Put on your RED-BLUE glasses to see these "Dubois" color anaglyphs. There's almost no ghosting

 

RearStereoDubois000JPG.JPG

 

RearStereoDubois001.JPG

 

RearStereoDubois002.JPG

 

RearStereoDubois003.JPG

 

RearStereoDubois004.JPG

Posted

I think they are fantastic. Showed them to the wife, who was duly impressed. Her only crit, the grass looks like astro-turf, and the pavers look like ceramic tiles... ah well, can't please em all!

  • Hash Fellow
Posted

I'll try to get the orientation video done today then we'll be ready to go i think.

Posted

I am by no means experienced with video production. With that in mind ...

 

The video resolution for the project is currently set to 854x480 (FWVGA). Why this resolution? Is it the best one for something that will go to video eventually?

 

Is there any reason not to use HDTV 720p (1280x720) (or even 1080p at 1920x1080), other than perhaps longer render times and larger file sizes?

  • Hash Fellow
Posted
I am by no means experienced with video production. With that in mind ...

 

The video resolution for the project is currently set to 854x480 (FWVGA). Why this resolution? Is it the best one for something that will go to video eventually?

 

Is there any reason not to use HDTV 720p (1280x720) (or even 1080p at 1920x1080), other than perhaps longer render times and larger file sizes?

 

My proposal is for two presets, 480p and 720p. 720p would be the encouraged one but people would have the option of 480p if they have limited computing resources. The 480p footage (if any) can be stretched in post and no one will be the wiser.

Posted
Paul, did you get the email I sent with the video link?

 

just watched it. Fantastic job. Project is launched in new thread folks!

  • Hash Fellow
Posted
Project is launched in new thread folks!

 

Put it in the main A:M forum, and put the zip directly in the post, not ftp. It's only 20MB, make it easy to find and easy to download.

 

And give it an obvious title like "2012 A:M Forum Collaboration Project"

Posted
Project is launched in new thread folks!

 

Put it in the main A:M forum, and put the zip directly in the post, not ftp. It's only 20MB, make it easy to find and easy to download.

 

And give it an obvious title like "2012 A:M Forum Collaboration Project"

 

 

It is here

  • 4 weeks later...

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