sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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  • Hash Fellow
Posted

Anyone seen this before or know what causes it? :lol:

 

It's only happened on one bone in the whole chor and I haven't tried reproducing it yet.

TooManyChannels.JPG

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Posted
Ouch. Never seen that before.

Could that be a filterproblem? Like selecting all x channels in the chor? Etc. ?

 

All the channels are different right?

 

*Fuchur*

  • Hash Fellow
Posted
Ouch. Never seen that before.

Could that be a filterproblem? Like selecting all x channels in the chor? Etc. ?

 

But it only happened on this one Null

 

All the channels are different right?

 

There are several identical pairs among them but most are unique.

  • Hash Fellow
Posted

I've made simple test case that does it.

 

I haven't sent this to Steffen yet since it's a minor thing and I suspect it has something to do with my Shaggy model but if anyone wants to go Agatha Christie on it here's a screencam and PRJ:

 

MultipleTranslateChannels.zip

Posted

I was able to load the prj file fine and don't have those extra channels. (v16)

 

It looks as though you have a wave file in your project, it may have something to do with that.

  • Hash Fellow
Posted
I was able to load the prj file fine and don't have those extra channels. (v16)

 

 

You mean you did the copy and paste and the extra channels dont' get created, right?

Posted

Sorry no, I did do the copy/paste. So I did and found your problem. You have a null and a bone with the same name in the model. Delete the bone and it copy/pastes just fine.

eye_target.jpg

  • Hash Fellow
Posted
Sorry no, I did do the copy/paste. So I did and found your problem. You have a null and a bone with the same name in the model. Delete the bone and it copy/pastes just fine.

 

 

A-HA! Thanks Mark! I think that was a leftover from the AM2001 skeleton that I took out to put in TSM2.

 

So... how are those bus shadows doing? :)

Posted

I tried a few times to get the AO in the shadow render, but with no luck. You said something about an AO buffer? I don't know where to find that. I don't know enough about the EXR file and compositiing to know what I'm doing. I may end up sending you the project to see if you can get it. I'll render it, if need be.

  • Hash Fellow
Posted
I tried a few times to get the AO in the shadow render, but with no luck. You said something about an AO buffer? I don't know where to find that. I don't know enough about the EXR file and compositiing to know what I'm doing. I may end up sending you the project to see if you can get it. I'll render it, if need be.

 

 

When you have AO on (real AO) , an AO buffer is created in the EXR render

Posted
I tried a few times to get the AO in the shadow render, but with no luck. You said something about an AO buffer? I don't know where to find that. I don't know enough about the EXR file and compositiing to know what I'm doing. I may end up sending you the project to see if you can get it. I'll render it, if need be.

This tut will get you started.

http://www.hash.com/forums/index.php?showtopic=31562

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