Hash Fellow robcat2075 Posted February 17, 2011 Hash Fellow Posted February 17, 2011 Anyone seen this before or know what causes it? It's only happened on one bone in the whole chor and I haven't tried reproducing it yet. Quote
Admin Rodney Posted February 17, 2011 Admin Posted February 17, 2011 No! I've never seen that before and hope to never see it. Quote
Fuchur Posted February 17, 2011 Posted February 17, 2011 Ouch. Never seen that before. Could that be a filterproblem? Like selecting all x channels in the chor? Etc. ? All the channels are different right? *Fuchur* Quote
Hash Fellow robcat2075 Posted February 17, 2011 Author Hash Fellow Posted February 17, 2011 Ouch. Never seen that before. Could that be a filterproblem? Like selecting all x channels in the chor? Etc. ? But it only happened on this one Null All the channels are different right? There are several identical pairs among them but most are unique. Quote
Hash Fellow robcat2075 Posted February 18, 2011 Author Hash Fellow Posted February 18, 2011 I've made simple test case that does it. I haven't sent this to Steffen yet since it's a minor thing and I suspect it has something to do with my Shaggy model but if anyone wants to go Agatha Christie on it here's a screencam and PRJ: MultipleTranslateChannels.zip Quote
HomeSlice Posted February 18, 2011 Posted February 18, 2011 The prj file crashes both my v15 and my v16 when I try to load it. Quote
Hash Fellow robcat2075 Posted February 18, 2011 Author Hash Fellow Posted February 18, 2011 Yup, it does crash my v15, but my v16 can load it Quote
mtpeak2 Posted February 19, 2011 Posted February 19, 2011 I was able to load the prj file fine and don't have those extra channels. (v16) It looks as though you have a wave file in your project, it may have something to do with that. Quote
Hash Fellow robcat2075 Posted February 19, 2011 Author Hash Fellow Posted February 19, 2011 I was able to load the prj file fine and don't have those extra channels. (v16) You mean you did the copy and paste and the extra channels dont' get created, right? Quote
mtpeak2 Posted February 19, 2011 Posted February 19, 2011 Sorry no, I did do the copy/paste. So I did and found your problem. You have a null and a bone with the same name in the model. Delete the bone and it copy/pastes just fine. Quote
Hash Fellow robcat2075 Posted February 19, 2011 Author Hash Fellow Posted February 19, 2011 Sorry no, I did do the copy/paste. So I did and found your problem. You have a null and a bone with the same name in the model. Delete the bone and it copy/pastes just fine. A-HA! Thanks Mark! I think that was a leftover from the AM2001 skeleton that I took out to put in TSM2. So... how are those bus shadows doing? Quote
mtpeak2 Posted February 19, 2011 Posted February 19, 2011 I tried a few times to get the AO in the shadow render, but with no luck. You said something about an AO buffer? I don't know where to find that. I don't know enough about the EXR file and compositiing to know what I'm doing. I may end up sending you the project to see if you can get it. I'll render it, if need be. Quote
Hash Fellow robcat2075 Posted February 19, 2011 Author Hash Fellow Posted February 19, 2011 I tried a few times to get the AO in the shadow render, but with no luck. You said something about an AO buffer? I don't know where to find that. I don't know enough about the EXR file and compositiing to know what I'm doing. I may end up sending you the project to see if you can get it. I'll render it, if need be. When you have AO on (real AO) , an AO buffer is created in the EXR render Quote
HomeSlice Posted February 19, 2011 Posted February 19, 2011 I tried a few times to get the AO in the shadow render, but with no luck. You said something about an AO buffer? I don't know where to find that. I don't know enough about the EXR file and compositiing to know what I'm doing. I may end up sending you the project to see if you can get it. I'll render it, if need be. This tut will get you started. http://www.hash.com/forums/index.php?showtopic=31562 Quote
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