Meowx Posted October 29, 2010 Share Posted October 29, 2010 I've been tooling around with the image sequence option for decaling, and simply can't get it to do anything. I've imported as a sequence, and they have little movie clip icons next to them in the timeline - - but I can't seem to get them to actually DO anything when I apply the decal. I've messed with the settings, looked through the manual... nothing. Help! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 29, 2010 Hash Fellow Share Posted October 29, 2010 You did put the model in a chor to see it change over time? Quote Link to comment Share on other sites More sharing options...
wedgeeguy Posted October 29, 2010 Share Posted October 29, 2010 I'm uploading a little animation showing how to do it. I'm using version 13 on Windows but I would think the steps would be the same for the newer versions. Here is the link: http://www.pencilwedgees.com/Animated_Decals.html Flash encoded (FLV) about 7.5 Mb. Hope this helps! Quote Link to comment Share on other sites More sharing options...
Meowx Posted October 29, 2010 Author Share Posted October 29, 2010 I had created an action for it and didn't see any change; hadn't tried a Chor tho. Watching wedge's now! edit: watched, that cleared quite a few things up. Thanks a ton! The process is actually even easier on the current version, but the basics were what I needed. Swirly dust clouds here I come! edit again: now, is there a setting to just have the animation loop? or will I have to set that up in a repeating action? Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted October 29, 2010 Share Posted October 29, 2010 now, is there a setting to just have the animation loop? or will I have to set that up in a repeating action? Not sure abut Decals, but with animated materials applied to a model, you can set the animation on the material shortcut (on the model) to animate automatically without creating a looping action. For example, to translate a material along the Z axis for ever without stopping. Open up the properties for the material shortcut (applied to the model itself - not a model shortcut, though you can do it on a model shortcut too) Move the time marker to frame 0 and enter a value for the material's Z translation value to set a keyframe. Move the time marker to another frame and enter a different value for the Z translation. Change to Channel View and select the Z Translate property in the PWS to see the keyframes. Select the last keyframe, right-click and choose Curve > Post Extrapolation Method > Accumulate You can try the same thing with a decal's Frame property - (not sure if it works the same way) Say the image sequence has frames 0-12. Drill Down the the decal's Frame property on the Model. Move the time marker to frame 0 and enter "0" for the Frame property. Move the time marker to frame 12 and enter "12" for the frame property. Switch to Channel View and select the Frame property Select the last keyframe, right-click and choose Curve > Post Extrapolation Method > Repeat. You will probably also want to set the Interpolation Method to "Linear". Let us know if it works! Quote Link to comment Share on other sites More sharing options...
Fuchur Posted October 29, 2010 Share Posted October 29, 2010 I had created an action for it and didn't see any change; hadn't tried a Chor tho. Watching wedge's now! edit: watched, that cleared quite a few things up. Thanks a ton! The process is actually even easier on the current version, but the basics were what I needed. Swirly dust clouds here I come! edit again: now, is there a setting to just have the animation loop? or will I have to set that up in a repeating action? Animate one cycle and use the Post-Interpolation if you want to let it loop. -> Go to the timeline-window, rightclick on the animated channel and go to "Post-Interpolation". *Fuchur* Quote Link to comment Share on other sites More sharing options...
johnl3d Posted October 30, 2010 Share Posted October 30, 2010 these might be helpful Quote Link to comment Share on other sites More sharing options...
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